| title |
author |
company |
homepage |
url1 |
url1description |
url2 |
url2description |
version |
short_description |
long_description |
category |
license |
cost |
screenshot |
source |
x11 |
console |
accel3d |
multiplayer |
network |
date_submitted |
approved_by |
approved_date |
submitted_by |
download |
url3 |
url3description |
other_requirements |
timestamp |
sound |
| fheroes2 |
|
|
www |
www |
fheroes2 ohloh page |
|
|
r1021 |
Heroes of Might and Magic II engine |
Free implementation of the Heroes of Might and Magic II engine using SDL.
Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.
An expansion pack, The Price of Loyalty, was released in 1997. Later, 3DO bundled Heroes II and its expansion pack in one box, released as Heroes of Might and Magic II Gold. |
strategy |
free |
|
 |
on |
on |
off |
off |
on |
on |
2009-05-18 |
|
|
15061 |
www |
|
|
Heroes of Might and Magic II game data. |
|
on |
| FIFE |
FIFE developing team |
FIFE team |
www |
www |
FIFE development wiki |
www |
FIFE screenshot gallery |
0.3.2r2 |
Flexible Isometric Fallout(-like) Engine |
The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development
* Games can be created with combination of engine, editor tools, game specific scripts and game content (e.g. maps, graphics and sounds).
* Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them.
* Framework supports different isometric views with addition of pure top-down view.
* Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development.
* Purpose of the editor tools is to help to bind the game content with the engine and scripts. |
code |
free |
|
 |
on |
on |
off |
on |
off |
off |
2006-05-19 |
4 |
2006-05-20 14:44:36 |
12904 |
www |
www |
FIFE forums |
See: http://wiki.fifengine.net/index.php?title=Build_dependencies |
2011-02-13 12:53:41 |
on |
| Fight or Perish |
Bill Kendrick |
New Breed Software |
www |
www |
Simple DirectMedia Layer |
|
|
0.5 |
A 1-4 player dungeon crawler based on Dandy (predecessor to Gauntlet) |
<p>Fight or Perish is a Dandy-inspired dungeon crawling action game. It utilizes cellular automata to allow for literally hundreds or thousands of enemies on the map.
|
action |
free |
|
 |
on |
on |
off |
off |
on |
off |
2009-03-15 |
4 |
2009-03-17 22:35:52 |
679 |
www |
|
|
SDL, SDL_image |
0000-00-00 00:00:00 |
off |
| Fight Tune |
Nicholas Kingsley |
Unstable Matrix Productions |
www |
|
|
|
|
1.0.0.0 |
Fight Tune is a Dance Dance Evolution type game |
<p>Fight Tune is a Dance Dance Evolution type game for one to four players, with many different game modes. |
toy |
free |
|
|
on |
on |
off |
on |
on |
off |
2008-04-16 |
4 |
2008-07-08 07:41:03 |
32956 |
www |
|
|
Requires FMOD to be installed |
0000-00-00 00:00:00 |
on |
| Fight Win Prevail |
The FWP-Team |
|
www |
www |
Ogre graphics engine |
www |
Open Dynamics Engine |
0.0.8 |
A multiplayer first person shooter |
<p>The game is set in an imaginary universe where fearless pilots fight to the death with their futuristic vehicles. Gameplay lies somewhere between the Mechwarrior-series and Quake 3. It is faster and more action-orientated than in Mechwarrior, but tries to avoid the 'jump-around-like-crazy-and-fire-at-everything-that-moves'-gameplay known from Quake 3.
<p>Fight Win Prevail is a pure multiplayer game and does not have a real singleplayer mode. Our primary target are LANs, but the game is playable over the internet, too. |
action |
free |
|
 |
on |
on |
off |
on |
on |
on |
2004-12-12 |
506 |
2004-12-12 13:05:44 |
-1 |
www |
new screenshot |
www |
OGRE, CEGUI, ODE, SDL, SDL_net, SDL_mixer, hardware accelerated OpenGL |
2006-05-17 02:14:47 |
on |
| Figure 15 |
Michael Wagman |
Two Brothers Software |
www |
www |
Figure 15 Main Page |
|
|
|
Figure Fifteen is a game where you try and remove buttons that total fifteen. |
Figure Fifteen is a game where you try and remove buttons that total fifteen. If you create the pattern correctly, the underlying picture will show through.
