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newsid userid timestamp news headline newstype gameid
7808 4 2007-11-02 14:51:34 <a href="/images/ultratron-screen-1.jpg"><img src="/images/thumbs/ultratron-screen-1.jpg" align="right" alt="" width="200" height="200"></a> <em>Category: </em>arcade<br> <em>Description:</em> Intense shoot-em-up with 100% pure frenzied gameplay <p>Description from the site:<br> "The last human has been slain by evil killer robots. You are the one remaining humanoid battle droid. Your mission is to avenge the human race, and destroy the four bots of the Apocalypse - Ieiunitas, Bellum, Lues and Letum!<br> Power up with ever more powerful weaponry as you blast your way through the levels, avoiding Chasers, Turrets, Spawners, Minelayers, bombs, and bullets! " <p> Gameplay is heavily inspired by Robotron:2084. Ultratron 1.9 new Ultratron
7809 4 2007-11-02 22:11:24 <a href="/images/27_10_06_1033.png"><img src="/images/thumbs/27_10_06_1033.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> 3D FPS written in JAVA + JOGL + JOGG <p> <em>Changelog:</em> <ul> <li>The game has been moved to a quicker server. Until now, the game took ages to start (between 5 and 20 minutes). Now, it is possible to launch it in less than one minute. I thank tuxfamily.org for its help. <li> <li>The bots are slower, it improves the gameplay, it lets the player a chance of shooting them. <li> <li>The chipsets are temporarily no more supported, especially the chipset ATI Xpress 200.</ul> TUER alpha updated TUER
7810 4 2007-11-03 08:39:13 <a href="/images/retrovaders.jpg"><img src="/images/thumbs/retrovaders.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Space Invaders remake <p> <em>Changelog:</em> <ul> <li>Joypad support <li>Options Screen <li>Game options saved to disk <li>High score saved to disk <li>Multiple backdrops (Invaders, Deluxe Invaders, RetroVaders, None) <li>Multiple invader sprite sets (RetroVaders, Classic, Atari 2600) <li>Number of bunkers selectable between zero and four <li>Number of invaders increased to 50 <li>UFO no longer appears if there are less than eight invaders on screen <li>Various bugfixes</ul> RetroVaders 1.30 updated RetroVaders
7811 4 2007-11-03 08:53:18 <a href="/images/goblinraid.jpg"><img src="/images/thumbs/goblinraid.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>The rule definition file format is simpler to edit, and loads more reliably. <li>Rules files have been broken down into more intuitive categories. <li>A number of new standard properties are now available to world builders. <li>A feature has been added allowing the full list of goals an NPC has to be queried. <li>The surface details of the terrain are now defined by data, not hard coded. <li>The server will now still start if the configuration file cannot be read. <li>A bug that broke deer behavior has been fixed.</ul> Worldforge::Cyphesis 0.5.14 updated Worldforge::Cyphesis
7812 4 2007-11-03 11:06:40 <a href="/images/ngl-2j.jpg"><img src="/images/thumbs/ngl-2j.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Real-time, multi-player space warfare game. Curses and OpenGL Clients provided. <p> <em>Changelog:</em> <ul> <li>full sound support via SDL and SDL_Mixer <li>magfactors (zoom in/out on LR/SR scan) <li>several fixes and improvements to the GL client <li>TCP Wrappers is now optionally supported in conquestd and conqmetad</ul> Conquest 8.3 updated Conquest
7813 4 2007-11-04 14:05:19 <a href="/images/titan-attacks-screen-1.jpg"><img src="/images/thumbs/titan-attacks-screen-1.jpg" align="right" alt="" width="200" height="200"></a> <em>Category: </em>arcade<br> <em>Description:</em> Space Invaders, Puppygames Style! <p>Description from the site: <br> "The Earth is under attack from evil aliens from Titan! Upgrade your ship with bounty money and drive back the Titans across the Solar System, and defeat them on their homeworld. That'll show 'em! " <p> The gameplay is heavily inspired by Space Invaders with upgradeable ship and weapons. Titan Attacks 1.6 new Titan Attacks
7814 4 2007-11-04 21:45:03 <a href="/images/shot00014.jpg"><img src="/images/thumbs/shot00014.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Last Man Standing Coop Mod is a Doom 3 multiplayer modification <p> <em>Changelog:</em> <ul> <li>Compatible with the Doom 3 1.3.1 Patch and Doom 3 Steam Version <li>Faster Map Loading Speeds! <li>A huge list of bug fixes <li>New LMS theme song!!! Also check the lyrics out in the Doc folder, they rock! <li>All of the zombies will now ragdoll <li>Lots of SP Coop tweaks including improved spawn points, starting map weapons, and lag tweaks! <li>Nine new maps are added from TA_Alucard that are prefixed with TS which stands for Training Simulation. Check them out and let us know what you think! <li>Old LMS favorite Prog_Doomship is back with many fixes! <li>Colors on players nametags now reflect armor amount. <li>Fortcomp has received some tweaking! <li>Many various map tweaks and fixes </ul> Last Man Standing Doom 3 Coop Mod 3.5 Official updated Last Man Standing Doom 3 Coop Mod
7815 4 2007-11-05 18:58:28 <a href="/images/ss_uhexen2.jpg"><img src="/images/thumbs/ss_uhexen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Port of the First-person shooter Hexen II for linux and other unices <p> <em>Changelog:</em> <ul> <li>support for 64 bit platforms <li>compatibility with older Hexen II protocols <li>fixed several opengl problems <li>fixed some security issues <li>updated the software renderer to support non-intel processors</ul> Hammer of Thyrion 1.4.2 updated Hammer of Thyrion
7816 4 2007-11-05 20:27:57 <a href="/images/thundernlightning.jpg"><img src="/images/thumbs/thundernlightning.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> An Open Source Action Flight Simulator Game Inspired By Carrier Command. <p> <em>Changelog:</em> <ul> <li>A graphical user interface makes Thunder&Lightning much more user friendly: <li>o A mission selection dialog. <li>o Basic settings like screen resolution and whether to user shaders can be configured graphically. <li>o Controls (keys, buttons, joystick axes and coolie hats) are configurable now. <li>o A main menu (access with ESC) gives control over TnL <li>A new radar screen looks cool and helps orientation. <li>Radar contacs are shared between units of the same faction (RadarNet) <li>Decoy flares are now deployed automatically, even if flying manually increasing player's chances of survival. <li>Some new particle effects for explosions and gunfire. <li>Lots of smaller enhancements.</ul> Thunder&Lightning 071031 updated Thunder&Lightning
7817 4 2007-11-06 06:59:33 <a href="/images/toycars-0.3.2.jpg"><img src="/images/thumbs/toycars-0.3.2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Physics-based 2D racing game <p> <em>Changelog:</em> <ul> <li>Getting rid of OpenAL in favour of the FMOD Ex sound library which allows for music and sound effects to be used together far more easily. The FMOD Ex library has a license that permits free use in free games which would include this game, thankfully. <li>Engine sounds are played for all cars in the game now instead of just the first two. <li>Mac version is now a Universal Binary. </ul> Toy Cars 0.3.4 updated Toy Cars