| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7918 | 4 | 2008-01-07 18:59:20 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.77"><img src="http://happypenguin.org/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="http://happypenguin.org/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="http://happypenguin.org/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="http://happypenguin.org/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="http://happypenguin.org/images/star.gif" alt="4.77" border="0"></a></font> <p> <em>Description:</em> Cross-platform library for portable low level I/O access <p> <em>Changelog:</em> <ul> <li>General Notes: <li>- Fixed link error when building with Intel Compiler 10. <li>- Removed stray C++ comment from public headers. <li>Unix Notes: <li>- Fixed crash in SDL_SoftStretch() on secure operating systems. <li>- Fixed undefined symbol on X11 implementations without UTF-8 support. <li>- Worked around BadAlloc error when using XVideo on the XFree86 Intel Integrated Graphics driver. <li>- Scan for all joysticks on Linux instead of stopping at one that was removed. <li>- Fixed use of sdl-config arguments in sdl.m4.</ul> | Simple DirectMedia Layer 1.2.13 | updated | Simple DirectMedia Layer |
| 7919 | 4 | 2008-01-07 21:28:07 | <a href="/images/mouse.png"><img src="/images/thumbs/mouse.png" align="right" alt="" width="169" height="200"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> A top-down maze game <p> <em>Changelog:</em> <ul> <li>Added option to show number of steps taken <li>Added option to show time elapsed <li>Added high score board <li>Added algorithm previews <li>Added smooth player movement</ul> | CuteMaze 0.9 | updated | CuteMaze |
| 7920 | 4 | 2008-01-08 19:27:25 | <a href="/images/opencity-0.0.5.jpg"><img src="/images/thumbs/opencity-0.0.5.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> OpenCity is a free 3D city simulator <p> <em>Changelog:</em> <ul> <li>fullscreen resolution autodetect <li>3D terrain texture <li>main status bar <li>minimap <li>basic level of details <li>basic 3D culling calculation <li>bug fixes </ul> | Open City 0.0.5.1 | updated | Open City |
| 7921 | 4 | 2008-01-09 06:55:48 | <a href="/images/mednafen2.png"><img src="/images/thumbs/mednafen2.png" align="right" alt="" width="200" height="179"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Multi-game-system emulator using OpenGL <p> <em>Changelog:</em> <ul> <li>GBA: DMA registers were being saved as 32-bit arrays instead of 16-bit arrays in save states. <li>NES: Removed the AltiVec resampling code, as it causes problems on the PS3, and possibly other PPC chips. <li>GBA: Fixed a startup crashing bug on big-endian platforms. <li>Changed instances of fprintf() in mempatcher.cpp to trio_fprintf() to work around major issues with pre-C99 standard C libraries. <li>GBA: The Load() function was returning a largeish integer, instead of 1, after successfully loading a ROM image. <li>Fixes annoying graphical glitches in the PC-FX game Der Langrisser FX. <li>Adds a few new features to the debugger's log viewer. <li>Adds a setting to disable compression with save states. <li>Fixes a crash bug on UN*X when using the soft IPS patching along with an uncompressed file. <li>PC-FX SCSI emulation bug fixes, fixing major problems with "Battle Heat", "Tengai Makyu", "Der Langrisser FX", "Yuna FX", and "Tyoushin Heiki Zeroigar". </ul> | Mednafen 0.8.7 | updated | Mednafen |
| 7922 | 4 | 2008-01-09 19:09:02 | <a href="/images/ankh2screen.jpg"><img src="/images/thumbs/ankh2screen.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> Adventure in ancient Egypt <p>Osiris is back! And this time he's in no mood for games. <p>This time he will not fail. This time Osiris will show the world of humans what, he's made of. But the Ankh alone is not enough - not as long as he hasn't found the most important part of his body: his heart. <p>Life has not been kind to Assil. Only three weeks ago he managed to ward off his death curse. Since then his relationship (with Thara) has hit the rocks and the Ankh was stolen from him (by sinister assassins). Assil sets out to get it all back - and to once again face Osiris. <p>He is not the only victim, however - there is another: the pharaoh! One moment he sits on his throne, lazy, sluggish and with a heck of a hangover, the next he is a slave in his own quarry - how could this have happened? And more importantly: how is he going to get out of this without getting killed? <p>Ankh: Heart of Osiris is even more intense and more bizarre as it takes the player even deeper into the crazy world of old Cairo. You'll meet a lot of familiar faces, but of course there are plenty of new surprises too! <p>Aside from familiar locations, like the bazaar, there will be plenty of new locations for the player to explore - such as the quarry and the large arena with all its dark, convoluted catacombs. <p>And of course the black humour of the first game can be found in the sequel! Once again, old Egypt and its inhabitants are turned upside down and given a good seeing to. | Ankh 2 | new | Ankh 2 |
| 7923 | 4 | 2008-01-10 07:01:52 | <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Multiplatform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>This release improves support for OS X on Intel and adds support for Linux on pSeries. <li>A native dialog for installers that require admin privileges was added on Mac OS X.</ul> | BitRock InstallBuilder 5.3.0 | updated | BitRock InstallBuilder |
| 7924 | 4 | 2008-01-10 17:05:00 | <a href="/images/screen3.jpg"><img src="/images/thumbs/screen3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> An innovative 2D platformer in a fantasy world <p> <em>Changelog:</em> <ul> <li>Framerate is now limited to 100 <li>Added collision and gravity for enemies <li>Added collision for the object carried by the player <li>Corrected book collision <li>Some other small improvements </ul> | Tanea's World 1.5 | updated | Tanea's World |
| 7925 | 4 | 2008-01-11 07:26:02 | <a href="/images/raine.png"><img src="/images/thumbs/raine.png" align="right" alt="" width="200" height="175"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A M68000 and M68020 arcade game emulator <p> <em>Changelog:</em> <ul> <li>Add NeoCD support <li>Some bugs fixes</ul> | Raine 0.50.6 | updated | Raine |
| 7926 | 4 | 2008-01-11 17:42:47 | <a href="/images/vitetris03-konsole.png"><img src="/images/thumbs/vitetris03-konsole.png" align="right" alt="" width="200" height="197"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Terminal-based Tetris clone with 2-player mode. <p>vitetris is a Tetris variant for terminal and console playing, with 2-player mode and configurable keys. <p>Gameplay is a lot like the early Tetris games by Nintendo, with the addition of a short lock delay. <p>There are options to customize the characters used for drawing, different modes for different terminal sizes etc. | vitetris 0.3 | new | vitetris |
| 7927 | 4 | 2008-01-12 13:03:32 | <a href="/images/ingame009.jpg"><img src="/images/thumbs/ingame009.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> X-COM inspired turn based 3D strategy game <p> <em>Changelog:</em> <ul> <li>3D Geoscape <li>Air interceptions <li>UFO recoveries <li>UFO crash sites <li>MAC PowerPC port <li>Solaris port <li>New network code <li>Merged renderers (audio + video) into the client (switched to SDL) <li>ROQ support <li>New memory subsystem <li>Intel graphic card support</ul> | UFO: Alien Invasion 2.2 | updated | UFO: Alien Invasion |