| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7597 | 4 | 2007-08-05 21:07:59 | <a href="/images/powermanga.jpg"><img src="/images/thumbs/powermanga.jpg" align="right" alt="" width="200" height="124"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> A 2D shoot-em-up game. <p> <em>Changelog:</em> <ul> <li>The code was compiled with GCC 4.0.3 <li>Palette conversion in 16-bit RGB color mode on non-IA32 architectures was fixed. <li> Configuration file support was added. <li>French language support was added. <li>Various bugs were fixed. <li>The project has been compiled, run, and tested on the Linux platform with the AMD64 architecture and on the Win32 platform.</ul> <em>Sorry, old update.</em> | Powermanga 0.80 | updated | Powermanga |
| 7598 | 4 | 2007-08-05 21:12:05 | <a href="/images/Sfz_20070704234311_804.png"><img src="/images/thumbs/Sfz_20070704234311_804.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Description:</em> coop-multiplayer spacegame where you can also walk around inside your ship <p>StressFreeZone is an open-source space-game for Linux and Windows, focused on coop (non-massive)-multiplayer and intuitive gameplay, that is fun to play in short bursts, e.g. on LAN parties.</p> <ul>gameplay: <li>space combat <li>launching fighters from capship <li>exit ship in space-suit <li>walking around inside spaceships <li>lego-like ship-editor <li>(planned) trading, exploration, missions and campaigns </ul> <p>technology:<br /> SFZ is still early in development (pre-alpha, planning/experimentation).<br /> The code is released under GPL, the content will probably be cc-by-sa.<br /> We use the Ogre3D engine and the Lua scripting language, the core code is written in c++.</p> | StressFreeZone 1.0.574 | new | StressFreeZone |
| 7599 | 2 | 2007-08-08 08:17:22 | <img src="http://happypenguin.org/images/lady2_large.png" align="right" alt=""> <p>Given how unreliable this site has been in recent months, it seems absurd to actually announce downtime. However, here I am, doing just that.</p> <p>On the evening of Wednesday, August 8, The Linux Game Tome will move to a new server. Expect us to be unavailable for awhile until the DNS updates reach your end of the internets.</p> <p>We are moving off of the server that <a href="http://www.penguincomputing.com">Penguin Computing</a> has so kindly provided for the past several years, and onto one donated by the exalted Michael Simms, he of <a href="http://tuxgames.com">TuxGames</a> and <a href="http://linuxgamepublishing.com">Linux Game Publishing</a>. </p> <p> To compensate Michael for the expense of hosting our site, we have agreed to make some changes. First, the site will be renamed to <i>The TuxGames Tome</i>. Second, we shall begin running banner advertisements for the TuxGames family of products on each page of our site. These ads are quite pretty. They blink and flash! Finally, each day we will post an informative description of one of TuxGames' fine offerings here on our news page, complete with a convenient "Buy Now" link. We hope you will enjoy the changes. </p> <p> I conclude this announcement with a sincere apology for the horrible site performance you've had to endure lately. After Wednesday, that should all be in the past. Also, the preceding paragraph is all lies. Except for the part about hoping you'll enjoy the changes. We <i>do</i> hope you'll enjoy the changes. </p> | On Servers and Benefactors | default | |
| 7600 | 4 | 2007-08-06 10:38:04 | <a href="/images/tt08.jpg"><img src="/images/thumbs/tt08.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a></font> <p> <em>Description:</em> Tribal Trouble is a new fast-paced 3D realtime strategy game <p> <em>Changelog:</em> <ul> <li>Lag reduced: The network code has been optimized even more, to make sure lag in multi player is not an issue. <li>Bug fix: No more "Waiting for players" in single player. <li>Bug fix: Memory leak in campaign, caused the game to crash when playing many campaign levels in a row. <li>Bug fix: Tower tutorial could crash when using the cheat codes. <li>Bug fix: Spear trajectory was off when throwing up hill. <li>Bug fix: Network race condition fixed.</ul> | Tribal trouble 1.10 | updated | Tribal trouble |
