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newsid userid timestamp news headline newstype gameid
7738 4 2007-10-12 10:06:30 <a href="/images/20070912.jpg"><img src="/images/thumbs/20070912.jpg" align="right" alt="" width="200" height="144"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Crossword puzzle game and editor <p> <em>Changelog:</em> <ul> <li>minor bugfixes <li>word counting API rewritten </ul> Still looking for someone to make a Windows and/or OSX installer. (or why not a Debian package?) CrosswordPuzzle 1.0 beta updated CrosswordPuzzle
7739 4 2007-10-12 12:24:15 <a href="/images/ssl5.jpg"><img src="/images/thumbs/ssl5.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Single player 3D RPG <p> <em>Changelog:</em> <ul> <li>The game now contains a complete adventure. <li>Can now save the game. <li>Combat has been much improved. <li>Spells can now be learned and cast. <li>Healing now can be performed. <li>Scripting language is now much improved.</ul> Silver Tree 0.2 updated Silver Tree
7740 4 2007-10-13 09:17:51 <a href="/images/Blocks64228.png"><img src="/images/thumbs/Blocks64228.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Description:</em> A 3D Jump & Run set in a small world of wood-blocks. <p>Blocks is a 3D Jump n' Run. The game is set in a small world, that is completely made out of blocks of wood, where you can move around freely. <p>To complete a level, you have to find enough marbles and reach the goal. To do this, you will sometimes need to move blocks by pulling and pushing and perform wall-jumps. <p>Blocks has some nice graphical effects like Per Pixel Lighting, Depth of Field or advanced global Shadow Mapping. <p>The best method to play Blocks, is by using an analog gamepad. There is a Mouse+Keyboard mode, but it is nowhere near as good as playing with a controller. <p>You will need a modern nVidia GPU to play Blocks. (>= geForce 6800) This is because I never had the opportunity to test the game on a Radeon. I removed all obvious nVidia-Only features, but I did not have any success on Ati/AMD accelerators. <p>The only supported gamepad at the moment is the XBox 360 controller. We are working on a general implementation with a configuration tool, but this may take some time. Sorry. :( <p>Post a comment if you need help with anything or if you have found a bug. Blocks-Game 1.0 new Blocks-Game
7741 4 2007-10-13 10:19:26 <a href="/images/aa2007_10.jpg"><img src="/images/thumbs/aa2007_10.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Fast paced freeware deathmatch game! <p> <em>Changelog:</em> <ul> <li>Seven new maps <li>New weapon <li>CURL http downloading <li>Smoother input <li>Balanced and responsive weapons <li>Renderer optimization and enhancement <li>Radical gameplay changes <li>Duel mode</ul> Alien Arena 2007 6.10 updated Alien Arena 2007
7742 4 2007-10-13 14:38:00 <a href="/images/sparklet-0.9.2.png"><img src="/images/thumbs/sparklet-0.9.2.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> multiplayer networked space shooting game <p> <em>Changelog:</em> <ul> <li>Major upgrades in the libraries the game uses <li>Fixed a problem when players connected to the server with the same name <li>A scoring fix in team deathmatch mode <li>Binaries compiled for better compatibility, to run on more Linux and Windows machines <li>Lots of other improvements and bugfixes</ul> Sparklet 0.9.9 updated Sparklet
7743 4 2007-10-13 15:12:05 <a href="/images/FIFE-2007.1.jpg"><img src="/images/thumbs/FIFE-2007.1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> Flexible Isometric Fallout(-like) Engine <p> <em>Changelog:</em> <ul> <li>Removed the rather difficult to maintain lunar.h bindings in favour of SWIG. <li>Replaced the Lua scripting support with Python. Now the main loop runs in the scripting language. For the 2007.1 release the main loop still ran in the engine side and the Lua library was embedded into the engine. By utilizing SWIG game creators can add Lua support back to the engine again if they have the need for it. <li>Metamodel refactoring. This resulted in a better engine structure and a decreased number of dependencies between the engine modules. Furthermore bi-directional dependencies were removed completely. <li>Improved engine modularity. Our aim is that you can cherry-pick specific engine modules of FIFE and just use the ones you really need for your game. <li>Pathfinding integration. Exchangable backends so you can already replace the currently rather simple linear pather with a more sophisticated system. <li>New 3d geometry system. Camera supports now tilt, rotation and zoom. Geometries are affected by camera adjustments, but in addition to that, layers can contain separate scale and rotation. <li>New event channel module. Scripts have full access to mouse, keyboard & widget input. <li>New MVC architecture pattern. The whole engine has been refactored to follow a model - view - controller pattern. This leads to a cleaner engine module hierarchy compared to the engine design that was used before. <li>Improved action-based animation system. <li>A techdemo to give game creators a starting point. This is a common undertaking of the Zero-Projekt team and FIFE.</ul> FIFE 2007.2 updated FIFE