<p>
The trick is to not cut off your future moves.
|
puzzle |
shareware |
3.00 |
 |
off |
on |
off |
off |
off |
off |
2005-01-20 |
6457 |
2005-01-21 05:54:36 |
-1 |
www |
|
|
None |
2005-03-03 00:32:37 |
on |
| Filament |
Cathelius |
Cathelius |
www |
|
|
|
|
1.0 |
A black-box puzzle game written in C# |
<p>Filament is a black box puzzle game, where you fire lasers into a box in order to locate objects within the box. In this case, the objects are mirrors, which reflect the laser within the box. The puzzle is to work out an arrangement of mirrors which matches the behaviour of the box.
<p>This is written in C# and should work with mono or on windows.
The source is provided under the terms of the MIT License. |
puzzle |
free |
|
 |
on |
on |
off |
off |
off |
off |
2008-04-28 |
4 |
2008-05-18 21:05:54 |
2581 |
|
|
|
Mono<br />
Winforms (optional part of mono). |
0000-00-00 00:00:00 |
off |
| Final Frontier Trader |
TomT64 |
|
www |
|
|
|
|
0.66 |
Aims to be a 2D single player space strategy, combat, and trading game |
A game that aims to be a 2D single player space strategy, combat, and trading game in which you pilot a starship which is upgradable, you can buy, sell, or trade parts and even new starships, and can even join a fleet for experience in missions and combat. |
simulation |
free |
|
 |
on |
on |
off |
off |
off |
off |
2004-02-29 |
2 |
2004-03-01 05:48:03 |
-1 |
www |
|
|
<ul>
<li>SDL >= 1.2.4
<li>SDL_image >= 1.2.2
<li>SDL_mixer >= 1.2.4
<li>SDL_ttf >= 2.0.6
<li>SDL_gfx >= 2.0.8
<li>physfs (with zip support) >= 0.1.9
</ul> |
2004-09-01 07:42:47 |
on |
| FindItNIX |
H. van Galen |
|
www |
www |
Levels for use with FindItNIX |
|
|
1.0.2 |
Linux port of FindItXP, a find-the-difference game |
From the homepage:<p><ul>
YESSS! It is finally here: the long-awaited Linux version of FindItXP - a very popular find- the- difference- game for Windoze, made by a friend of mine. I promised the guy I'd port it (or better: clone it) to Linux, and now I finally did it... If you're familiar with the Windows game, you probably already noticed it almost looks exactly the same. It also *works* exactly the same, so the highscore list is interchangable! In other words: you can have one centralized high-score list somewhere on your network. I can tell you from experience that it will increase the competition about 50 times - depending the size of your company network ;)</ul> |
puzzle |
free |
|
 |
on |
on |
off |
off |
off |
off |
2002-07-13 |
3 |
2002-07-13 10:25:08 |
3 |
www |
|
|
<li><a href="http://software.homebaze.net/findit/libipk-1.0.1.tar.gz">IPK-library</a> (only needed when compiling from sources.
<li><a href="http://www.trolltech.com/products/">Qt libraries</a> >= 2.x.x |
2002-07-13 17:24:51 |
off |
| Fire and Darkness |
David Scherer, et. al |
Singularity Software |
|
|
|
www |
Game Tome interview with Dave Scherer |
0.6.2.6 |
Non-playable demo of an upcoming 3D-accelerated real time strategy game. |
Fire & Darkness is an upcoming 3D real time strategy game for the Linux and Windows platforms. This very very pretty demo, while non-playable, shows off the Fire and Darkness engine's capabilities, such as volumetric fog, and transparent reflective water. |
mia |
unknown |
|
 |
off |
on |
off |
on |
off |
off |
1999-02-23 |
bobz |
1999-02-23 14:39:36 |
2 |
|
|
|
A 3Dfx card<br>
3Dfx's <a href="http://glide.xxedgexx.com/3DfxRPMS.html">Glide</a> library |
1999-11-01 18:26:05 |
on |