| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7928 | 4 | 2008-01-12 13:14:09 | <a href="/images/vultures2shop.png"><img src="/images/thumbs/vultures2shop.png" align="right" alt="" width="200" height="145"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> An isometric graphics interface to NetHack and SlashEM. <p> <em>Changelog:</em> <ul> <li>This release fixes several bugs and improves some performance issues.</ul> | Vulture's 2.1.1 | updated | Vulture's |
| 7929 | 4 | 2008-01-12 13:25:24 | <a href="/images/powder2.png"><img src="/images/thumbs/powder2.png" align="right" alt="" width="200" height="133"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Roguelike <p> <em>Changelog:</em> <ul> <li>Many minor fixes in this version. <li>First attempt at a Mac version. <li>Paged text will now show the background all the way to the edges of the window rather than being cut off at the GBA's resolution. <li>Monsters and items are now on a separate layer from the terrain. This means they can be drawn transparently on top rather than always being black bordered. This is made optional as the default tiles are not optimized for this look - you can turn it on with the Opacity option of the Options menu. <li>One more room.</ul> | POWDER 098 | updated | POWDER |
| 7930 | 4 | 2008-01-12 14:09:59 | <a href="/images/moagg.png"><img src="/images/thumbs/moagg.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> A 2D gravity game combining the idea/fun of SpaceTaxi, GravityForce, etc ... <p> <em>Changelog:</em> <ul> <li>This release includes support for highscores and an in-game status bar displaying the current score, fuel and armor state of the ship. <li> <li>It is further considered as a milestone release, since it's the first release that is supposed to be really playable by an "average end-user". </ul> | Mother of all gravity games 1.92 | updated | Mother of all gravity games |
| 7931 | 4 | 2008-01-12 15:51:36 | <a href="/images/dave3d_006.png"><img src="/images/thumbs/dave3d_006.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Dave 3D is a Free media data-only project for the Duke Nukem 3D source code. <p>Dave 3D is a Free media data-only project for the Duke Nukem 3D source code. <p>It aims to be compatible with all ports of the game and maps as well as striving for a 1995 retro game atmospheric flair. <p>Unfortunately due to the BUILD engine license clashing with the GPL (which is used for the game's source code), no engine will be bundled with the game data. If you strongly see this as an issue, then please help free BUILD! :) | Dave 3D SVN | new | Dave 3D |
| 7932 | 4 | 2008-01-13 07:13:36 | <a href="/images/starters-full.jpg"><img src="/images/thumbs/starters-full.jpg" align="right" alt="" width="197" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Goodlooking pygtk Chess Game <p> <em>Changelog:</em> <ul> <li>Fixed a gtk/threading bug in loading files from command line <li>Fixed an IndexError when the count of installed engines shrunk <li>Fixed bugs in -, and improved logging <li>Cleaned up shortcut and accelerator keys <li>Made side panel hide properly in FICS games <li>Fixed typos in rarely touched code <li>Added better distinction between manually and automatically accepted seeks <li>Disabled sound availability test, as it produced false positives <li>Made load preview show the latest, rather than the earliest, position <li>Faster parsing of SAN moves and PGNs <li>Improved engine path handling <li>Made gstreamer optional </ul> | PyChess Philidor beta3 | updated | PyChess |
| 7933 | 4 | 2008-01-13 13:09:55 | <a href="/images/dump.png"><img src="/images/thumbs/dump.png" align="right" alt="" width="200" height="122"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Simulated obstacle course for automobiles. <p> <em>Changelog:</em> <ul> <li>Set ALSA pcm buffer size, in addition to period size. <li>Improved queueing of sound samples. <li>Query GLSL program info log if the GLSL linking fails. <li>Leaderboard server no longer crashes on a time with delimeter ',' <li>Move misplaced assert for glUseProgram. <li>Use ARB version of glXGetProcAddressARB for better compatibility. <li>Adapt shader code for compatibility with nvidia compiler. <li>Conform to gcc-4.3. </ul> | Stormbaan Coureur 2.0.2 | updated | Stormbaan Coureur |
| 7934 | 4 | 2008-01-13 14:01:57 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.67"><img src="http://happypenguin.org/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="http://happypenguin.org/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="http://happypenguin.org/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="http://happypenguin.org/images/star.gif" alt="3.67" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>A memory leak is no longer noticed when running OpenGL applications <li>Running X -configure no longer results in a segmentation fault in the fglrx driver <li>fglrxinfo no longer reports OpenGL Render string: as Mesa GLX Indirect on systems containing an ATI Rialto AGP series of product </ul> | ATI Radeon Linux Display Drivers 8.443 | updated | ATI Radeon Linux Display Drivers |
| 7935 | 4 | 2008-01-13 17:04:28 | <a href="/images/twisted-0.0.1.png"><img src="/images/thumbs/twisted-0.0.1.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>under development<br> <em>Description:</em> Twisted Shootout is a 2d shooter game <p>Twisted Shootout is a 2d shooting game that is inspired by the game Metal Slugs. <p>To win, you must get to the end of the map and avoid being killed. <p>Since this is version 0.0.1 and the game is still in pre-alpha stage, please don't expect to have fun with this game. | Twisted shootout 0.0.1 | new | Twisted shootout |
| 7936 | 4 | 2008-01-14 07:01:37 | <a href="/images/xyeubuntu5.png"><img src="/images/thumbs/xyeubuntu5.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Xye (Puzzle / Arcade game) <p> <em>Changelog:</em> <ul> <li>Level editor. <li>More levels. <li>New game look. <li>Some new objects and variations.</ul> | Xye 0.8.0 | updated | Xye |
| 7937 | 4 | 2008-01-14 20:05:49 | <a href="/images/27_10_06_1033.png"><img src="/images/thumbs/27_10_06_1033.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a></font> <p> <em>Description:</em> 3D FPS written in JAVA + JOGL + JOGG <p> <em>Changelog:</em> <ul> <li> the rocket launcher is now visible <li> a progress bar appears while loading <li> the menu has been rewritten to be compatible with Windows <li> the GUI is more user-friendly (message displayed when dying or pausing) <li> some bug fixes <li> the impacts are displayed <li> the tables are no more flat</ul> | TUER alpha | updated | TUER |