| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7908 | 4 | 2007-12-27 15:33:26 | <a href="/images/freeciv-2.1.0.png"><img src="/images/thumbs/freeciv-2.1.0.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a></font> <p> <em>Description:</em> Freeciv is a multi- and singleplayer empire-building strategy game. <p> <em>Changelog:</em> <ul> <li>Improved support for GGZ Gaming Zone. <li>Fix support for Leave and Load in the same client session. <li>Add GTK2 client support for saving server settings. <li>Add realistic terrain requirements for three default wonders, as well a number of missing ones to civ1 and civ2. <li>Improve startup speed, reducing duplicate internal messages sent. <li>Updated GTK2 hotkeys, menus, text, and translations, especially Catalan, Finnish, Korean, Lithuanian, Turkish, and Ukrainian.</ul> | Freeciv 2.1.2 | updated | Freeciv |
| 7909 | 4 | 2007-12-27 16:26:51 | <a href="/images/moagg.png"><img src="/images/thumbs/moagg.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> A 2D gravity game combining the idea/fun of SpaceTaxi, GravityForce, etc ... <p> <em>Changelog:</em> <p><em>After a long time of silence, Moagg is born again. <br />Although the game artwork is nearly the same as in the last version (0.18), there are a lot of fundamental changes under the hood. <br />The most important one is that "Moagg2" now is based on Java 1.5 instead of SDL.</em></p> | Mother of all gravity games 1.90 | updated | Mother of all gravity games |
| 7910 | 4 | 2007-12-27 18:18:03 | <a href="/images/occ.jpg"><img src="/images/thumbs/occ.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> h2h online chess game written in PHP <p> <em>Changelog:</em> <ul> <li>user related data stored in new directory occ-data/users <li>write access locking <li>highlight source/destination tile of move <li>accurate page titles to distinguish multiple browser tabs <li>more contrast for text <li>bug fixed in search page (own username could not be selected) <li>updated security information in README </ul> | Online Chess Club 1.3 | updated | Online Chess Club |
| 7911 | 4 | 2007-12-28 21:36:40 | <a href="/images/flightgear-Citation-II-weather.jpg"><img src="/images/thumbs/flightgear-Citation-II-weather.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a></font> <p> <em>Description:</em> General Aviation Flight Simulator <p> <em>Changelog:</em> <ul> <li>Improved, highly realistic helicopter FDM and many new helicopter models <li>Better support for gliding with winch launches or aerotows (including multi-player aerotowing) <li>Improved ground surface modelling including support for seaplanes <li>Improved Air-Air refuelling including A-A TACAN support and multiplayer refuelling <li>Improved sound, with doppler and directional effects <li>Improved carrier ops (new carriers and carrier-capable aircraft) <li>Lots of new aircraft models, and lots of existing models replaced or improved <li>Rewritten AI system <li>And LOTS more</ul> | Flight Gear Flight Sim 1.0 | updated | Flight Gear Flight Sim |
| 7912 | 4 | 2007-12-30 12:14:33 | Finally it starts! The Apricot team has been selected and is ready to make a smashing game using Crystal Space and Blender. <p> Apricot is a joint effort between <a href="http://www.crystalspace3d.org">Crystal Space</a> and <a href="http://www.blender.org">Blender</a> to create a fully open game with professional quality. All data and code will be published and can be used in other projects (Creative Commons license). In order to make the high level of quality possible that we are aiming for in this game we will have to work hard on Crystal Space for new features like a better animation system and a better renderer. <p> In order to support this Apricot project (and support Crystal Space!) you can pre-order the DVD. This DVD will contain material like the game for Linux, Windows, and MacOS/X. All sources. All artwork and also the original sources used to make this artwork. And also documentation, tutorials and video material. This pre-order is very important for us as it gives us the needed funds to make sure the project can go for six months. You can get more information and pre-order information at <a href="http://apricot.blender.org">the Apricot Blog</a>. <p> Thanks for your support! | Apricot Project Starts | default | |
| 7913 | 4 | 2007-12-30 17:55:33 | <a href="/images/dump.png"><img src="/images/thumbs/dump.png" align="right" alt="" width="200" height="122"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> Simulated obstacle course for automobiles. <p> <em>Changelog:</em> <ul> <li>Added hardware accelerated real time shadowing. <li>Added full car mechanics with elaborate suspension. <li>Added camera control via mouse. <li>Added force dependent slip for tires. <li>Added world 'suspension proving ground'. </ul> | Stormbaan Coureur 2.0.0 | updated | Stormbaan Coureur |
| 7914 | 4 | 2007-12-31 12:01:58 | <a href="/images/CrimsonFields.png"><img src="/images/thumbs/CrimsonFields.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> <ul> <li>Small graphical effects were added when moving or targeting units <li>French and Polish translations now have 100% coverage </ul> | Crimson Fields 0.5.2 | updated | Crimson Fields |
| 7915 | 4 | 2008-01-05 21:17:46 | <a href="/images/supertux010.jpg"><img src="/images/thumbs/supertux010.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Super Mario Bros. style game starring Tux the penguin <p> <em>Changelog:</em> <ul> <li>Four new Forest levels <li>On the forest island, Tux must collect Keys to solve the final level <li>Slightly improved Antarctica and Bonus World levels <li>New and improved sound track that can loop seamlessly <li>The Windows version now ships with OpenAL <li>An experimental Addon Manager allows downloading new game content <li>Screenshots can be saved by pressing a key <li>Level statistics are tracked and saved <li>Several improvements to the engine and scripting system</ul> | SuperTux 0.3.1 | updated | SuperTux |
| 7916 | 4 | 2008-01-06 21:44:04 | <a href="/images/warzone_2100.jpg"><img src="/images/thumbs/warzone_2100.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> 3D realtime strategy on a future Earth. <p> <em>Changelog:</em> <ul> <li>Improved terrain rendering, should be both faster and better looking <li>Reorganize Multiplayer menu a bit <li>Repeat keypresses <li>Fixed various crashes <li>Several other bugfixes and small improvements <li>Make sound work with libvorbis 1.2 <li>Prevent OpenGL software fallback (made the game unplayable) with ATI's drivers </ul> | Warzone 2100 2.0.10 | updated | Warzone 2100 |
| 7917 | 4 | 2008-01-06 23:20:41 | <a href="/images/fg08_screenie.jpg"><img src="/images/thumbs/fg08_screenie.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Fast placed arcade with nice retro style graphics <p>The first game of 2008 (I hope it really is, if not, it's title would be a lie!) is a fast and thrilling action game. Shoot the red Martians before they shoot you! <p>Fun comes when you realize your screen is full of moving things and particles. | First Game of 2008 1.0 | new | First Game of 2008 |