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commentid objectid typeid userid subject comment timestamp parentid
8743 T1 Car Racing Simulation games 7503 Still suffering GLX problem...but... Although I still havent got it to work, I noticed from the screenshot of that gorgeous Supra model that the tail-lights are the wrong way round (left-right); with too much time on my hands, I compared it to a real Supra parked up the street from me :)<br> <br> Not exactly a problem but just amusing (to me) ;) 2003-02-09 12:53:54 0
8744 T1 Car Racing Simulation games 6964 Re: Still suffering GLX problem...but... :-) Thanks, I'll pass the info to Mario.<br><br> Sorry for your other problem, I don't have the faintest idea what it could be. Have you tried searching in Deja?<br><br> Best regards, alex. 2003-02-09 13:25:26 8743
8745 T1 Car Racing Simulation games 6964 Re: Couple of things... I'll look at it, thanks for the tip with sdl-config. BTW, there are options to configure script (--with-sdl-libs and --with-sdl-includes) which would have done it for SDL. Not for libtiff, though...<br><br> Cheers, alex. 2003-02-09 13:29:33 8741
8746 T1 Car Racing Simulation games 6964 Re: compliation with vamos-0.3.0: undefi I just gave it a try, it seems Sam has found some time to make a release after all. Unfortunately, it looks like he didn't check-in the necessary changes to vehicles/Vamos_Car.cc yet (in T1). <br><br> In the mean-time, you could try renaming libvamos-geometry.so to libvamos-geometry-SAVE.so (or whatever) and re-compiling T1, starting with ./configure. Once T1 is compiled, you can rename libvamos-geometry to what it originaly was.<br><br> Best regards, alex. 2003-02-09 13:35:16 8742
8747 Candy Cruncher games 6952 Really strange 34198 pts. Well, I've played through that 6 demo levels quite often. But I still think almost 16Euro is a lot for that. After purchasing that box I have my ten candies, a CD-ROM with 8MB of data (binaries x86, Sparc, PPC + Lokiupdate/Installer). No sequences, no improved moving animations, no hidden games, no networkplay. How about bundling this with other games? 2003-02-09 13:39:29 0
8748 T1 Car Racing Simulation games -1 static we want static binaris :) 2003-02-09 13:40:24 0
8749 T1 Car Racing Simulation games 6964 Re: static OK, I see I won't be able to wiggle out of that one.. :-) <br><br>I never thought there'll be so many compilation problems. I'll provide static binaries in the next few days.<br><br> Cheers, alex. 2003-02-09 13:45:34 8748
8750 T1 Car Racing Simulation games 6926 Compilation error I get this when I attempt to compile. ../vehicles/libvehicles.a(NormalCar.o): In function `NormalCar::InitializeSound(void)': <br> /usr/include/plib/sl.h:164: undefined reference to `slDSP::open(char const *, int, int, int)'<br> /usr/include/plib/sl.h:669: undefined reference to `slScheduler::init(void)'<br> /usr/include/plib/sl.h:234: undefined reference to `slSample::loadFile(char const *)'<br> /usr/include/plib/sl.h:235: undefined reference to `slSample::autoMatch(slDSP const *)'<br> ../vehicles/libvehicles.a(NormalCar.o): In function `NormalCar::InitializeSound(void)':<br> /home/utsav/downloads/t1-crs-0.1.2/vehicles/NormalCar.cc:135: undefined reference to `slSample::adjustVolume(float)'<br> ../vehicles/libvehicles.a(NormalCar.o): In function `NormalCar::InitializeSound(void)':<br> /usr/include/plib/sl.h:234: undefined reference to `slSample::loadFile(char const *)'<br> /usr/include/plib/sl.h:235: undefined reference to `slSample::autoMatch(slDSP const *)'<br> ../vehicles/libvehicles.a(NormalCar.o): In function `NormalCar::InitializeSound(void)':<br> /home/utsav/downloads/t1-crs-0.1.2/vehicles/NormalCar.cc:143: undefined reference to `slScheduler::loopSample(slSample *, int, slPreemptMode, int, void (*)(slSample *, slEvent, int))'<br> /home/utsav/downloads/t1-crs-0.1.2/vehicles/NormalCar.cc:144: undefined reference to `slScheduler::addSampleEnvelope(slSample *, int, int, slEnvelope *, slEnvelopeType)'<br> /home/utsav/downloads/t1-crs-0.1.2/vehicles/NormalCar.cc:145: undefined reference to `slScheduler::addSampleEnvelope(slSample *, int, int, slEnvelope *, slEnvelopeType)'<br> /home/utsav/downloads/t1-crs-0.1.2/vehicles/NormalCar.cc:147: undefined reference to `slScheduler::loopSample(slSample *, int, slPreemptMode, int, void (*)(slSample *, slEvent, int))'<br> /home/utsav/downloads/t1-crs-0.1.2/vehicles/NormalCar.cc:152: undefined reference to `slScheduler::addSampleEnvelope(slSample *, int, int, slEnvelope *, slEnvelopeType)'<br> /home/utsav/downloads/t1-crs-0.1.2/vehicles/NormalCar.cc:157: undefined reference to `slScheduler::addSampleEnvelope(slSample *, int, int, slEnvelope *, slEnvelopeType)'<br> /home/utsav/downloads/t1-crs-0.1.2/vehicles/NormalCar.cc:158: undefined reference to `slScheduler::pauseSample(slSample *, int)'<br> ../vehicles/libvehicles.a(NormalCar.o): In function `NormalCar::InitializeSound(void)':<br> /usr/include/plib/sl.h:173: undefined reference to `slDSP::close(void)'<br> ../vehicles/libvehicles.a(NormalCar.o): In function `NormalCar::MoveForward(unsigned int, ListContainer<RoadElement> *)':<br> /home/utsav/downloads/t1-crs-0.1.2/vehicles/NormalCar.cc:1337: undefined reference to `slScheduler::resumeSample(slSample *, int)'<br> /home/utsav/downloads/t1-crs-0.1.2/vehicles/NormalCar.cc:1365: undefined reference to `slScheduler::resumeSample(slSample *, int)'<br> /home/utsav/downloads/t1-crs-0.1.2/vehicles/NormalCar.cc:1369: undefined reference to `slScheduler::pauseSample(slSample *, int)'<br> ../vehicles/libvehicles.a(NormalCar.o): In function `NormalCar::MoveForward(unsigned int, ListContainer<RoadElement> *)':<br> /usr/include/plib/sl.h:685: undefined reference to `slScheduler::realUpdate(int)'<br> collect2: ld returned 1 exit status<br> make[2]: *** [t1_crs] Error 1<br> make[2]: Leaving directory `/home/utsav/downloads/t1-crs-0.1.2/src'<br> make[1]: *** [all-recursive] Error 1<br> make[1]: Leaving directory `/home/utsav/downloads/t1-crs-0.1.2'<br> make: *** [all] Error 2<br> 2003-02-09 14:05:22 0
8751 T1 Car Racing Simulation games 6964 Re: Compilation error Could it be that you have upgraded your GCC to a version supporting new ABI? It looks as if plib has been compiled with an old(ish) GCC, while T1 was compiled with a new one.<br><br> Best regards, alex. 2003-02-09 14:16:00 8750
8752 T1 Car Racing Simulation games 6952 Nice! I have tried that game and I think it's already pretty good. I compiled it without vamos (will need to upgrade vamos depending libs) and now I have between 150 and 200fps on my athlon 900 with gf2mx. Sometimes the game stuck shortly but I think I should close xchat, Mozilla, Konqueror blah blah...... I had no joystick buttons. gearshift q + a. I couldn't drive more than 200 (mph or km/h). Steering was very difficult with my analog joystick @ high speeds. But the drifts were nice. Very annoying: Stopping @ almost every border. I had to drive backwards first even if my car was parallel to the border. Very nice so far. Can't wait for more improvements. 5 stars to boost your development :-) 2003-02-09 14:47:25 0