| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 8733 | YanC | games | -1 | Re: Not bad for a front end ;-) | For overscanning you need to use nvtv: http://www.sf.net/projects/nv-tv-out | 2003-02-09 11:17:53 | 8508 |
| 8734 | T1 Car Racing Simulation | games | -1 | Cool, looks good, go further! | I tried t1-crs-0.1.2 (from yesterday) without VAMOS(has quite a number of nested prereqs, takes some time to get, compile and install them in order) and at least on my beta system it has a segfault in collision detection, besides press A to lower the gears ;-) and then arrow-up and it goes backwards.. ;-) (I guess I can look into this, gdb seems to work) But cool engine sound and a cool default car, lets hope this project progresses further as it did the last weeks! | 2003-02-09 11:30:35 | 0 |
| 8735 | T1 Car Racing Simulation | games | 21 | Couple of things... | Firstly, this was the most horrendous thing to compile for slackware I have ever seen. I had to patch up configure and the Makefiles like no bodies business. The game play is ok, better then a lot of many open source car sims in a few areas. However two things stuck out: 1) If you hit/bump a wall you come to a full stop and the gear goes to neutral, why? 2) The grass on the sides actually seems to be moving backwards at certain speeds, this is very disconcerting. :) <BR><BR> Other than that, nice job. Shows a lot of promise. | 2003-02-09 11:36:20 | 0 |
| 8736 | Iter Vehemens Ad Necem | games | -1 | Somewhat gross..... | ........ but all fun. Try this game out and you won't regret it.<br><br> -- Mucknert -- | 2003-02-09 11:36:50 | 0 |
| 8737 | T1 Car Racing Simulation | games | 6964 | Re: Cool, looks good, go further! | Thanks! <br> Did that core dump upon collision occure without any previous stdout warnings? Does it happen every time you hit the wall, or only sometimes?<br> With respect to "lower gear, press UP, and you're going backwards" - I most certainly hope it is so! :-) UP arrow means "gas pedal", and if you lower the gear below 0, you'll be in reverse. Reverse gear + gas pedal == going backwards. ;-) <br><br> Best regards, alex. | 2003-02-09 11:40:05 | 8734 |
| 8738 | T1 Car Racing Simulation | games | -1 | compliation with vamos-0.3.0: undefined | Hm, compilation with vamos (0.3.0) enabled stops with: t1-crs-0.1.2/src/t1_crs.cc:100: undefined reference to `Vamos_Car::Vamos_Car[in-charge](float, float, float, float, float, float, float, float, float, float, char*)' | 2003-02-09 11:42:46 | 0 |
| 8739 | T1 Car Racing Simulation | games | 6964 | Re: Couple of things... | Thank you!<br><br> Which problems did you have with compiling the released version? If you have some time to send me a description of what you had to do in order to make T1 compile, I could try to fix my autoconf stuff.<br><br> Collision detection is already working (sort of), but I still haven't implemented a correct reaction to detected collisions. That's why the car just stops when it hits the wall.<br><br> Best regards, alex. | 2003-02-09 11:46:26 | 8735 |
| 8740 | T1 Car Racing Simulation | games | 6964 | Re: compliation with vamos-0.3.0: undefi | Uh, I forgot to mention: you'll have to get & install the CVS version of Vamos, otherwise you won't be able to compile T1. Integration process between T1 and Vamos called for modifications on both sides.<br> <br> Best regards, alex. | 2003-02-09 11:53:38 | 8738 |
| 8741 | T1 Car Racing Simulation | games | 21 | Re: Couple of things... | Well configure didn't check /usr/local/ lib/include at all. I couldn't figure a way to make it look there. It didn't find libtiff, libsdl, plibs, pthread?, and a few others - so I edited ./configure to think it found the libraries no matter what. :) I also had to add -I/usr/local/include -I/usr/local/include/SDL -L/usr/local/lib to all the makefiles. Also I think that most installations of SDL done by compiling, not by package, have the SDL includes in something like /usr/local/include/SDL. Try using sdl-config --libs --cflags to autodetect the SDL includes/libs. Then the final gcc linking of the binary I did by hand. :) | 2003-02-09 12:05:51 | 8739 |
| 8742 | T1 Car Racing Simulation | games | -1 | Re: compliation with vamos-0.3.0: undefi | Hi Alex! vamos-0.3.0 is equivalent to the current cvs, it was released last wednesday and the only diff to the current head are doc changes in doc/vamos.info. Maybe this error is triggered by gcc-3.3 being more picky or having a bug, I'll try to check with gcc-3.2 | 2003-02-09 12:53:05 | 8740 |