| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 8609 | Marble Blast | games | -1 | Re: PPC Port? | I'm honestly not trying to be an ass...but if you really want a Linux/PPC port, you're going to have to go purchase a torque license, and get torque to run on Linux/PPC, and provide the resources to the community, or, go and contact the Marble Blast team and offer to port it to Linux/PPC at little or no cost. The point is, no one has made a Linux/PPC port of the torque engine. Until someone does or tries, there's not going to be any games ported to that architecture either. So if you really want it, go for it. You know there's also a port of torque on FreeBSD, but until there's enough requests, no games will be ported to that architecture. It's just something to keep in mind. For a relatively low price, you can get involved, and port to whatever architecture you want. | 2003-02-03 12:16:15 | 8606 |
| 8610 | Pachi el marciano | games | -1 | As usual... | It gets a whole lot better with each version. :)<br><br> The respawn effect is neat too. My only gripe is that sometime you die and the enemy sprite didnt even touch you... are pachi and the enemies squares? | 2003-02-03 13:52:21 | 0 |
| 8611 | Pachi el marciano | games | 4207 | Re: As usual... | yes the enemies and pachi are squares, and the colission detection is made by squares and not pixel-perfect, but i think it is ok <br> thanks for the comment | 2003-02-03 14:15:54 | 8610 |
| 8612 | Epiphany | games | 4755 | Re: Rocks'n'Diamonds | I don't know, really... They are clones of the same game ;) | 2003-02-03 15:33:53 | 8464 |
| 8615 | Pachi el marciano | games | -1 | Re: As usual... | If you want to implement pixel perfect colision detection someday, check out the kyra sprite engine project, its open source and they got perfect pixel collision detection implemented very nicely. | 2003-02-03 21:39:31 | 8611 |
| 8616 | Atlantik | games | -1 | tyu | lokijk | 2003-02-04 01:07:52 | 0 |
| 8617 | Marble Blast | games | -1 | Great quality | Nice to see a nicely polished game. And not rediculously overpriced like most retail games are. However, I wish it had an auto-camera mode, so that you can just concentrate on one set of controls. Man.... it takes too much thinking and co-ordination to move the marble. The background looks a bit bitmappish. I give it 4/5. A good game. I'd purchase if I could control the marble. ;-) | 2003-02-04 01:51:48 | 0 |
| 8618 | microracers | games | -1 | cool game | This is going to be a very cool game - I loved the old Micromachines! Maybe you should add some support for 3-dimensional levels (such that one can e.g. drive upon a hill). | 2003-02-04 02:13:57 | 0 |
| 8621 | Exult | games | 7551 | Exult | 2003-02-04 04:08:47 | 0 | |
| 8622 | Senken | games | -1 | Re: For some strategy games a GUI makes | I personally hate QT and GTK for games for the simple reason that both are designed to work nicly together with multiple apps running at once, while for games you want to have one thing in fullscreen most of the time. So using QT or GTK often results in bad useability, since focus problems are often an issue, child-window placement is more or less random and things like that, the programmer doesn't have much controll over these issues, since its all controlled by the window manager and the users configuration, so the app might be useable on one configuration, but pretty much unusable on another one. Another issue is that most game GUIs can get much more usable by the use of pie-menus, transparent windows and things like that which you can't really get from standard QT or GTK. So in the end a custom GUI might be less work, than fixing/workaround the issues that QT and GTK have with games. | 2003-02-04 04:27:08 | 8318 |