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newsid userid timestamp news headline newstype gameid
8028 4 2008-02-09 21:34:31 <a href="/images/screenshot_008-00001.png"><img src="/images/thumbs/screenshot_008-00001.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a></font> <p> <em>Description:</em> Auteria is a fantasy world within our real world. <p> <em>Changelog:</em> <ul> <li>The "Item repair" system for armor and weapons</li> <li>New Quests</li> <li>Changes on some weapons</li> <li>New tol for high harvest stuff.</li> <li>The options dialog got a lot of new features</li> <li>The "Item repair" window is set to the "I"-Key</li> <li>Network protocol has been changed</li> <li>Using texture compression reduces the memory usage of the game</li> <li>There are several new options like the "ATI - Graphic driver Fix" or the CPU load reduction</li> <li>New, good-looking log-in screen.</li> </ul> Auteria 1.72 updated Auteria
8029 4 2008-02-10 17:50:34 <a href="/images/sf3.png"><img src="/images/thumbs/sf3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> A console-style role-playing game that teaches Japanese <p> <em>Changelog:</em> <ul> <li>fixed one entry with parentheses in the keyword <li>fixed cave battle cleanup bug <li>fixed cave battle premature end bug <li>fixed cave battle excessive attacks bug <li>changed minimum characters for autocomplete back to 2</ul> Project LRNJ: Slime Forest Build 75 updated Project LRNJ: Slime Forest
8030 4 2008-02-10 18:27:36 <a href="/images/fc.a80128a.sim.02.png"><img src="/images/thumbs/fc.a80128a.sim.02.png" align="right" alt="" width="200" height="134"></a> <em>Category: </em>board<br> <em>Description:</em> Follows the rules of chess, but with limited view. <p>FogChess is a multiplayer turn-based strategy Java game which follows the standard rules of chess, but limits the players' view to what their pieces can see. This adds an element of uncertainty to the game, without randomness. Face off one on one against other players, or use the simulator to practice. Fun for beginners and veterans alike.</p> FogChess new FogChess
8031 4 2008-02-10 19:47:31 <a href="/images/blinkensisters-screenshot.jpeg"><img src="/images/thumbs/blinkensisters-screenshot.jpeg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="http://happypenguin.org/images/star.gif" alt="4.13" border="0"></a></font> <p> <em>Description:</em> Parallax-style 2D scrolling game <p> <em>Changelog:</em> <ul> <li>fixes some problems that might get the player stuck. <li>fixes some compile-time issues and a number of performance problems on older machines <li>fixed a number of problems related to the "BlinkenPlayer", the BlinkenSisters music player now also runs on Linux, Unix, BSD und MacOSX</ul> Blinkensisters - Hunt for the Lost Pixels 0.5.1 updated Blinkensisters - Hunt for the Lost Pixels
8032 4 2008-02-10 22:22:18 <a href="/images/crossfire_gtkclient.png"><img src="/images/thumbs/crossfire_gtkclient.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> A multiplayer network rogue-like game. <p> <em>Changelog:</em> <ul> <li>Many bugfixes that could result in crashes fixed <li>metaserver2 support in client & server <li>New objects added to game, many map errors fixed <li> <a href="http://crossfire.svn.sourceforge.net/viewvc/crossfire/server/tags/1.11.0/ChangeLog?view=markup">Changelog</a> </ul> CrossFire 1.11.0 updated CrossFire
8033 4 2008-02-11 06:50:51 <a href="/images/rv_screen_01.png"><img src="/images/thumbs/rv_screen_01.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Asteroids clone. <p> <em>Changelog:</em> <ul> <li>RetroRoids 1.20 is out now. <li> <li>New feature: multiple game modes (RetroRoids and Original) <li>New feature: joystick control added (menus and ingame) <li>New feature: Bonus multipliers (X2 and X4) added (RetroRoids mode only). <li>New feature: "Killer Satellite" added, appears randomly after first level (RetroRoid mode only) <li>Player ship now affected by friction effect (player speed slows over time) <li>UFOs appear from both sides of the screen <li>"Deadzone" added to analog joypad (defaults to 0.5, can be adjusted in the config file) <li>Maximum number of asteroids set to 12 <li>Heartbeat SFX speeds up as asteroids destroyed <li>1 in 10 chance of exploding in hyperspace (original mode only) <li>Asteroid speed increases each level (starts slower, full speed by level 8) (RetroRoid mode only) </ul> RetroRoids 1.20 updated RetroRoids
8034 4 2008-02-11 20:23:39 <a href="/images/kmahjongg.png"><img src="/images/thumbs/kmahjongg.png" align="right" alt="" width="200" height="158"></a> <em>Category: </em>board<br> <em>Description:</em> Mahjongg Solitaire for KDE <p>In KMahjongg the tiles are scrambled and stacked on top of each other to resemble a certain shape. The player then is expected to remove all the tiles off the game board by locating each tiles matching pair.</p> KMahjongg 0.8 new KMahjongg
8035 4 2008-02-11 21:52:04 <a href="/images/ige-os.png"><img src="/images/thumbs/ige-os.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> On-line strategy game with SciFi theme <p> <em>Changelog:</em> <ul> <li>major security fix that allowed players to gain significant resource advantage <li>introduduces German translation <li>several starmap enhancements <li>performance enhancements <li>updates of technology icons</ul> IGE - Outer Space 0.5.66 updated IGE - Outer Space
8036 4 2008-02-12 21:31:35 <a href="/images/moagg2.png"><img src="/images/thumbs/moagg2.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> A 2D gravity game combining the idea/fun of SpaceTaxi, GravityForce, etc ... <p> <em>Changelog:</em> <ul> <li>This release includes a "ghost mode" support, where levels can be recorded and played back again. <li>Further, level data is now stored in a 'data' directory, so users are able to add own levels or even whole missions.</ul> Mother of all gravity games 1.95 updated Mother of all gravity games
8037 4 2008-02-12 21:35:23 <a href="/images/powder100.png"><img src="/images/thumbs/powder100.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Roguelike <p> <em>Changelog:</em> <ul> <li>Creatures have only 30% chance of doing a last-ditch self-poly rather than always doing so. A bit less optimal from their point of view, but more playable from our point. <li>Top row of ActionBar is mapped to F1-F15 on SDL platforms. <li>Having a custom tileset will no longer cause you to revert to the classic tileset after ever load. <li>One new room. <li>Windows, DS, and GBA users now have a .zip format since .tar.gz can be hard to figure out on Windows platforms.</ul> POWDER 100 updated POWDER