| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7748 | 4 | 2007-10-14 18:38:27 | <a href="/images/snowballz-0.9.1.png"><img src="/images/thumbs/snowballz-0.9.1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> A light RTS game themed with penguins. <p> <em>Changelog:</em> <ul> <li>Being the moron that I am I released the game without any testing outside of my development environment. The last release had a bug that prevented it from running. It has been fixed now. </ul> | Snowballz 0.9.5 | updated | Snowballz |
| 7749 | 4 | 2007-10-14 18:58:21 | <a href="/images/to_crossfire.jpg"><img src="/images/thumbs/to_crossfire.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Tactical shooter based on Unreal Tournament 2004 <p> <em>Changelog:</em> <ul> <li>Added integrated cheat protection, package security and exploit blocking <li>New playermodels <li>New maps <li>A lot of minor improvements <li>Bugfixes</ul> | Tactical Operations: Crossfire 1.7 | updated | Tactical Operations: Crossfire |
| 7750 | 4 | 2007-10-14 19:13:17 | <a href="/images/image28072.jpg"><img src="/images/thumbs/image28072.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> An UT2004 Mod that focuses on the three main SAS units around the world <p> <em>Changelog:</em> <ul> <li>Added Civilian for test purposes. Might be extended in future versions <li>Added 1st person animations for Sword and Bat <li>Added Throwing Knifes Animations <li>Added Fists as a weapon <li>Added new maps <li>Bugfixes</ul> | UT2004: SAS 3.2 | updated | UT2004: SAS |
| 7751 | 4 | 2007-10-15 20:21:40 | <em>Category: </em>arcade<br> <em>Description:</em> A classic line game with (optional) twists. <p>Up to 4 players, you play a line that gets longer and longer and your goal is to stay alive by not crashing into your own or other lines and trying to crash the other players. | Crazy Lines 0.8 | new | Crazy Lines |
| 7752 | 4 | 2007-10-15 21:59:02 | <a href="/images/nero_general3_large.jpg"><img src="/images/thumbs/nero_general3_large.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.39"><img src="/images/star.gif" alt="4.39" border="0"></a><a href="#" title="4.39"><img src="/images/star.gif" alt="4.39" border="0"></a><a href="#" title="4.39"><img src="/images/star.gif" alt="4.39" border="0"></a><a href="#" title="4.39"><img src="/images/star.gif" alt="4.39" border="0"></a></font> <p> <em>Description:</em> AI Research - Train your robots to battle against other robots <p> <em>Changelog:</em> <ul> <li>Slimmer training interface <li>Radial context menu <li>No more "apply" button <li>New training tools <li>Expanded tutorials <li>New turret models</ul> | NERO Neuro-Evolving Robotic Operatives Version 2.0 | updated | NERO Neuro-Evolving Robotic Operatives |
| 7753 | 4 | 2007-10-16 19:16:58 | <a href="/images/ultimatestunts-0522.jpg"><img src="/images/thumbs/ultimatestunts-0522.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a></font> <p> <em>Description:</em> 3D car stunt game. <p> <em>Changelog:</em> <ul> <li>Cars can now crash <li>Collision sound improvements <li>Fancy OpenGL mouse cursor <li>Car steering behavior can be configured in more detail <li>Navigation compass in the track editor <li>Linux binary package is now OpenAL-based</ul> | Ultimate Stunts 0.7.3 | updated | Ultimate Stunts |
| 7754 | 4 | 2007-10-16 19:57:38 | <a href="/images/retrovaders.jpg"><img src="/images/thumbs/retrovaders.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Space Invaders remake <p> <em>Changelog:</em> <ul> <li>Set graphics driver to OpenGL to enable screen mode switching (Linux and Windows only) <li>Set default resolution to 640x480. <li>Changed base shooting style from autofire to single fire (matches original game). <li>Reduced frequency of UFO appearance from 1 in 1000 to 1 in 10000. <li>Changed score display to match original game. <li>Slightly reduced the drop speed of the invaders to give players a bit more of a chance. </ul> | RetroVaders 1.10 | updated | RetroVaders |
| 7755 | 4 | 2007-10-17 21:25:49 | <a href="/images/tkgames-2.gif"><img src="/images/thumbs/tkgames-2.gif" align="right" alt="" width="200" height="166"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Hearts, Spider, Hangman, Yahtzee, Solitaire written in Tcl/Tk <p> <em>Changelog:</em> <ul> <li>Spider has some awesome new card-backs, and a cute end of game widget. <li>Tktk's now has undo and card-count features. <li>Hearts new features include: card auto-raise, numerous minor code clean-ups, a tiny bug fix, and some fonts are slightly larger. </ul> | tkgames 1.0.7 | updated | tkgames |
| 7756 | 4 | 2007-10-18 21:23:21 | <a href="/images/etqw.png"><img src="/images/thumbs/etqw.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Description:</em> A multiplayer FPS mixing Enemy Territory and Quake 4 <p>Enemy Territory: Quake Wars is the ultimate strategic shooter: an objective-driven, class-based First Person Shooter set in the Quake universe. In the battle for planet Earth, you must choose your side and your role in the battle. <p>Both sides aren't just reskins of the other but feature original classes, vehicles and abilities. <p>The Strogg: An invading force with a single goal, to destroy humanity via Stroggification, and the advanced technology and weapons to accomplish it. <p>The Global Defense Force (GDF): Earth's only line of defense, set out to protect their home and her inhabitants with their military arsenal. | Enemy Territory: Quake Wars 1.1 Demo | new | Enemy Territory: Quake Wars |
| 7757 | 4 | 2007-10-19 07:13:59 | <a href="/images/lw5shot1.gif"><img src="/images/thumbs/lw5shot1.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> A unique multiplayer wargame. <p> <em>Changelog:</em> <ul> <li>a setup program for Microsoft Windows (using NSIS); <li>game win32 binaries are now compiled with MinGW instead of MSVC; <li>a fix in the core algorithm, of a long-standing 9 years-old bug, this might prevent unexplained crashes on some platforms; <li>applied various contributed patches concerning support on FreeBSD, Mac OS/X, which had been waiting in the source depot since the previous release, that is, 2 years ago.</ul> | Liquid War 5.6.4 | updated | Liquid War |