| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 8243 | Vendetta | games | 7290 | The Best Game I've Played | This is quite simply the best game I've played for Linux. I'll admit it's addicted me a little, and I scrounge for my #17 ranking. :-) But, nonetheless, it has a very active community, with its good and its bad. The engine itself is amazing for a tri-platform game. Latency has not been a problem for me, and gameplay itself, well, let's just say that it's WAY better than other such games. I encourage you all to take a look, | 2003-01-15 13:16:54 | 0 |
| 8244 | pyx | games | 6896 | Not bad... | Great gameplay... | 2003-01-15 13:29:04 | 0 |
| 8245 | Jagged Alliance 2 | games | 3 | Re: Excellent | <i>The only problem with this game it that it is not networked</i><p> Thanks, it's been corrected now. | 2003-01-15 18:16:09 | 8232 |
| 8247 | Spacelife | games | -1 | LoL | 1. Sell drugs in outer space<br> 2. ????<br> 3. Profit!<br><br> What crack are these developers smoking? I want some..doh!<br> This game doesn't qualify as a role-model for children. Imagine, rather than be farmacists, children will grow-up wanting to be a licensed drug-dealer...doh-they're one and the same! Doh! | 2003-01-15 18:39:42 | 0 |
| 8248 | Spacelife | games | 4512 | Promising | I was hoping for something to engage me whilst I wait for Slashdot to get fixed (it seems really screwed up, presume the fault's at their end), and this game sounds pretty neat- but as the author says, it's not really playable yet, as the main premise (trading for profit) isn't possible as costs are the same everywhere. You also can't do things like get upgrades or engage in combat yet (don't know if combat will even be in the finished game), so the only thing you can do so far is move from port to port, and work for cash. Mmm, enjoyable.<P> Hurry up then Ferry, and get version 0.3 out! What's there so far seems OK (except there's no quit key!), and I'd like to see more :) | 2003-01-15 19:18:38 | 0 |
| 8249 | Spacelife | games | 4512 | Re: LoL | This game <I>isn't</I> dopewars, and none of the items you can trade in it sound drug related to me, except maybe NuoPlasma Crystal, at a bit of a stretch. I'm sure you were joking, though, weren't you, hmm? :) | 2003-01-15 19:23:09 | 8247 |
| 8250 | Pizza Business | games | 2 | Re: Games that try to teach economics | Actually, I am the <a href="http://happypenguin.org/show?AKICHAN">fascist censor</a> around here. Nilfilter's the one with the good haircut. <p> I whipped out my black marker just as soon as I noticed your pro-capitalist rant, Anonymous, but the ether fumes got me before I could start censoring. Now I'm just kind of woozy..... | 2003-01-15 20:19:02 | 8246 |
| 8251 | tenmado | games | 6457 | Better and better | Game is better and better. Playability is high, but sound (electric "beep"?) and some kind of background (at least moving stars) would make it higher. I hope there will be more levels in future. <br> Very interesting, must see! 4 stars today! | 2003-01-15 21:46:33 | 0 |
| 8252 | pydance | games | 7302 | rules | pyddr is super addictive and an amazing peice of work | 2003-01-15 21:49:41 | 0 |
| 8253 | Trackballs | games | -1 | Suggestion for another game mode | <p>This reminds me of a game I used to play on the Commodore 64. It had a spinning top instead of a marble (choice of several tops actually, maybe a marble too, it made no difference to the gameplay). There was no "death" - falling into the void just sent you back to a previous position. There was no time limit. As far as I know there was only one level. Yet I spent many hours playing it and never beat it.</p> <p>The objective was to collect all the gems. Getting around was often a matter of timing, getting your speed and angle just right in order to complete a series of jumps off high places and ramps, slides on ice, and bounces off trampoline floor tiles.</p> <p>The game world was displayed one screen at a time. You could rotate it to see from any of four angles, which was often necessary to get a view of the area. There were dozens, if not hundreds, of screens. More than once I made a flying leap at full speed just to get a glimpse of an area I could not yet find my way to.</p> <p>The game was highly non-linear. The game had many distinct challenges, each of which could traverse multiple screens. The game started off at a crossroads, each direction leading off to a different area. When you got the gems in one area (or gave up on trying) you could go somewhere else and try there.</p> <p>This was a very different game from trackballs (it was more like a puzzle/adventure game than an arcade game), but I think you could implement it with the same game engine. It would probably just be a matter of having some larger maps with no time limit and unlimited lives. And tramploines if you haven't implemented them already.</p> | 2003-01-15 22:00:56 | 0 |