| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7828 | 4 | 2007-11-11 06:51:03 | <a href="/images/thundernlightning.jpg"><img src="/images/thumbs/thundernlightning.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> An Open Source Action Flight Simulator Game Inspired By Carrier Command. <p> <em>Changelog:</em> <ul> <li>Following the recent release of 071031, this bugfix release is meant to solve the dependency problems many users had. <li>Additionally, performance has been significantly enhanced by implementing scripting functionality in C++.</ul> | Thunder&Lightning 071111 | updated | Thunder&Lightning |
| 7829 | 4 | 2007-11-11 14:04:27 | <a href="/images/screen3.jpg"><img src="/images/thumbs/screen3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> An innovative 2D platformer in a fantasy world <p>Tanea's World is a 2D platformer with an innovative gameplay : you can move the game platforms for your advantage. Your mission : save the kingdom from an evil sorcerer. <ul> <li>Go through 25 levels and 6 different environments. <li>Dodge the sorcerer's flying machines and puppets. <li>Use the integrated level editor to create levels yourself, and spread them over Internet. </ul> | Tanea's World 1.0 | new | Tanea's World |
| 7830 | 4 | 2007-11-12 06:26:18 | <a href="/images/shadows_2.sized.jpg"><img src="/images/thumbs/shadows_2.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> OGRE is a scene-oriented, flexible 3D engine written in C++ <p> <em>Changelog:</em> <ul> <li>Ensure that GL RTTs generate a unique render target name in all cases, don't make it deterministic based on the texture name. This resolves an issue when if you removed a RTT but did not cause it to be destroyed, then created a new RTT with the same name, the render targets would have the same name and there would be issues with destroying them. <li>Fix isFullScreen reporting in GLXWindow (was using own member variable) <li>Fix "make distclean" problems <li>Bugfixes <li>Documentation updates</ul> | OGRE 1.4.5 | updated | OGRE |
| 7831 | 4 | 2007-11-12 19:04:06 | <a href="/images/quetoo.jpg"><img src="/images/thumbs/quetoo.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>mia<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Quake II compatible game engine optimized for speed <p> <em>Changelog:</em> <ul> <li>Added asynchronous video/sound and network framing. Video and sound updates are now run independently of network updates (CL_SendCommand). This allows clients to run at desirable (high) video framerates (i.e. vsync) without saturating their connection or flooding the server. The cvar cl_maxfps now limits video/sound/input frames, while cl_maxpps (default value 30) caps network frames. <li>Added facilities to immediately send network packets containing urgent information (weapon firing, inventory use, begin, new, ..). This helps clients with low cl_maxpps stay competitive, and provides a nice edge for the rest. <li>Added bright player skins support via cl_brightskins. Red boys, green girls. <li>Added call to CL_Drop in SV_Map. Fixes several small issues when joining a local server. <li>Quetoo is not actively maintained any further.</ul> | Quetoo 0.6.1 | updated | Quetoo |
| 7832 | 4 | 2007-11-13 06:39:01 | <a href="/images/megazeux-2.81c.png"><img src="/images/thumbs/megazeux-2.81c.png" align="right" alt="" width="200" height="116"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Game creation system based on the classic ASCII text-based game ZZT <p> <em>Changelog:</em> <ul> <li>Fixed a bug in the audio code. <li>Fixed a regression in the overlay editor caused by the new editor space semantics. <li>Screenshots are now rendered to a separate texture using the 8bit software renderer. <li>Temporarily reverted a bugfix that broke Zeux IV - Forest of Ruin. <li>Fixed a bug where setting the viewport to negative coordinates would crash MegaZeux. <li>Fixed a bug that permitted the mouse y coordinate to be warped to row 25, which does not exist. <li>Fixed a bug where games made before 2.68 could have available the "key?" counters, unsupported in that version. <li>Imported libmodplug 0.8.4, which adds MIDI/PAT and ABC format support, fixes some bugs in the mixer, and should build on more platforms. <li>Improved the performance of the "opengl2" renderer, by removing the convoluted 3D drawing commands and replacing them with 2D ones. <li>Introduced an "fsafegets" to work around problems where robots exported by a Windows version of MegaZeux would not load on other platforms.</ul> | Megazeux 2.81g | updated | Megazeux |
