| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7868 | 4 | 2007-11-29 06:51:52 | <a href="/images/wormux-new.png"><img src="/images/thumbs/wormux-new.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Convivial mass murder free game (Worms clone) <p> <em>Changelog:</em> <ul> <li>A lot of bug fixes <li>Cursor improvements <li>Fix visual glitch in the map background <li>AI improvements (still stupid) <li>Better collision detection <li>Some little graphic improvements <li>Better characters positions <li>Add a lot of sounds <li>Add pumpkins map <li>Adjust weapons hole/projectiles/hand positions <li>Some weapons improvements <li>New weapon: flamethrower <li>Hide crosshair when useless <li>Update translations <li>Option to disable Joystick <li>Early IRC client support</ul> | Wormux 0.8beta3 | updated | WarMUX |
| 7869 | 4 | 2007-11-29 19:20:52 | <a href="/images/ninjah-6.png"><img src="/images/thumbs/ninjah-6.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Ninja-Rope Platformer <p>From the homepage: "Ninjah is a fast paced action-puzzler. The general idea is to get from A to B as quickly as possible with the help of your trusty, if not slightly elastic, ninja rope and your ability to err.... go into slow motion. However, there is a snag. You may only come into contact with blocks the same colour as your belt or you die (for some well explained and thorough reason!). To help combat this strange allergic reaction to the evil, evil blocks, you can change the colour of your belt by hitting the corresponding checkered blocks."</p> | Ninjah 1.02 | new | Ninjah |
| 7870 | 4 | 2007-11-30 05:55:34 | <a href="/images/freeciv-2.1.0.png"><img src="/images/thumbs/freeciv-2.1.0.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a></font> <p> <em>Description:</em> Freeciv is a multiplayer strategy game. <p> <em>Changelog:</em> <ul> <li>Fix city dialog. <li>Fix goto and patrol. <li>Fix reported border and vision bugs. <li>Modified Eiffel Tower. <li>SDL client much improved and usable. <li>Improved support for GGZ Gaming Zone. <li>Updated menus, text, and translations. <li>Turn off full screen mode by default.</ul> | Freeciv 2.1.1 | updated | Freeciv |
| 7871 | 4 | 2007-11-30 20:34:19 | <a href="/images/tkgames-2.gif"><img src="/images/thumbs/tkgames-2.gif" align="right" alt="" width="200" height="166"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Hearts, Spider, Hangman, Yahtzee, Solitaire written in Tcl/Tk <p> <em>Changelog:</em> <ul> <li>Most apps have new help menus, which also include info about the Tcl version. <li>TkTk has new options for undo and show card count. <li>Tksol and Hangman now have Mac OSX friendly buttons. </ul> | tkgames 1.0.8 | updated | tkgames |
| 7872 | 4 | 2007-12-01 11:09:18 | <a href="/images/screenshot_008-00001.png"><img src="/images/thumbs/screenshot_008-00001.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> Auteria is a fantasy world within our real world. <p> <em>Changelog:</em> <ul> <li>New fight animations for the player models.</li> <li>Datablock caching - You will see what it is when you change the map.</li> <li> You may also notice a speedup at the initial datablock loading.</li> <li> Much more informations about items when you move the mouse over it.</li> <li> Initial Pathfinding (not finished and not used atm)</li> <li> Complete rewritten item routines to enable dynamic parameter to each item: storage, trading, mixing, inventory, mounting, npc buy and sell</li> <li> Dynamic parameters will be used for item binding, item damage and maybe used for give items individual attributes in the future.</li> <li> Dynamic Range Lighting and Bloom Shader (not used because it looks better without).</li> <li>Only one binary for Watershader where you can switch on/off shading.</li> <li>Autoupdater shows single file progress.</li> <li>Minimap can be zoomed in and out now</li> <li> Non weapon player attack now continuous outside pvp</li> <li> Death cam changed</li> </ul> | Auteria 1.7 | updated | Auteria |
| 7873 | 4 | 2007-12-01 13:29:01 | <a href="/images/starters-full.jpg"><img src="/images/thumbs/starters-full.jpg" align="right" alt="" width="197" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Goodlooking pygtk Chess Game <p> <em>Changelog:</em> <ul> <li>Auto answer private chat messages <li>Auto decline adjourn challenges <li>Fixed a race condition <li>The rating table should update after game ends <li>Fixed a CECP crash on undo <li>Made sure engines are restested every time PyChess starts <li>Better time control <li>Minor speedups <li>Fixed bug in quiescent search <li>Depth check in transposition table <li>Made "Use Sound" check-button insensitive when gstreamer sees errors</ul> | PyChess Philidor 0.8beta2 | updated | PyChess |
| 7874 | 4 | 2007-12-02 13:55:25 | <a href="/images/annie64.png"><img src="/images/thumbs/annie64.png" align="right" alt="" width="125" height="145"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Stendhal is a full fledged multiplayer online adventures game like Ultima Online <p> <em>Changelog:</em> <ul> <li>The new city of Kirdneh was added east of Fado forest. <li>Player houses were added in Ados and Kalavan city gardens. <li>NPCs were added in Kalavan city gardens. <li>A new quest was added from Annie in Kalavan city gardens (buy ice cream). <li>A new quest was added from Morgrin in the wizard school in magic city (kill spiders). <li>A password quality check is done on account creation. <li>14.2% of the code is now covered by automated Junit tests. <li>The way quests are coded was improved. </ul> | Stendhal 0.64 | updated | Stendhal |
| 7875 | 4 | 2007-12-02 22:49:41 | <a href="/images/jclassicrpg.jpg"><img src="/images/thumbs/jclassicrpg.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Java Classic Role Playing Game Framework and Game <p> <em>Changelog:</em> <ul> <li>UI base elements were added: load icon, compass, time meter, world map, HUD panel. <li>Internal Flora is now configurable through FloraGenerators. Example internal flora in the Cave. <li>Initial version of the World Generator is added. The World Map UI element shows a world generated by it. <li>Updated JME libraries from CVS. </ul> | Java Classic RPG Framework and Game SVN20071201 | updated | Java Classic RPG Framework and Game |
| 7876 | 4 | 2007-12-04 07:33:03 | <a href="/images/bolzplatz2006_7.png"><img src="/images/thumbs/bolzplatz2006_7.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> A comic style football game <p> <em>Changelog:</em> <ul> <li>bugfixes</ul> | Slam Soccer 2006 1.03 | updated | Slam Soccer 2006 |
| 7877 | 4 | 2007-12-05 06:24:01 | <a href="/images/annie64.png"><img src="/images/thumbs/annie64.png" align="right" alt="" width="172" height="200"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Stendhal is a fully fledged multiplayer online adventure game like Ultima Online <p> <em>Changelog:</em> <ul> <li>semos city decorated for Christmas! <li>meet Santa as he wanders around, get a hat and stocking <li>more new and replacement graphics <li>to only receive messages from buddies, turn on /grumpy <li>new creatures, elementals and nymphs <li>17.3% of code is now covered by automated Junit tests <li>simplified the way quests are coded <li>some client pathfinding bugs fixed</ul> | Stendhal 0.65 | updated | Stendhal |