| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7898 | 4 | 2007-12-22 21:47:27 | <a href="/images/tennix-0.4.png"><img src="/images/thumbs/tennix-0.4.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Tennix! is a SDL port of a simple two-player tennis game. <p> <em>Changelog:</em> <ul> <li>CLI: Better option parsing/ignoring <li>New sound routing, background music, image and sound IDs <li>Joystick support (for Player 1; via command-line arguments) <li>Additional keyboard controls for Player 1: Space, arrow keys <li>Support for BINARY_INSTALL_DIR, Makefile updates </ul> | Tennix! SDL Port 0.5.0 | updated | Tennix! SDL Port |
| 7899 | 4 | 2007-12-23 13:32:19 | <a href="/images/screenshot_322474.jpg"><img src="/images/thumbs/screenshot_322474.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a></font> <p> <em>Description:</em> 3D game engine and FPS/RPG <p> <em>Changelog:</em> <ul> <li>Too many to list here, please check the webpage.</ul> | sauerbraten 2007_12_22 | updated | sauerbraten |
| 7900 | 4 | 2007-12-23 13:33:09 | <a href="/images/lincity-ng.png"><img src="/images/thumbs/lincity-ng.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> lincity-ng is a graphical makeover of lincity <p> <em>Changelog:</em> <ul> <li><ul>Lincity-NG has a new major release, with new features <li>water management. <li>simple ecology <li>new hard scenarios (extreme_arid and extreme_wetland)</ul> <li>A new building (water well) has been added, and all biological production depends on underlying water. <li>Besides this, lots of more or less important improvements,and some rare bug fixes</ul> | lincity-ng 1.91 | updated | lincity-ng |
| 7901 | 4 | 2007-12-24 09:16:33 | <a href="/images/Eschalon_Beta_10.jpg"><img src="/images/thumbs/Eschalon_Beta_10.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> classic 2D role-playing game <p>Eschalon: Book I is the first in a trilogy of role-playing games designed to have a play style similar to classic RPGs of the 80s and 90s. With a focus on a single-player storyline, statistically driven character development and turn-based combat, Eschalon: Book I features a style of gameplay rarely seen anymore in commercial games.</p> | Eschalon: Book I 1.04 | new | Eschalon: Book I |
| 7902 | 4 | 2007-12-24 20:20:23 | <a href="/images/ff_wc.png"><img src="/images/thumbs/ff_wc.png" align="right" alt="" width="200" height="191"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a></font> <p> <em>Description:</em> A Linux port of wonderful puzzle game Fish Fillets. <p> <em>Changelog:</em> <ul> <li>Undo (on key '-') <li>Five extra levels <li>Slovenian translation <li>Brazilian Portuguese translation <li>Russian translation </ul> | Fish Fillets - Next Generation 0.8.0 | updated | Fish Fillets - Next Generation |
| 7903 | 4 | 2007-12-25 15:46:07 | <a href="/images/scr0019-big.jpg"><img src="/images/thumbs/scr0019-big.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Fast 2d tank arcade game with multiplayer and split-screen modes. <p> <em>Changelog:</em> <ul> <li>Weapon destruction ranges are reduced. <li>Playing as trooper, you can throw grenades and carry nukes <li>Rocket launcher can now carry the rocket trooper - beware of angry launchers! <li>Troopers teleport to their carrier if cannot find path. <li>The submarine launches nuke missiles. <li>The player can capture empty cars, drive them and USE HORN! When you are in the civilian vehicle, enemy units will not bother you. </ul> | Battle Tanks 0.5.5800 x | updated | Battle Tanks |
| 7904 | 4 | 2007-12-26 10:42:35 | <a href="/images/cap5.jpg"><img src="/images/thumbs/cap5.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> GPL SDL/OpenGL RPG similar to Nethack <p> <em>Changelog:</em> <ul> <li>Improved Linux compatibility. <li>The Daemon Lord in the Abyss now drops random (Some new!) magical loot each time you kill him. <li>Exciting new music track for the Elf Starter. <li>A new monster - The Death Mephit (Also upgraded all mephit AI and skins). <li>High quality shadows now work correctly. </ul> | Egoboo 2.4.4b | updated | Egoboo |
| 7905 | 4 | 2007-12-26 20:34:18 | <a href="/images/toycars-0.3.2.jpg"><img src="/images/thumbs/toycars-0.3.2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Physics-based 2D racing game <p> <em>Changelog:</em> <ul> <li>Changed license to BSD style license <li>Support for XBOX 360 Controller and other gamepads or joysticks (testing) <li>Start lights <li>FMOD is now optional. If one configures without FMOD installed then sounds will be automatically disabled. <li>Created an AI for the Hot Potato Mode. <li>Fixed bugs in code. <li>Fixed bugs in autotools scripts. <li>Added preference options to turn on/off music and sounds. <li>Mac OS X bundle built in Leopard using Xcode 3.0. </ul> | Toy Cars 0.3.5 | updated | Toy Cars |
| 7906 | 4 | 2007-12-27 09:47:20 | <a href="/images/powder2.png"><img src="/images/thumbs/powder2.png" align="right" alt="" width="200" height="133"></a> <em>Category: </em>rpg<br> <em>Description:</em> roguelike <p>To understand POWDER, you should first understand Roguelikes. "Roguelike" is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Diablo (I & II), Moria, and Angband. My apologies to the many excellent roguelikes I didn't list. What characterizes these games? The exact specifications are a matter of debate - indeed, I may receive hate mail for including Diablo - but I shall try to write a few: <ul> <li>Tactical play. The unit of action is based on the individual adventurer. The game is not twitch oriented (like Quake, rewarding reflexes & well trained actions) nor is it strategy oriented (like Civilizations or Warcraft, requiring working on the large picture)</li> <li>Based in Hack and Slash. A roguelike isn't primarily about plot development or telling a story. It is about killing things and acquiring treasure.</li> <li>Random games. A roguelike is a dungeon crawler where no two games are the same. The maps are different, the items are different, there are no guaranteed win paths.</li> <li>Permadeath. You die, that is it. No restoring a savegame. Good roguelikes delete your save game after loading them. This is compensated by the replayability of the game.</li> <li>Complex interactions of properties. While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equipping a silver ring as a weapon in order to damage a creature vulnerable to silver, but not one's other weapons.</li> <li>Steam rolling monsters. If a critter is in your way, and weak, you shouldn't even notice it is there.</li> </ul> | POWDER 094 | new | POWDER |
| 7907 | 4 | 2007-12-27 13:37:16 | <a href="/images/wormux-new.png"><img src="/images/thumbs/wormux-new.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Convivial mass murder free game (Worms clone) <p> <em>Changelog:</em> <ul> <li>Network bug fixes: <li>* random number generator <li>* remote team is seen as local team <li>Menus: <li>* new main menu <li>* new quit menu <li>Also: <li>* click on mouse middle button to center on active character <li>* copy/paste to textbox <li>* better use of anti-aliasing <li>* other bug fixes (memory leaks, ...)</ul> | Wormux 0.8beta4 | updated | WarMUX |