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newsid userid timestamp news headline newstype gameid
795 1672 1999-11-07 18:56:51 <img src="/images/thumbs/sshot1.jpg" align=right width=200 height=169><em>Category:</em> Role Playing<br> <em>Description:</em> Adonthell is an open-source role playing game, in development, that aims to combine the best features of the Final Fantasy and Ultima series with an epic plot inspired by J.R.R. Tolkien. Currently the development is aimed on the map engine. The final objective is to have a system that combines map/fight parts, with a plot that keep you in suspense! Adonthell Initial Release new
796 -1 1999-11-07 18:59:31 <img src="/images/thumbs/bp.gif" align=right width=200 height=147><em>Category:</em> Arcade<br> <em>Description:</em> Arcade style jump-on-cubes game. Use your cursor keys to make the penguin escape from the evil window and gather credits by collecting the items on the cubes. 16 levels. Runs under X11 with Qt and/or KDE. Rendered graphics. No sound yet. Commented sources. ELF Binary included. Language: English Black Penguin 0.1 new
797 -1 1999-11-07 19:00:24 <em>Category:</em> Cards<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> SDL version of classic Shanghai game.<p> <em>Changelog:</em> <ul> <li>Randomized play, different every time <li>More intuitive clicking mechanisms. <li>Arrow keys for undo/redo. <li>Some touched up artwork... <li>Background patterns <li>F1,F2 to change artwork <li>Improved PCX file reading code. </ul> SDL Shanghai 08 updated
798 2 1999-11-07 19:07:18 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Space oriented network game system.<p> WolfPack (the development team working on XShipWars) is looking for coders who are interested in improving or rewriting the vanilla unvedit which comes with XShipWars. <p> The author(s) to be will hold credit and copyright, the program distribution requires to be GPL and will hold official status with XShipWars per approval of WolfPack. Library and format/procedural specifications of the Universe files will be exchanged during cooperative work. Please contact us if you are interested in writing such a program. <p> For contact with WolfPack, please see <a href="http://fox.mit.edu/xsw/contacts.htm"> http://fox.mit.edu/xsw/contacts.htm</a> XShipWars call for devlopers updated
799 2 1999-11-07 19:09:30 <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Pingus is a Lemmings-like game for Linux.<p> <em>Changelog:</em> <ul> <li>a laser trap <li>a guillotine trap <li>a spike trap <li>complete redesign of the GUI <li>a ugly main menu is present <li>an option menu (press 'O' while playing) <li>some optimizations of the menus <li>Actions are now limited, an option for unlimited actions is provided <li>experimental forces support is included <li>some new gfx <li>a new level <li>the hammer and smasher trap are improved <li>A new Armageddon button </ul> Pingus is also exactly one year old today! Pingus 0.2.4 updated
800 2 1999-11-07 19:26:41 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> ARCHON clone<p> <em>Changelog:</em> - Incorporated some joystick code, which was sent to me by Eric Sharkey X ARCHON 0.44 updated
801 2 1999-11-07 19:31:20 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> SMPEG is a free MPEG1 video player library with sound support.<p> <em>Changelog:</em> <ul> <li>Added audio synchronization support. <li>Added autoconf support. <li>Added GTk mpeg player. <li>Added OpenGL mpeg player. <li>Exported the audio mixing function for flexible audio setup. <li>Synchronize the video with audio, when possible. <li>plaympeg now prints out usage if given no arguments. <li>Contributed a man page for plaympeg. </ul> SDL MPEG Library 0.3.0 updated
802 -1 1999-11-08 10:40:05 <em>Category:</em> Role Playing<br> <em>Description:</em> Explore dungeons, fight with monsters, use magic items and find the amulet of Yendor. This is Rogue for the KDE environment. KRogue 0.9.5 new
803 2 1999-11-08 14:32:51 It's a slow Monday here in Bob-ville. Staring at pretty pictures sometimes eases the pain for me. To that end, check these out: <ul> <li><a href="http://www.linuxgames.com">Linuxgames.com</a> has <a href="http://www.linuxgames.com/followup/1258.shtml">posted some screenshots</a> from the beta version of Heroes of Might and Magic III, <a href="http://www.lokigames.com">Loki's</a> latest port. I spent a couple hours with this game last night myself, and as usual, the beta is already solid, and the game is great fun! <li><a href="mailto:jorrit.tyberghein@uz.kuleuven.ac.be">Jorrit Tyberghein</a> has posted a screenshot showing off the <a href="http://happypenguin.org/show?Crystal%20Space">Crystal Space</a> engine's new landscape engine! Check it out on the <a href="http://crystal.linuxgames.com/scrshots.html">CS screenshots page</a>. <li>The <a href="http://www.parsec.org/screenshots.html">Parsec screenshot page</a> was updated with a new shot of an energy powerup. With fall nearly past us now, hopefully we can expect a Parsec demo soon... </ul> Screenshot-o-rama default
804 2 1999-11-08 15:59:07 <a href="mailto:martin@asc-hq.org">Martin Bickel</a> posted the following message to the <a href="http://sunsite.auc.dk/lgdc">Linux Game Development Center</a> mailing list: <blockquote><a href="/images/asc.jpg"><img src="/images/thumbs/asc.jpg" align=right width=200 height=150></a>I want to announce Advanced Strategic Command, a game in the tradition of the Battle Isle series from Bluebyte. If you don't know Battle Isle, the Panzer General games are similar. We have been developing ASC for several years now and are looking for programmers and graphic artists to join us. <p> Check out the website at: <a href="http://www.asc-hq.org">http://www.asc-hq.org</a> <p> You may ask: There are hundreds of free game projects out, why should I join ASC ? <p> ASC is quite advanced, compared to most other free game projects. Many games claim they may become great games when finished. Advanced Strategic Command already IS a great game :-)<br> I can't say the game engine is finished ( is there any free software [except perhaps TeX] which can be described as finished?), but it offers a complete set of functions that exceeds many commercial games with its working(!) functionality.<br> You can already play ASC, although not yet against an AI. There are several email games running over the internet right now. And new players are always welcome. We even have an extensive tutorial to make the first steps in ASC relatively easy. <p> We HAVE graphics. They can in no way be compared to current commercial games like Panzer General 3D assault, but they are functional and fulfill their purpose. <p> But ASC is a DOS game and does not run under Linux. So porting ASC to Linux is one of the primary things I would like to be done. ( I personally don't want to migrate to Linux yet, since that would require quite much time which I prefer to invest into ASC itself ) <p> We primarily need programmers and graphic artists to join the development, but all other game-related help like sound, levels, story etc is welcome too, of course. </blockquote> Advanced Strategic Command seeks coders, artists default