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newsid userid timestamp news headline newstype gameid
7748 4 2007-10-14 18:38:27 <a href="/images/snowballz-0.9.1.png"><img src="/images/thumbs/snowballz-0.9.1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> A light RTS game themed with penguins. <p> <em>Changelog:</em> <ul> <li>Being the moron that I am I released the game without any testing outside of my development environment. The last release had a bug that prevented it from running. It has been fixed now. </ul> Snowballz 0.9.5 updated Snowballz
7749 4 2007-10-14 18:58:21 <a href="/images/to_crossfire.jpg"><img src="/images/thumbs/to_crossfire.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Tactical shooter based on Unreal Tournament 2004 <p> <em>Changelog:</em> <ul> <li>Added integrated cheat protection, package security and exploit blocking <li>New playermodels <li>New maps <li>A lot of minor improvements <li>Bugfixes</ul> Tactical Operations: Crossfire 1.7 updated Tactical Operations: Crossfire
7750 4 2007-10-14 19:13:17 <a href="/images/image28072.jpg"><img src="/images/thumbs/image28072.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> An UT2004 Mod that focuses on the three main SAS units around the world <p> <em>Changelog:</em> <ul> <li>Added Civilian for test purposes. Might be extended in future versions <li>Added 1st person animations for Sword and Bat <li>Added Throwing Knifes Animations <li>Added Fists as a weapon <li>Added new maps <li>Bugfixes</ul> UT2004: SAS 3.2 updated UT2004: SAS
7751 4 2007-10-15 20:21:40 <em>Category: </em>arcade<br> <em>Description:</em> A classic line game with (optional) twists. <p>Up to 4 players, you play a line that gets longer and longer and your goal is to stay alive by not crashing into your own or other lines and trying to crash the other players. Crazy Lines 0.8 new Crazy Lines
7752 4 2007-10-15 21:59:02 <a href="/images/nero_general3_large.jpg"><img src="/images/thumbs/nero_general3_large.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.39"><img src="/images/star.gif" alt="4.39" border="0"></a><a href="#" title="4.39"><img src="/images/star.gif" alt="4.39" border="0"></a><a href="#" title="4.39"><img src="/images/star.gif" alt="4.39" border="0"></a><a href="#" title="4.39"><img src="/images/star.gif" alt="4.39" border="0"></a></font> <p> <em>Description:</em> AI Research - Train your robots to battle against other robots <p> <em>Changelog:</em> <ul> <li>Slimmer training interface <li>Radial context menu <li>No more "apply" button <li>New training tools <li>Expanded tutorials <li>New turret models</ul> NERO Neuro-Evolving Robotic Operatives Version 2.0 updated NERO Neuro-Evolving Robotic Operatives
7753 4 2007-10-16 19:16:58 <a href="/images/ultimatestunts-0522.jpg"><img src="/images/thumbs/ultimatestunts-0522.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a></font> <p> <em>Description:</em> 3D car stunt game. <p> <em>Changelog:</em> <ul> <li>Cars can now crash <li>Collision sound improvements <li>Fancy OpenGL mouse cursor <li>Car steering behavior can be configured in more detail <li>Navigation compass in the track editor <li>Linux binary package is now OpenAL-based</ul> Ultimate Stunts 0.7.3 updated Ultimate Stunts
7754 4 2007-10-16 19:57:38 <a href="/images/retrovaders.jpg"><img src="/images/thumbs/retrovaders.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Space Invaders remake <p> <em>Changelog:</em> <ul> <li>Set graphics driver to OpenGL to enable screen mode switching (Linux and Windows only) <li>Set default resolution to 640x480. <li>Changed base shooting style from autofire to single fire (matches original game). <li>Reduced frequency of UFO appearance from 1 in 1000 to 1 in 10000. <li>Changed score display to match original game. <li>Slightly reduced the drop speed of the invaders to give players a bit more of a chance. </ul> RetroVaders 1.10 updated RetroVaders
7755 4 2007-10-17 21:25:49 <a href="/images/tkgames-2.gif"><img src="/images/thumbs/tkgames-2.gif" align="right" alt="" width="200" height="166"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Hearts, Spider, Hangman, Yahtzee, Solitaire written in Tcl/Tk <p> <em>Changelog:</em> <ul> <li>Spider has some awesome new card-backs, and a cute end of game widget. <li>Tktk's now has undo and card-count features. <li>Hearts new features include: card auto-raise, numerous minor code clean-ups, a tiny bug fix, and some fonts are slightly larger. </ul> tkgames 1.0.7 updated tkgames
7756 4 2007-10-18 21:23:21 <a href="/images/etqw.png"><img src="/images/thumbs/etqw.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Description:</em> A multiplayer FPS mixing Enemy Territory and Quake 4 <p>Enemy Territory: Quake Wars is the ultimate strategic shooter: an objective-driven, class-based First Person Shooter set in the Quake universe. In the battle for planet Earth, you must choose your side and your role in the battle. <p>Both sides aren't just reskins of the other but feature original classes, vehicles and abilities. <p>The Strogg: An invading force with a single goal, to destroy humanity via Stroggification, and the advanced technology and weapons to accomplish it. <p>The Global Defense Force (GDF): Earth's only line of defense, set out to protect their home and her inhabitants with their military arsenal. Enemy Territory: Quake Wars 1.1 Demo new Enemy Territory: Quake Wars
7757 4 2007-10-19 07:13:59 <a href="/images/lw5shot1.gif"><img src="/images/thumbs/lw5shot1.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> A unique multiplayer wargame. <p> <em>Changelog:</em> <ul> <li>a setup program for Microsoft Windows (using NSIS); <li>game win32 binaries are now compiled with MinGW instead of MSVC; <li>a fix in the core algorithm, of a long-standing 9 years-old bug, this might prevent unexplained crashes on some platforms; <li>applied various contributed patches concerning support on FreeBSD, Mac OS/X, which had been waiting in the source depot since the previous release, that is, 2 years ago.</ul> Liquid War 5.6.4 updated Liquid War