| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7798 | 4 | 2007-10-31 06:51:35 | <a href="/images/quake2world_16s.jpeg"><img src="/images/thumbs/quake2world_16s.jpeg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>under development<br> <em>Description:</em> A free multiplayer FPS based on Quake II. <p>Quake2World is an unsupported, unofficial, multiplayer-only iteration of id Software's Quake II. It aims to blend the very best aspects of the entire Quake series to deliver an enjoyable FPS experience in a free to download, stand-alone game.<br /> <ul> <li>Dramatic performance enhancements over Quake II, making Quake2World very playable on older hardware.</li> <li>Improved network protocol reduces bandwidth consumption for Internet play.</li> <li>New physics parameters increase player movement abilities and inspire new combat scenarios.</li> <li>Balanced weapon ballistics level the playing field and reduce the slippery-slope effect of 1v1 deathmatch.</li> <li>Deathmatch, Capture, Instagib, and Rocket Arena gameplay modes right out of the box.</li> <li>Teams Play and Match Mode support, with Warmup and Ready functionality.</li> <li>Levels by world-class artists like Jester, Cardo, and Jal with drop-in support for legacy Quake II levels.</li> <li>Numerous graphical enhancements providing coronas, flares, animated surfaces, environment mapping, etc.</li> <li>Weather effects like rain and snow bring added atmosphere to levels both new and old.</li> <li>HTTP downloading for game content via libcurl lets levels auto-download in seconds.</li> <li>MySQL logging of frags and chat messages opens the door for realtime statistics generation via CGI programming.</li> <li>Uniform platform support and simplified program design via SDL.</li> </ul> | Quake2World SID | new | Quake2World |
| 7799 | 4 | 2007-10-31 19:35:07 | <a href="/images/transfusion.jpg"><img src="/images/thumbs/transfusion.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A remake of Monolith's infamous Blood using the modern Darkplaces engine. <p> <em>Changelog:</em> <ul> <li>Flare gun fire rate doubled <li>Shotgun no longer allows 3 shots without reloading (alt+normal fire combo) <li>Observer mode changed to noclip <li>Observers now indicated by -666 frags for clarification <li>Fixed overhead/weaponentity removal and setmodel related problems. <li>Fixed scoreboard showing extra numbers (ping & packet loss) <li>2D resolution now forced to 640x480 upon joining any server, fixes problems with widescreen menu settings. <li>new maps</ul> | Transfusion 1.05 beta2 | updated | Transfusion |
| 7800 | 4 | 2007-10-31 19:38:22 | <a href="/images/wasteland_screenshot.png"><img src="/images/thumbs/wasteland_screenshot.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> Fun 2D platform game <p> <em>Changelog:</em> <ul> <li>Recreated the kdevelop project with the latest kdevelop. <li>Made sure it compiles using no tricks. <li>Source package added to sourceforge, using this it should be easy for anyone to compile fuzzy for their computer. <li>Minor changes to the code, but there is a lot work left to do.</ul> | Fuzzy adventure 0.5 | updated | Fuzzy adventure |
| 7801 | 4 | 2007-10-31 19:43:38 | <a href="/images/tiffanys.png"><img src="/images/thumbs/tiffanys.png" align="right" alt="" width="200" height="191"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Tiffanys is a Java chess engine, including a Swing gui and Win/XBoard support <p> <em>Changelog:</em> <ul> <li>Added quiescence search <li>Added time based game modes <li>Added "Promotion" dialog <li>Added "New Game" dialog including FEN support / preview <li>Added "Engine Settings" dialog <li>Added "About" dialog <li>Improved engine configuration <li>Improved application configuration <li>Improved controller / gui / engine source code <li>Added multi language support (english only today) <li>Addex Mac OS X support <li>Added (some) unit testing <li>Added new Icon</ul> | Tiffanys 0.4 | updated | Tiffanys |