| 7601 | 4 | 2007-08-06 11:37:48 | <a href="/images/Angband.gif"><img src="/images/thumbs/Angband.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a></font> <p> <em>Description:</em> A graphical character-based RPG along the lines of Rogue and NetHack. <p> <em>Changelog:</em> <ul> <li>bugfix version </ul> | Angband 3.0.9 | updated | Angband |
| 7602 | 4 | 2007-08-06 21:03:43 | <a href="/images/27_10_06_1033.png"><img src="/images/thumbs/27_10_06_1033.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> 3D FPS written in JAVA + JOGL + JOGG <p> <em>Changelog:</em> <ul> <li>no more crash when you switch between the 2 modes <li>the objects appear correctly now with the chipset SiS 661 FX and many old chipset which don't support alpha blending <li>a small menu added <li>a small improvement in the download procedure (it might be quicker)</ul> | TUER alpha | updated | TUER |
| 7603 | 4 | 2007-08-07 08:22:51 | <a href="/images/tree1.jpg"><img src="/images/thumbs/tree1.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Description:</em> Java Classic Role Playing Game Framework and Game <p>A new open source RPG framework project with OpenGL display system written in Java. The framework's goal is to provide a basis for complete classic style RPGs. It plans to provide OpenGL display - with help of the JMonkeyEngine - in the way old games like Wizardry 7 and Eye Of The Beholder did and to incorporate a living world with dense AI and less but present scripting. The framework aims to provide a selfcontained world engine that will provide a game experience without scripted storyline, like Rogue on a more complex level.</p> | Java Classic RPG Framework and Game SVN | new | Java Classic RPG Framework and Game |
| 7604 | 4 | 2007-08-07 10:43:15 | <a href="/images/napalm2.png"><img src="/images/thumbs/napalm2.png" align="right" alt="" width="200" height="165"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> Xscorch is a clone of the classic DOS game, "Scorched Earth". <p> <em>Changelog:</em> <ul> <li>Removed excessive assertion in seconomy-gtk.c <li>Fix snet header file inclusion. <li>Only sa_handler OR sa_sigaction in handler (cross compatibility). <li>Repaired two bugs in sgame/soptions.c (fixes solaris compiles). </ul> <em>Sorry, old news again.</em> | xscorch 0.2.0 | updated | xscorch |
| 7605 | 4 | 2007-08-07 19:55:36 | <a href="/images/mednafen2.png"><img src="/images/thumbs/mednafen2.png" align="right" alt="" width="200" height="179"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Multi-game-system emulator using OpenGL. <p> <em>Changelog:</em> <ul> <li>PC-FX: Added more registers/SetRegister() support to the debugger. <li>Trying to edit a register in a debugger register groups with a NULL SetRegister method will no longer crash Mednafen. <li>NES: Fixed a misnamed save state variable in the FME-7 code. <li>Mednafen will now be compiled with "-fno-strict-overflow" if the C compiler supports that option <li>PCE CD, PC-FX: Added partial support for cdrdao "TOC" files, including support for rips with subchannel data, but it must be in the "RW_RAW" format. Ripped CD+G CDs can be played back this way in the PCE CD and PC-FX BIOS CD players. </ul> | Mednafen 0.8.1 | updated | Mednafen |
| 7606 | 4 | 2007-08-08 08:17:06 | <a href="/images/ultimatestunts-0522.jpg"><img src="/images/thumbs/ultimatestunts-0522.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="/images/star.gif" alt="3.94" border="0"></a></font> <p> <em>Description:</em> 3D car stunt game. <p> <em>Changelog:</em> <ul> <li>Track editor user interface improvements <li>Track editor integrated in game program <li>Physics engine improvements (makes it easier to do some stunts) <li>Better import from Blender in the 3D editor (through Wavefront .obj format) <li>Higher-quality versions of some tiles (and some new tiles) <li>Online playing functions <li>New car: Subaru Impreza <li>Several small bugfixes</ul> | Ultimate Stunts 0.7.2 | updated | Ultimate Stunts |