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newsid userid timestamp news headline newstype gameid
7648 4 2007-09-04 06:55:53 <a href="/images/tennix-sdl-screenshot.png"><img src="/images/thumbs/tennix-sdl-screenshot.png" align="right" alt="" width="200" height="158"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Tennix! is a SDL port of a simple two-player tennis game. <p> <em>Changelog:</em> <ul> <li>A dynamic text engine that takes care of rendering in-game messages and (partially) text in menus was added. <li>Scoring will now be annotated by in-game text messages. <li>A cosmetic bug for the Mac OS X build was fixed.</ul> Tennix! SDL Port 0.3.3 updated Tennix! SDL Port
7649 7378 2007-09-04 15:14:21 <a href="/images/powermanga.jpg"><img src="/images/thumbs/powermanga.jpg" align="right" alt="" width="200" height="124"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> A 2D shoot-em-up game. <p> <em>Changelog:</em> <ul> <li>Sounds were updated to replace non-free sounds <li>Joystick support was added <li>Scale2x, scale3x, and scale4x effects were added <li>The order text was changed to support both plain text and keystrokes file <li>The source code files were renamed <li>The code was considerably cleaned up and rewritten <li>Comments and variables were translated to the English language <li>All C++ code was removed and the remaining code was made to conform with C99 <li>The license was changed to the GPLv3 <li>Resources files were renamed <li>Volume control was added <li>GP2X and PSP patches were merged <li>The high-score file format was changed <li>Many bug fixes and stability improvements </ul> Powermanga 0.90 updated Powermanga
7650 7378 2007-09-04 15:19:51 <a href="/images/screenshot_008-00001.png"><img src="/images/thumbs/screenshot_008-00001.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> Auteria is a fantasy world within our real world. <p> <em>Changelog:</em> <ul> <li>New water shader which gives amazing reality of water surface. <li>Minimap with smaller squares and green color for human player. <li>Health regenerate rate depends on max health (faster if higher). <li>Rewritten ai code (if you not notice a big change it works perfect). <li>Numeric health/mana added (health bar calculates the value from percent so it not allways shows the 100% right value instead it shows a rounded value). <li>Guild flag added but unused atm and NO there will be no different colors for guilds. <li>Bugfix in manufacturing lost rate. <li>Finally found out why "q" sometimes not work - fixed. <li>Fixed multiple teleport click sound. <li>Fixed: run away from teleport with open teleport window. <li>Camera collision code rewritten. </ul> Auteria 1.51 updated Auteria
7651 4 2007-09-04 18:45:33 <a href="/images/blocks1.png"><img src="/images/thumbs/blocks1.png" align="right" alt="" width="200" height="152"></a> <em>Category: </em>under development<br> <em>Description:</em> 3D Game Engine for Python <p>This is the beta-1 release. The engine is incomplete, though promising, and includes a number of examples. <p>Feedback on the API is being requested from the greater community. PySoy 1.0-beta1 new PySoy
7652 4 2007-09-05 07:00:48 <a href="/images/fusescreeny.jpg"><img src="/images/thumbs/fusescreeny.jpg" align="right" alt="" width="200" height="165"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Free Unix Spectrum Emulator <p> <em>Changelog:</em> <ul> <li>Loader improvements: automatically run at full speed while a loader is in progress and automatically start/stop the tape when the start/end of a loader is detected. <li>RZX 'rollback' support. <li>DivIDE support. <li>Interface I and microdrive emulation. <li>TS2068 support. <li>Kempston mouse emulation. <li>TZX generalized data block (0x19) support. <li>Much improved widget UI, including allowing selection of filenames. <li>Allow SDL full screen mode to be used. <li>Add the ability to save 'movies' as collections of screenshots. <li>Widget pokefinder. <li>New PALTV 1-3x and TV3x graphics scalers. <li>Many bugfixes.</ul> Fuse 0.8.0.1 updated Fuse
7653 4 2007-09-05 18:34:51 <a href="/images/vendetta335.jpg"><img src="/images/thumbs/vendetta335.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>NPC convoys should now drop the cargo they are supposed to carry <li>Lua has been upgraded to 5.1.2 on the client. You may need to disable your Lua plugins until the authors have a chance to update them. See <a href="http://www.vendetta-online.com/x/msgboard/1/17462">here</a> for details.</ul> Vendetta 1.7.40 updated Vendetta
7654 4 2007-09-05 21:03:37 <a href="/images/lierox38.png"><img src="/images/thumbs/lierox38.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> A real-time, excessive Worms-clone <p> <em>Changelog:</em> <ul> <li>runs on MacOSX <li>new design & icon <li>full Unicode/UTF8 support <li>font antialasing support <li>16/24/32 bit graphic support and OpenGL support <li>Worm AI improvements <li>fixed saving problem <li>MaxFPS in option-dialog </ul> OpenLieroX 0.57 beta3 updated OpenLieroX
7655 4 2007-09-05 22:35:20 <a href="/images/z81.png"><img src="/images/thumbs/z81.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>emulator<br> <em>Description:</em> z81 is a Sinclair ZX81 (aka TS1000) and ZX80 emulator. <p>z81/xz81 are ZX81 (TS1000) and ZX80 emulators for svgalib and X. They load/save Xtender-format .p files, and support the ZX81's pseudo-hi-res mode, overscanned modes, the ZX Printer, and both VSYNC-based and AY-3-891x-based sound. A few ZX81-related utils (including a tape reader and a programme to save the ROM from a ZX81) and Public Domain games are included. z81 2.1 new z81
7656 4 2007-09-06 06:45:53 <a href="/images/s05.jpg"><img src="/images/thumbs/s05.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a></font> <p> <em>Description:</em> A free 3d real-time customizable strategy game. <p> <em>Changelog:</em> <ul> <li>Scenarios: They are preset configurations for maps. <li>More stats: Added more stats in the battle end screen <li>Improved ISO C++ compliance: Now Glest compiles in GCC 4.X</ul> Glest 2.0.1 updated Glest
7657 4 2007-09-06 07:43:39 <a href="/images/Sfz_20070704234311_804.png"><img src="/images/thumbs/Sfz_20070704234311_804.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> coop-multiplayer spacegame where you can also walk around inside your ship <p> <em>Changelog:</em> <ul> <li>simple delivery missions <li>improved building-from-source instructions <li>several minor improvements and bugfixes</ul> StressFreeZone 1.0.607 updated StressFreeZone