| 7833 | 4 | 2007-11-13 20:54:34 | <a href="/images/bibledave1.jpg"><img src="/images/thumbs/bibledave1.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> A crashed pilot, scattered Bibles and a deadline. <p> <em>Changelog:</em> <ul> <li>Increased the fall damage and lowered fall damage distance distance. <li>Increased the amount of encouragement that jaguars take away. <li>Completed remaining unfinished levels and fixed a bug in the gamelevel6_1.py code that would cause the game to display the Game Over screen immediately after the player spawned. <li>Added code to take player back to previous levels if the player doesn't have enough bibles to complete the game (difficulty based). <li>Added a game over window once the player beats the game. <li>Previous 0.6 and 0.7 versions let the player cheat if he is clever enough to notice that the Bible and Banana count didn't reset if the player died on a level. The player could essentially pick up 4 bibles on a level, die, and pick those bibles up again to have a total of 8 thus beating the game by collecting bibles from only 1 level. <li>Improved music code, added ability to disable music from menu system. <li>Made some levels less difficult and polished others. <li>Added music, and code to change song whenever the chapters change. <li>Added many new levels and removed some older ones.</ul> | Bible Dave 0.8 | updated | Bible Dave |
| 7834 | 4 | 2007-11-14 21:22:24 | <a href="/images/starters-full.jpg"><img src="/images/thumbs/starters-full.jpg" align="right" alt="" width="197" height="200"></a> <em>Category: </em>board<br> <em>Description:</em> Goodlooking pygtk Chess Game <p>PyChess is a gnomebased chessclient written in python. Licensed under the free GPL license <p>The goal of PyChess, is to provide a fully featured, nice looking, easy to use chess client for the gnome-desktop. <p>The client should be usable both to those totally new to chess, those who want to take a game here and there, and those who wants to use the computer to further enhance their play. <ul>Features <li>CECP and UCI Engine support <li>Free online play on the FICS chess servers <li>Read and writes the PGN, EPD and FEN chess file formats <li>Built in python based engine <li>Undo and pause functions. <li>Board and piece animation <li>Drag and drop <li>Tabbed interface <li> Hints and spyarrows <li>Openingbook sidepanel using sqlite <li>Scoreplot sidepanel <li>"Enter game" in pgn dialog <li>Internationalized or figure pieces in notation <li>Optional sounds <li>Legal move highlighting <li>A nice and accessible look </ul> | PyChess Philidor 0.8beta | new | PyChess |
| 7835 | 4 | 2007-11-15 21:47:19 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Cloaked robots were visible against transparent stuff (e.g. smoke behind them) <li>Fixed: Thruster flames weren't always at the proper place <li>Fixed: The download function didn't work anymore <li>Changed: Player and robot shields will now always flash orange when hit <li>Fixed: Objects weren't displayed properly but moved around with the player <li>Fixed: Occasional crash during multiplayer games</ul> | D2X-XL 1.11.46 | updated | D2X-XL |
| 7836 | 4 | 2007-11-16 07:00:54 | <a href="/images/11.gif"><img src="/images/thumbs/11.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Psychedelic and fast-paced asteroids-like game. <p> <em>Changelog:</em> <ul> <li>Now freeware (get registration key from the download page). The full version previously cost 8$.</ul> | Spheres of Chaos 2.07 | updated | Spheres of Chaos |
| 7837 | 4 | 2007-11-17 09:40:00 | <a href="/images/screenshot6.png"><img src="/images/thumbs/screenshot6.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A Linux Sega Master System Emulator <p> <em>Changelog:</em> <ul> <li>Small modification in main.cpp: The ROM filename can be at any position on the command line. So osmose can be used with file browser that generate command line with filename as last argument. <li>Change sound buffer size to reduce emulation/sound desynchro. <li>Correct a bug in SN76489 that causes major distortion in some games. <li>Correct a bug in SN76489 that cause change on Channel2 frequency not to be made on Channel3 when it should be. <li>Emulates most GG, SMS games.</ul> | Osmose 0.6.7 0.8.20 | updated | Osmose |