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newsid userid timestamp news headline newstype gameid
7968 4 2008-01-29 13:19:39 <a href="/images/lskat.png"><img src="/images/thumbs/lskat.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>card<br> <em>Description:</em> A version of the popular German game Skat for KDE <p>Lieutnant Skat (from German "Offiziersskat") is a fun and engaging card game for two players, where the second player is either a live opponent, or the built in artificial intelligence.</p> LsKat 1.40 new LsKat
7969 4 2008-01-29 14:17:39 <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Fixed a problem causing the fan on some GPUs to always run at full speed. <li>Fixed a bug that caused the X driver to crash if the X.Org GLX extension module was loaded instead of NVIDIAs. <li>Improved the X drivers awareness of the current notebook docking status. <li>Fixed brightness control on HP Compaq notebooks. <li>Fixed a bug in the Linux/i2c algorithm driver implementation that prevented core transfer types from succeeding. </ul> NVIDIA Linux Display Driver 169.09 updated NVIDIA Linux Display Driver
7970 4 2008-01-29 15:13:30 <a href="/images/screenshot_07.jpg"><img src="/images/thumbs/screenshot_07.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Mtp Target <p> <em>Changelog:</em> <ul> <li>Lot of modification on the game (teams, time records, new levels, works on windows, linux and mac) <li>New status, the game is still under GNU/GPL, free and developed by Vialek using donation system. </ul> Mtp Target 1.5.15 updated Mtp Target
7971 4 2008-01-29 19:21:38 <a href="/images/ultimatestunts-0522.jpg"><img src="/images/thumbs/ultimatestunts-0522.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a></font> <p> <em>Description:</em> 3D car stunt game. <p> <em>Changelog:</em> <ul> <li>Smoke effect on crashed cars <li>Network and replay support for collisions and crashes <li>New function in the track editor to change the tile collection <li>More advanced environment settings in tracks (and better sky rendering) <li>Improved Mac OS X support </ul> Ultimate Stunts 0.7.4 updated Ultimate Stunts
7972 4 2008-01-30 09:46:51 <a href="/images/kpat.png"><img src="/images/thumbs/kpat.png" align="right" alt="" width="200" height="143"></a> <em>Category: </em>card<br> <em>Description:</em> A collection of solitaire games for KDE <p>Kpatience (aka Kpat) is a relaxing card sorting game. To win the game a player has to arrange a single deck of cards in certain order amongst each other. <p>It is possible to play many popular patience games, like Klondike, Freecell and Spider. KPatience 3.0 new KPatience
7973 4 2008-01-30 11:30:08 <a href="/images/starters-full.jpg"><img src="/images/thumbs/starters-full.jpg" align="right" alt="" width="197" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Goodlooking pygtk Chess Game <p> <em>Changelog:</em> <ul> <li>Made new games start more smoothly <li>Made pgn-load errors more informative <li>Added Toga 2 to supported UCI engines <li>Added translations from Rosetta <li>Made PyChess easier to beat on easy levels <li>Made opening files from the commandline, or over http, work better <li>Made PyChess never resign, so that people have the fun of mating </ul> PyChess Philidor beta4 updated PyChess
7974 4 2008-01-30 12:51:27 <a href="/images/shadows_2.sized.jpg"><img src="/images/thumbs/shadows_2.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> OGRE is a scene-oriented, flexible 3D engine written in C++ <p> <em>Changelog:</em> <ul> <li>Fix a DXT compression problem on Apple / Intel GMA machines. <li>Deal more gracefully with gluErrorString returning null <li>Workaround for nvidia 169.x GLSL driver bug resulting in "Bad scope in ConvertLocalReferences()" in HDR compositor <li>Cg & HLSL: Fix bug with unload / reload if a compile error was encountered <li>Fix a potential deadlocking issue between HardwareBufferManager allocateVertexBufferCopy and _notifyVertexBufferDestroyed <li>Make resource listener list threadsafe <li>Fix divergent behaviour in focused / LiSPSM shadows between debug and release. <li>Fixed edge case issues with focussed shadow camera setup <li>Added setDebugOutputEnabled function to Log class <li>Add missing format initializer in Ogre::Image <li>a lot more fixes </ul> OGRE 1.4.6 updated OGRE
7975 4 2008-01-30 20:38:23 <a href="/images/maryo02.jpg"><img src="/images/thumbs/maryo02.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A jump-and-run game similar to classic sidescroller games. <p> <em>Changelog:</em> <ul> <li>Image Cache <li>New Jungle Plant <li>Jungle Grass and saw Sprites</ul> Secret Maryo Chronicles 1.4 updated Secret Maryo Chronicles
7976 4 2008-01-31 10:03:42 <a href="/images/micropolis.png"><img src="/images/thumbs/micropolis.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> City Simulation Game GPL release of SimCity(TM) <p>Micropolis is a city simulation game which means you plan where you want certain aspects of the city established and then watch as the city develops according to your plans.</p> <p>"Micropolis" is the name of the current GPL open source code version of OLPC SimCity. That was the original working title of Will Wright's city simulation game. Since Micropolis is licensed under the GPL, anyone can do anything they want with it that conforms with the GPL, except they can't call it "SimCity" (and a few other limitations to protect EA's trademarks).</p> Micropolis new Micropolis
7977 4 2008-01-31 12:39:53 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Program could crash when starting a game or loading a savegame <li>Changed: Rotating spawn marker indicator now is orange rather than yellow to make it easier to distinguish from targets <li>Fixed: Robot gun muzzle and missile port positions were off <li>Fixed: The hardware headlight screwed up auxiliary views (e.g. the rear view) <li>Changed: The optimized model format is now created before a game starts to avoid in-game lag <li>Changed: D2X-XL now uses SDL 1.2.13 and SDL_mixer 1.2.8 <li>Improved: Energy sparks are now rendered additively <li>Fixed: D2X-XL did not always detect all light sources in a level <li>Changed: Temporary music files now are stored in d2x-xl's temp folder if it is available <li>Improved: Gun point calculation for hires robot models now works better <li>Fixed: The program froze when a robot tried to fire a gun or missile <li>Fixed: Powerups weren't shown on the automap in coop games even if that option was enabled <li>Improved: The appearance of muzzle flashes by making them a little more transparent</ul> D2X-XL 1.11.125 updated D2X-XL