7744 4 2007-10-13 18:26:47 <a href="/images/retrovaders.jpg"><img src="/images/thumbs/retrovaders.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Space Invaders remake <p>RetroVaders is a freeware "tribute" to Space Invaders, released for Linux and Windows. <p>In case anyone hasn't ever played space invaders before (anyone?) the game is played as follows: shoot the aliens before they reach the bottom of the screen. Shoot bonus UFOs for extra points, hide behind or shoot through the bunkers, avoid getting shot. RetroVaders 1.00 new RetroVaders
7745 4 2007-10-13 20:04:51 <a href="/images/dump.png"><img src="/images/thumbs/dump.png" align="right" alt="" width="200" height="122"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> Simulated obstacle course for automobiles. <p> <em>Changelog:</em> <ul> <li>Added support for a steering wheel with a combined accel/brake axis. <li>Fixed testground geometry, so that it will not assert in opende v0.9 <li>Changed highscore server to leaderboard.stolk.org </ul> Stormbaan Coureur 1.5.3 updated Stormbaan Coureur
7746 4 2007-10-14 07:15:37 <a href="/images/regnum.jpg"><img src="/images/thumbs/regnum.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Multiplayer online RPG actively developed in Argentina <p> <em>Changelog:</em> <ul> <li>New: Hunter Pets are now stored on exit and restored on login. <li>New: Hunter spell "Revive pet" (Replaces Runner). <li>Fixed: Champions respawning rate from all realms decreased to "1 Regnum day" (2 hours). <li>New: Mage, Warlock and Conjurer gloves available for sale for all levels. <li>New: More qualities and materials variants available for sale. <li>Fixed: Evasion display fixed on the secondary attributes sheet. <li>New: If a player character is inactive for 30 minutes disconnection will be issued automatically.</ul> Regnum Online 0.9.22 updated Regnum Online
7747 4 2007-10-14 14:48:27 <a href="/images/UT3_11.jpg"><img src="/images/thumbs/UT3_11.jpg" alt="" align="right" height="121" width="213"></a> Ryan C. Gordon "icculus" announced: <blockquote> <p>Okay, here you go. The UT3 beta demo server for GNU/Linux is now available! <p>Please keep in mind: <p>- This is a BETA build. If something looks buggy, it probably is. Some bugs are Linux-specific, some happen on Windows, too. We are interested in hearing about them all.<br /> - Please be sure to keep the crash data from your server's logs if you experience a crash. You may send it to me directly (not the mailing list, unless you want to discuss it).<br /> - This build does not have optimizations enabled, since I want to track down real bugs first. If you want to gauge what sort of hardware it will need, expect it to take less for final builds.<br /> - Most of the admin guides for the Windows server apply here, so look to them for HOWTOs and documentation. These mailing lists are already full of good advice, too. <p><a href="http://treefort.icculus.org/ut3/UT3-linux-server-betademo-10132007.tar.bz2">Here's the file</a> (hosted at GoDaddy's facility in Arizona) <p><a href="http://0day.icculus.org/ut3/UT3-linux-server-betademo-10132007.tar.bz2">Here's a mirror on Dreamhost's network in California</a> <p>It's about 648 megabytes.<br /> md5sum: f9f942d150e8751392cc4ea3339322ae <p>Download, unpack, and run <em>UT3-linux-server-betademo/Binaries/ut3demo</em>... a quick-start command line looks something like this: <pre>./ut3demo server \ vCTF-Suspense?MaxPlayers=24?MinNetPlayers=4?\ bShouldAdvertise=True?bIsLanMatch=False?bIsDedicated=True \ -login=MYLOGIN -password=MYPASSWORD</pre> <p>MYLOGIN and MYPASSWORD are required and should be replaced with a valid gamespy profile (you can create one in the game on Windows). Your server needs it's own profile, so don't reuse the one you plan to play the game with. <p>Feel free to mirror the server files. I'll be posting a list of known mirrors tomorrow. I only list mirrors that don't require membership to download the file and have sane mimetypes. <p>I will probably be hotfixing things based on feedback separate from the Windows version (small downloads, not the whole package again), so your feedback is very important! <p>Admin stuff should go to the ut3servers list. <em>Don't</em> send it to ut3@icculus.org (mostly that'll be focused on the Linux/Mac clients eventually, whereas all the expert admins hang out on ut3servers).<br /> <p>Thank you all for your patience...the Unreal admin community has continued to impress me every day for many years now, and your civility over the last 24 hours was no exception. <p>Enjoy!<br /> --ryan. </blockquote> Linux dedicated server for beta demo now available! default