| 7802 | 4 | 2007-10-31 22:35:19 | <a href="/images/etqw.png"><img src="/images/thumbs/etqw.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> A multiplayer FPS mixing Enemy Territory and Quake 4 <p> <em>Changelog:</em> <ul> <li>Added voice over IP (VoIP). Not in Linux version yet. <li>Threaded renderer: enable via r_useThreadedRenderer 2, when from console in main menu, can not enable in game. Reports of crashes all around. <li>Many changes to weapons stats and other game mechanics to make it fairer. <li>Added support for quadraphonic and 7.1 speaker setups. <li>Many bugfixes and other changes.</ul> | Enemy Territory: Quake Wars 1.2 r2 | updated | Enemy Territory: Quake Wars |
| 7803 | 4 | 2007-11-01 06:43:40 | <a href="/images/CuteGodMockup-723198.jpg"><img src="/images/thumbs/CuteGodMockup-723198.jpg" align="right" alt="" width="200" height="197"></a> <em>Category: </em>simulation<br> <em>Description:</em> Take on the role of a god and satisfy the needs of your believers. <p>You are a cute adorable little god. For your second millennium birthday, your parents gave you a universe of your own, to play around with and just have fun. To make it a learning experience, they have populated the world with little boys and girls who send prayers to you, asking you for homes, gardens, and fountains. | CuteGod 0.1 | new | CuteGod |
| 7804 | 4 | 2007-11-01 18:33:56 | <a href="/images/freeciv-2.1.0.png"><img src="/images/thumbs/freeciv-2.1.0.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a></font> <p> <em>Description:</em> Freeciv is a multiplayer strategy game. <p> <em>Changelog:</em> <ul> <li>Significantly improved features for modmakers. <li>New default tileset: Amplio, including new flag and icon sets. <li>Added lua as scripting language. New tutorial scenario. <li>Many new nations, flags and nation information and options. <li>New borders rules. Borders are static, fortresses expand borders and cities expand more borders with city size growth. <li>New diplomacy rules. Neutral state replaced with Armistice. You now start in War state, and cannot cross borders with military units except in War or Alliance states. <li>SDL client much improved and fully usable. <li>Many AI changes. Improved AI diplomacy. Novice AI easier to beat. <li>Support for GGZ Gaming Zone. <li>Multiple units may be moved at once as a battlegroup.</ul> | Freeciv 2.1.0 | updated | Freeciv |
| 7805 | 4 | 2007-11-02 06:25:21 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.66"><img src="/images/star.gif" alt="3.66" border="0"></a><a href="#" title="3.66"><img src="/images/star.gif" alt="3.66" border="0"></a><a href="#" title="3.66"><img src="/images/star.gif" alt="3.66" border="0"></a><a href="#" title="3.66"><img src="/images/star.gif" alt="3.66" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>AIGLX support <li>X.org 7.3 support</ul> | ATI Radeon Linux Display Drivers 8.42 | updated | ATI Radeon Linux Display Drivers |
| 7806 | 4 | 2007-11-02 06:27:20 | <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Hardware object lighting could crash the program <li>Fixed: Objects disappeared or were too bright or dark when switching from hardware to software object lighting and back <li>Fixed: Many light sources weren't regarded as such with OpenGL style lighting turned on <li>Fixed: Cloaked objects still didn't cloak properly <li>New: Added hardware supported lighting for 3D objects (enable in lighting options menu) <li>Fixed: Certain level areas or the entire mine were completely black with standard lighting <li>Fixed: Ship was jumping around, mine was partially black and other weird effects due to faulty face normal computation (probably even caused CTDs). <li>Fixed: Light and object corona intensities can now be set separetely <li>Fixed: Fixed a bug in thruster position calculation causing CTDs <li>Fixed: Robots didn't properly cloak in the new render path </ul> | D2X-XL 1.11.18 | updated | D2X-XL |
| 7807 | 4 | 2007-11-02 06:28:00 | <a href="/images/vulcan-20060714.png"><img src="/images/thumbs/vulcan-20060714.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Chess variant inspired by a certain sci-fi TV series. <p> <em>Changelog:</em> <ul> <li>many bug fixes <li>better performance <li>an improved user interface</ul> | vulcan 0.6 | updated | vulcan |