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commentid objectid typeid userid subject comment timestamp parentid
8753 T1 Car Racing Simulation games 7503 Cheers Maybe that will help my nasty little GLX affliction :)<br> <br> BTW, Im using nVidia GLX - could that be an issue? 2003-02-09 15:10:08 8749
8754 Candy Cruncher games -1 Re: Really strange Darn, I only could get a score of 32k.<p> Yes, I agree, except perhaps for $15.00 they can include a port to Alpha as well as Sparc, PPC, X86, AND include a nice bag of candy!<p> 1 pack of each kind of candy in the game! Or maybe the weight of it will be too big to ship. The wonka factory would go for a deal like that, no? 2003-02-09 15:21:52 8747
8755 T1 Car Racing Simulation games 6964 Re: Cheers I don't think so - I'm using nVidia drivers myself. Do you get that error only with T1, or also with some other games?<br><br> Cheers, alex. 2003-02-09 15:32:47 8753
8756 T1 Car Racing Simulation games 7503 Re: Cheers Its happened for the first time with T1 and hence I'm a bit stuck.... 2003-02-09 15:43:13 8755
8757 T1 Car Racing Simulation games 6926 Re: Compilation error I am only using the gcc that came with Mandrake 2003-02-09 15:59:51 8751
8758 T1 Car Racing Simulation games 6964 Re: Compilation error And have you also installed the PLIB that came with mandrake, or did you get it from some other place? What does "gcc --version" say? 2003-02-09 16:02:49 8757
8759 T1 Car Racing Simulation games 6964 0.1.2a (Vamos support turned off) Hello to all,<br><br> due to problems with compiling Vamos support in T1, I have released a new version introducing another flag for "configure" script: "--have-vamos". At the time being, this flag should <i>not</i> be used. The reason for the new version was to allow you to compile T1 even if you already have Vamos installed on your system. I'm working with Sam on resolving the T1+Vamos compilation problem.<br><br> Cheers, alex. 2003-02-09 16:11:22 0
8760 T1 Car Racing Simulation games 21 As long as.. As long as everyone is using these comments as a mailing list.... :) I had a game crash going fast, like 150 while running into a wall. I think I may understand the problem, the car slipped out of the track before the collision was detected? Here is the end output... <BR><BR> ERROR: LeftCollisionDetected == RightCollisionDetected == false!<BR> Input values to CheckWallCollision: x1: 399.374, y1: 318.947, x2: 399.643, y2: 317.9, count: 4<BR> 2003-02-09 19:17:59 0
8761 xmus games -1 Re: Boycott! boycott yourself, you illiterate zeaolot 2003-02-09 20:43:05 8723
8762 Musical Invaders games 7250 Not compiling with GCC 3.2 It seems Musical Invaders does not compile with GCC 3.2... More specifically, there is some problem with the pow() function, which can be easily fixed by casting arguments into double. Also, MidiIO does not compile at all. This one is more serious -- if somebody want to help, he/she is welcomed :-) <p> Musical Invaders and MidiIO compiles under GCC 2.95, and 3.0 is untested. <p> Guillaume Pratte 2003-02-09 21:11:39 0