| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7497 | 506 | 2007-06-13 04:26:40 | <a href="/images/screenshot_0_0_18_8.jpg"><img src="/images/thumbs/screenshot_0_0_18_8.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> World War II german submarine simulation <p> <em>Changelog:</em> <ul> <li>All shaders were replaced by GLSL 1.1 shaders, you now need OpenGL2.0 minimum for all the eye candy. <li>Added 4 new uboat types, a central resource management, the captain's cabin. Added a new ship's log screen, improved torpedo management and torpedo simulation. <li>Improved ocean, underwater, sky and model rendering. <li>Code is now multithreaded, added a new sound system, as well as new soundfx, improved models. Installers for windows and linux, as well as a manual added.</ul> | Danger from the Deep 0.3.0 | updated | Danger from the Deep |
| 7498 | 506 | 2007-06-13 06:37:29 | <a href="/images/windstille0000.png"><img src="/images/thumbs/windstille0000.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> a classic jump'n shoot action game <p> <em>Changelog:</em> <p>The game got a near complete rewrite in most areas. It now features:</p> <ul> <li>3D sprites, giving fluent animation and the ability to zoom in without pixelation in the characters <li>multi color light effects for added athmospheric effect as well as new gameplay posibilities <li>flexible particle systems for fire, water smoke and such <li>dynamic 2D water <li>Squirrel based scripting <li>console to enter script commands <li>simple dialog system <li>cutscene support <li>menu system for easy access to all the parts and features of the game </ul> <p>This release is however just a tech demo, not a fully playable game, so story is absent and most of the gameplay is still a few lightyears away from being fully done.</p> | Windstille 0.3.0 | updated | Windstille |
| 7499 | 7378 | 2007-06-14 08:26:10 | <a href="/images/hedgewars-0.8-002.png"><img src="/images/thumbs/hedgewars-0.8-002.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action, Worms clone<br> <em>Description:</em> Each player controls a team of several hedgehogs. During the course of the game, players take turns with one of their hedgehogs. They then use whatever tools and weapons are available to attack and kill the opponents' hedgehogs, thereby winning the game. Hedgehogs may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Rope" or "Parachute", to move to otherwise inaccessible areas. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. <p> A large variety of tools and weapons are available for players during the game: Grenade, Cluster Bomb, Bazooka, UFO, Shotgun, Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope, Pneumatic pick, Parachute. | Hedgewars 0.9.0 | new | Hedgewars |
| 7500 | 7378 | 2007-06-14 08:38:30 | <a href="/images/hex_a_hop.jpg"><img src="/images/thumbs/hex_a_hop.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time limit and no real-time elements. The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced, which make things more difficult and interesting (hopefully). | Hex-a-hop 1.00 | new | Hex-a-hop |
| 7501 | 7378 | 2007-06-15 07:38:45 | <a href="/images/sf3.png"><img src="/images/thumbs/sf3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> A console-style role-playing game that teaches Japanese <p> <em>Changelog:</em> <ul> <li>notifies player when episode story is complete <li>loading screen now shows lrnj.com address and membership pitch <li>added more code to correct training data generated by Build 63 and the katakana-skip bug <li>fixed a bug introduced with the new trainer that caused the first katakana to be skipped <li>simplified quest-related navigation <li>reduced the amount of gold potentially lost during sleep</ul> | Project LRNJ: Slime Forest Build 66 | updated | Project LRNJ: Slime Forest |
| 7502 | 7378 | 2007-06-15 07:40:16 | <a href="/images/wesnoth-1.1.9.jpg"><img src="/images/thumbs/wesnoth-1.1.9.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>many translation updates <li>quite some updated multiplayer maps <li>fixed some smaller bugs <li>added a feature to list servers in the "Join" dialog (two servers are listed as default)</ul> | Battle for Wesnoth 1.2.5 | updated | Battle for Wesnoth |
| 7503 | 4 | 2007-06-15 21:30:23 | <a href="/images/smc.png"><img src="/images/thumbs/smc.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a></font> <p> <em>Description:</em> A jump-and-run game in the style of Super Mario World <p> <em>Changelog:</em> <ul> <li>New Sounds.</li> <li>New Gumba and Turtle Shell sprites.</li> <li>Moving and Falling platform updates.</li> <li>New Level backgrounds.</li> <li>New and updated Levels.</li> <li>Updated many Level sprites.</li> <li>Collision detection updates.</li> <li>Many fixes and more.</li> </ul> | Super Mario Clone FX 0.99.7 | updated | Secret Maryo Chronicles |
| 7504 | 7378 | 2007-06-16 01:43:11 | <a href="/images/domino-blast.png"><img src="/images/thumbs/domino-blast.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>action<br> <em>Description:</em> Domino Blast is a hybrid driving and destruction game with a children's toys theme. Its environments consist of buildings constructed from domino tiles and a player-controllable toy car. The objective of the game is to wreak as much havoc as possible, within a time limit. <p> Its game-play is simplistic yet satisfying; similar to the satisfaction gained from watching a tumbling Jenga tower, except the objective is to tumble the tower, rather than slowly deconstruct it. As the game progresses, levels become more dense and the buildings that inhabit them become larger and more complex. | Domino Blast 0.1 | new | Domino Blast |
| 7505 | 4 | 2007-06-16 20:55:52 | <a href="/images/vavoom.jpg"><img src="/images/thumbs/vavoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Vavoom is a source port based on sources of Doom, Heretic, Hexen and Quake. <p> <em>Changelog:</em> <ul> <li>brings multiple enhancements to the VavoomC scripting language <li>adds support for sprites with 16 rotations <li>has internal blockmap builder <li>adds support for compressed GL-nodes <li>several other improvements and bug fixes</ul> | Vavoom 1.24 | updated | Vavoom |
| 7506 | 4 | 2007-06-18 08:34:34 | <a href="/images/tennix-sdl-screenshot.png"><img src="/images/thumbs/tennix-sdl-screenshot.png" align="right" alt="" width="200" height="158"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Tennix! is a SDL port of a simple two-player tennis game. <p> <em>Changelog:</em> <ul> <li>adds single-player game mode (you vs. the computer AI) <li>a new main menu with graphical effects and menu fading <li>Bugs fixed in this release include some gameplay issues such as ball direction correction and the removal of the powershot sound <li>For developers, this release includes a debugging mode.</ul> | Tennix! SDL Port 0.3.1 | updated | Tennix! SDL Port |