Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
7888 4 2007-12-15 07:41:32 <a href="/images/CuteGodMockup-723198.jpg"><img src="/images/thumbs/CuteGodMockup-723198.jpg" align="right" alt="" width="200" height="197"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Take on the role of a god and satisfy the needs of your believers. <p> <em>Changelog:</em> <ul> <li>Added animated tiles and some graphical changes. <li>Updated the image and sound loading to handle a separate data file (now required but updated less often) and to reduce the package size. <li>Added a Linux startup script which performs some validation. <li>Added a display for the currently selected stack. <li>Characters now move around.</ul> CuteGod 0.3.0 updated CuteGod
7889 4 2007-12-15 21:24:30 <a href="/images/bzflag.jpg"><img src="/images/thumbs/bzflag.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> 3D networked multiplayer tank battle zone capture the flag game <p> <em>Changelog:</em> <ul> <li>Fixes a number of small issues found in 2.0.8 <li>Fixes issues with 64 bit and dual core systems <li>Small number of new features</ul> BZFlag 2.0.10 updated BZFlag
7890 4 2007-12-16 10:12:54 <a href="/images/faangband.jpg"><img src="/images/thumbs/faangband.jpg" align="right" alt="" width="200" height="124"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> First age Tolkien-based variant of Angband <p> <em>Changelog:</em> <ul> <li>Resistances are now percentage based and more variable <li>random artifacts have been reworked, and there are now randart rings and amulets <li>any item can be proofed against the elements <li>druid spells and HP have been improved <li>major code cleanup</ul> FAangband 0.3.0 updated FAangband
7891 4 2007-12-17 10:57:10 <a href="/images/scr5.png"><img src="/images/thumbs/scr5.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> a free, single-player graphical 2D tile-based RPG <p>The Annchienta project is a free, single-player graphical 2D tile-based RPG. The game takes place in an isometric fantasy world, where you battle to complete your epic and tragic quest. Explore the world, fight monsters and unravel the dark secrets of the past!<br /> Annchienta runs under Windows, Linux, FreeBSD and Mac.</p> Annchienta 1.0 new Annchienta
7892 4 2007-12-17 19:08:08 <a href="/images/bomberclone0910.jpg"><img src="/images/thumbs/bomberclone0910.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a><a href="#" title="4.12"><img src="http://happypenguin.org/images/star.gif" alt="4.12" border="0"></a></font> <p> <em>Description:</em> Run through a maze, dropping bombs and blowing up the other players. <p> <em>Changelog:</em> <ul> <li>Added some more resolutions. <li>Fixed some drawing issues with flying bombs. <li>The last special item use was lost on clients in a network game. <li>Fixed: kicked bombs can travel in time. <li>Fixed: Second Player Problem <li>Fixed: problem on slow networks with the loop that the selected player <li>Fixed: problem with overwriting the servers address on clients.</ul> BomberClone 0.11.8 updated BomberClone
7893 4 2007-12-18 18:10:43 <a href="/images/occ.jpg"><img src="/images/thumbs/occ.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> h2h online chess game written in PHP <p> <em>Changelog:</em> <ul> <li>major restructuring of source code <li>more abstraction has been added with separate I/O and render scripts. <li>new layout of chess board page <li>Games may now be aborted which does not count as win (this replaces previous Delete option) <li>Removed PGN archive and forum <li>Enhanced themeability (almost all now runs via style sheet classes and settings) <li>User rankings may be sorted by all criteria now (not only rating). <li>Rating modifications are now rounded not floored (which is more accurate) <li>A self-defined information may be displayed at the login screen <li>And last but not least the documentation has been updated and cleaned up</ul> Online Chess Club 1.3beta updated Online Chess Club
7894 4 2007-12-19 07:04:42 <a href="/images/regnum.jpg"><img src="/images/thumbs/regnum.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a></font> <p> <em>Description:</em> Multiplayer online RPG actively developed in Argentina <p> <em>Changelog:</em> <ul> <li>Updated: Warriors can now hit while moving. <li>Updated: Mages and archers react quicker and can cast buffs while moving. Offensive spells are not affected by this new rule. <li>Updated: Dead players or monsters can no longer be selected (Conjurers can still select dead players for resurrection). <li>Updated: Hunter's pet is now affected by Low profile (Evasion discipline). <li>Updated: All classes can now change to combat mode while moving. <li>New: New creatures (tamable): Lizards, Kelontes and Weasels; Leopards, Lions, Pumas, Tigers; Gargoyles. <li>Fixed: Excessive aggressiveness from certain monsters reduced. <li>New: Monster category and faction is now displayed by hovering over the monster name on the target selection window. </ul> Regnum Online 0.9.24 updated Regnum Online
7895 4 2007-12-21 07:23:33 <a href="/images/yabause.png"><img src="/images/thumbs/yabause.png" align="right" alt="" width="200" height="167"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Yabause is a Sega Saturn emulator under GNU GPL. <p> <em>Changelog:</em> <ul> <li>A number of serious bugs fixes</ul> Yabause 0.9.2 updated Yabause
7896 4 2007-12-21 15:58:39 <a href="/images/mouse.png"><img src="/images/thumbs/mouse.png" align="right" alt="" width="169" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A top-down maze game <p>A simple, top-down game in which mazes are randomly generated using one of a choice of several different algorithms. You move the character through while hunting for targets (cheese, by default)—the game is won once all of these targets have been picked up. CuteMaze features a "bread crumb" trail to show you where you've already been, theme-able graphics (two themes come with the game), a flag system which allows you to mark and then later un-mark any square on the board, and SVG rendering.</p> CuteMaze 0.8 new CuteMaze
7897 4 2007-12-22 08:27:28 <a href="/images/jclassicrpg.jpg"><img src="/images/thumbs/jclassicrpg.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Java Classic Role Playing Game Framework and Game <p> <em>Changelog:</em> <ul> <li>Base geographies (Mountain, Plain, Forest) were refactored to point height calculated tile generation. <li>Cave and River were rewritten to be compatible with the modified base geographies. <li>Farview mode was refactored and beautified based on new geographies. <li>New configuration parameter called RENDER_DISTANCE_FARVIEW was added. <li>World generation was extended with rivers and caves. <li>The demo game is now running in the generated world. </ul> Java Classic RPG Framework and Game SVN20071221 updated Java Classic RPG Framework and Game