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newsid userid timestamp news headline newstype gameid
7487 4 2007-06-11 20:35:28 <a href="/images/screen_02d.jpg"><img src="/images/thumbs/screen_02d.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A single player 2D role-playing game, similar to classical console RPGs. <p> <em>Changelog:</em> <ul> <li>Free-range movement replacing tile-based movement <li>Two excellent new maps to explore <li>No more random encounters <li>You can now buy and sell wares from shop keepers <li>A newly added stamina bar in the battle interface <li>The ability to gain experience levels and make your character grow stronger <li>Plenty of additional music to enjoy </ul> Hero of Allacrost Demo 0.2.0 updated Hero of Allacrost
7488 4 2007-06-12 08:36:40 <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li><ul>Adds support for new GPUs: <li>GeForce 8600 GTS <li>GeForce 8600 GT <li>GeForce 8600M GT <li>GeForce 8600M GS <li>GeForce 8500 GT <li>GeForce 8400 GS <li>GeForce 8400M GT <li>GeForce 8400M GS <li>GeForce 8400M G <li>GeForce 8300 GS <li>Quadro FX 1600M <li>Quadro FX 570M <li>Quadro FX 360M <li>Quadro NVS 320M <li>Quadro NVS 140M <li>Quadro NVS 135M <li>Quadro NVS 130M</ul> <li>Adds support for Quadro FX 4600 G-Sync and Quadro FX 5600 G-Sync boards. <li>Improved notebook GPU support. <li>Improved RenderAccel support for subpixel antialiased fonts. <li>Added XV brightness and contrast controls for GeForce 8 GPUs. <li>Improved interaction with newer Linux kernels. <li>Fixed a locale-interaction issue in the nvidia-settings configuration file parser. </ul> NVIDIA Linux Display Driver 100.14.09 updated NVIDIA Linux Display Driver
7489 506 2007-06-12 19:59:21 <a href="/images/wormux-new.png"><img src="/images/thumbs/wormux-new.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Convivial mass murder free game (Worms clone) <p> <em>Changelog:</em> <ul> <li>Better network game support (enable by default) <li>Use 3826 as default network port. This number is registred by IANA (Internet Assigned Numbers Authority) for Wormux : http://www.iana.org/assignments/port-numbers <li>Music during the game from Olivier Militon <li>Better results menu <li>New maps: Bankiz, Christmas, Crystal, Green Hills, Halloween 2, Space 2 <li>Experimental random map generator <li>Optimize water rendering <li>Bug fixes</ul> Wormux 0.8beta1 updated WarMUX
7490 506 2007-06-12 20:09:15 <a href="/images/shadows_2.sized.jpg"><img src="/images/thumbs/shadows_2.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> OGRE is a scene-oriented, flexible 3D engine written in C++ <p> <em>Changelog:</em> <ul> <li>Restore old GL context instead of setting it to null during initialisation and context cloning, helps with systems managing their own contexts <li>When uploading from scratch to real buffer, should only discard whole buffer if the entire buffer was locked. <li>Scratch buffer optimisations temporarily disabled in Linux and OSX since they appear to still be having issues with them, Win32 is fine. <li>Support arrays of sampler uniforms in GLSL <li>... </ul> <p><a href="http://www.ogre3d.org/index.php?option=com_content&task=view&id=436&Itemid=97">Complete Changelog</a></p> OGRE 1.4.2 updated OGRE
7491 506 2007-06-12 20:12:56 <a href="/images/tmwscreenshot23qu4.png"><img src="/images/thumbs/tmwscreenshot23qu4.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> An innovative free and open source 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>Added a particle engine along with some particle effects <li>Added a cursor to indicate targeted enemy <li>Added new program icon <li>Added a man page for UNIX like systems <li>Added the --version command line parameter <li>Improved MacOS X release <li>Screenshots are now saved in the .tmw directory on UNIX like systems <li>Magic pink is no longer used for transparency (fixes issues with that on Mac) <li>Fixed difficulties with resizing windows <li>Fixed misleading error message when connecting fails <li>Fixed wrong error message when account name already exists <li>Fixed crash when deleting a character <li>Fixed error message when creating a new character fails <li>Fixed updating problem when using scrollwheel to change shop selection</ul> The Mana World 0.0.23 updated The Mana World
7492 506 2007-06-12 20:15:21 <a href="/images/heroes3-3.png"><img src="/images/thumbs/heroes3-3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Localization Project for many Linux games <p> <em>Changelog:</em> <p>The main application babelize gots some major enhancements:</p> <ul> <li>switched to final language pack configuration file format (since 1.1.0 'babelize' is able to localize real games) <li>added support for different source and target files to every copy and patch function. <li>added support for changing permissions after every copy and patch function. <li>added support for multiple versions of a patched file, to make language pack independent from future game updates. </ul> <p>The following new language packs were added:</p> <ul> <li>Heroes of Might and Magic III (italian) <li>Rune (Italian) <li>Rune (German) <li>Rune (Spanish)</ul> Babelize Localization Project 1.1.0 updated Babelize Localization Project
7493 506 2007-06-12 20:17:27 <a href="/images/dccnitghtmare-0.1.png"><img src="/images/thumbs/dccnitghtmare-0.1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Project to make a 3D sarcastic RPG. Actually only an early stage techdemo. <p> <em>Changelog:</em> <ul> <li>Fixed Bug on Makefiles (they aren't using things defined at the autoconf); <li>Fixed Bug on A*: request a new path when not finished the movement to one maybe result in a crash or allow the character to move on a forbidden area; <li>Fixed Bug on .obj models definitions; <li>Fixed Bug on the inventory HEAD; <li>Defined 35 FPS as the minimum one, instead of 50 FPS</ul> DccNiTghtmare 0.1.1 updated DccNiTghtmare
7494 506 2007-06-12 20:19:04 <a href="/images/attal071.jpg"><img src="/images/thumbs/attal071.jpg" align="right" alt="" width="200" height="186"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>Porting to new qt graphic engine <li>New graphics ( bases and units ) <li>Client interface rewrite <li>Ai rewrite <li>New scenarii <li>Animations improved <li>Server and ai integrated in client <li>Better handling of installation <li>A lot of new features </ul> Attal 1.0-rc1 updated Attal
7495 506 2007-06-12 20:20:49 <a href="/images/snowballz-0.9.1.png"><img src="/images/thumbs/snowballz-0.9.1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> RTS game made with python. Lots of penguins. <p> <em>Changelog:</em> <ul> <li>Zoom in and out with the page-up and page-down keys! This actually took more work than I would have liked because we had to switch over positioning all the drawing from SDL style to GL style (with glTranslate instead of adding the view's x and y). <li>Terrain no longer uses numeric! This should fix several problems people were having (and it will work on windows as well). <li>Includes gooeypy and cellulose inside of distribution. This should make it faster to get up and running. <li>It now works with python 2.5! (I can't believe it didn't before and I never heard about it!) </ul> Snowballz 0.9.3 updated Snowballz
7496 506 2007-06-12 20:22:44 <a href="/images/vodovod.jpg"><img src="/images/thumbs/vodovod.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Pipe connecting action puzzle <p> <em>Changelog:</em> <ul> <li>This release adds sound effects and three quality music tunes that give a nice atmosphere to the game. The songs are original and created specially for this game. <li>The level generator has been improved to create more challenging and more interesting levels after level 6. <li>The code has been fixed so that the game doesn't consume 100% CPU during play. <li>Music and sound effects volume is now adjustable from the options menu.</ul> Vodovod 1.10 updated Vodovod