Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
7788 4 2007-10-25 06:48:32 <a href="/images/dxx.jpg"><img src="/images/thumbs/dxx.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> DXX-Rebirth is the Remake of the two DESCENT ports D1X and D2X <p> <em>Changelog:</em> <ul> <li>Mouse wheel (or other axis) can now be mapped to cycle Weapons <li>Reworked homing missiles <li>Full UDP/IP Multiplayer online-capabilities <li>Improved Cockpit drawing <li>Improved Memory usage in menus <li>Rewritten briefings <li>Improved collision-detection <li>Countless of small bugfixes and fixed glitches (see CHANGELOG.txt for a full list of changes)</ul> DXX-Rebirth 0.53 updated DXX-Rebirth
7789 4 2007-10-25 17:23:27 <a href="/images/mkq.png"><img src="/images/thumbs/mkq.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> Jagged Alliance 2 port using SDL <p> <em>Changelog:</em> <ul> <li>Initial support for the mouse wheel.</li> <li>Enable scrolling using the mouse wheel for sliders, the message log in strategic screen and inventory list in personnel screen.</li> <li>Fix a vanilla bug: After losing the central SAM, the queen sends troops to recapture the SAM to the wrong sector.</li> <li>The button to end a turn in the single merc panel had accidently been linked to the mute button callback.</li> <li>Fix a bug which caused a crash when bloodcats were involved in battles.</li> <li>Fix a vanilla glitch which caused the colour used for APs to be different in single merc panel and team panel.</li> <li>Fixed various bugs, glitches and oddities.</li> </ul> Jagged Alliance 2 - Stracciatella 0.7 updated Jagged Alliance 2 - Stracciatella
7790 4 2007-10-25 18:33:30 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Hires objects weren't converted to fast model format <li>Fixed: Sometimes objects became invisible at certain view angles <li>Fixed: Doors sometimes didn't close although they should <li>Fixed: More bugs in lighting handling that could cause CTDs or program freezes</ul> D2X-XL 1.11.15 updated D2X-XL
7791 4 2007-10-25 19:20:36 <a href="/images/pengupop_full.jpg"><img src="/images/thumbs/pengupop_full.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> Online multiplayer clone of Bust a Move <p> <em>Changelog:</em> <ul> <li>Improved chat interface. <li>Limit hostile balls to 4 in a more robust fashion.</ul> Pengupop 2.2.3 updated Pengupop
7792 4 2007-10-26 07:02:55 <a href="/images/flatland_sshot.jpg"><img src="/images/thumbs/flatland_sshot.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>under development<br> <em>Description:</em> Graphical Fantasy MMORPG <p>Flatland is a portable MMORPG under development. You can choose one of the available classes: Warrior, Mage, etc and enjoy hanging around the world killing monsters alone or with your friends. <p>The game is a mix between a rogue-like game, a mud and the modern mmorpgs. It is graphical, it permits to perform simple actions with your mouse and keypad and more complicated ones with commands. <p>The game is in italian language, but the you can modify the sources of both client and server as you wish. Flatland 0.1 new Flatland
7793 4 2007-10-26 14:26:23 <a href="/images/ascal.jpg"><img src="/images/thumbs/ascal.jpg" align="right" alt="" width="200" height="163"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Ascal is a Gnome Version of the board game Lasca. <p> <em>Changelog:</em> <ul> <li>new tokens <li>logo in about dialog</ul> Ascal 0.1.1 updated Ascal
7794 4 2007-10-26 14:50:45 <a href="/images/wfd_116219047445459e8a31127--evilrobotsshot0187.jpg"><img src="/images/thumbs/wfd_116219047445459e8a31127--evilrobotsshot0187.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.68"><img src="/images/star.gif" alt="3.68" border="0"></a><a href="#" title="3.68"><img src="/images/star.gif" alt="3.68" border="0"></a><a href="#" title="3.68"><img src="/images/star.gif" alt="3.68" border="0"></a><a href="#" title="3.68"><img src="/images/star.gif" alt="3.68" border="0"></a></font> <p> <em>Description:</em> A 1st person shooter based on the IOQ3 engine <p> <em>Changelog:</em> <ul> <li>Many maps touched up and various fixed. <li>Map: CTF_TREPXUS <li>Map: ART GALLERY <li>Mappers can now specify areas of the map to have a different speed or gravity. <li>Lots of Bugs Fixed. <li>New 2 Step Grenade Launcher, Press fire to launch it, fire again to blow up the grenade. <li>New radar scope. <li>A whole lot of new music from Divinity. <li>Offline Play has been completely rewritten. You can now play any gametype you like offline. <li>A lot of bugs fixed</ul> Trepidation 07-21-07 updated Trepidation
7795 4 2007-10-30 07:06:09 <a href="/images/shota001.jpg"><img src="/images/thumbs/shota001.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Linux port of Homeworld <p> <em>Changelog:</em> <ul> <li>Homeworld SDL playable on Windows <li>converted Bink .avi movie playback <li>fixed: NIS sequences getting chopped up a bit. <li>fixed: menu buttons missing text after a resolution change <li>fixed: mouse cursor now aligns with movement disc when using resolutions with a widescreen aspect ratio <li>fixed: saving of user preferences; more multiplayer settings remembered. </ul> Homeworld SDL 0.5 (alpha) updated Homeworld SDL
7796 506 2007-10-31 06:48:30 <a href="/images/pingus-20071031-071711-1.png"><img src="/images/thumbs/pingus-20071031-071711-1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a></font> <p> <em>Description:</em> Pingus is a Lemmings-like game for GNU/Linux, FreeBSD and Win32. <p>Halloween 2007 Edition!</p> <p> <em>Changelog:</em> <ul> <li>added support for levelsets <li>added 8 new levels in the form of a halloween levelset <li>added window resize support to the editor (use --allow-resize) <li>added minimap to the editor <li>scroll wheel support to change the actions <li>right and middle button now both scroll <li>'jumper dying on landing' bug fixed <li>numerous other small bug fixes </ul> Pingus 0.7.2 updated Pingus
7797 506 2007-10-31 06:49:55 <a href="/images/screenshot3.png"><img src="/images/thumbs/screenshot3.png" align="right" alt="" width="200" height="144"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A clone of Warlords 2 <p> <em>Changelog:</em> <ul> <li>new tile rendering scheme <li>can now change human players to computer players during gameplay <li>added a new army set editor <li>cities can now make armies that are a little stronger/weaker than the same-named army template <li>added a military advisor to predict the outcome of battles <li>now calculating and showing "upkeep" per turn <li>sages now give out rewards <li>added new triumphs report to see more statistics about wins and losses <li>added some animation to the small map <li>improved the scenario editor</ul> LordsAWar 0.0.4 updated LordsAWar