| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7477 | 7378 | 2007-06-05 08:10:02 | <a href="/images/vodovod.jpg"><img src="/images/thumbs/vodovod.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>puzzle<br> <em>Description:</em> You get a limited number of pipes on each level and need to combine them to lead the water from the house at the top of the screen to the storage tank at the bottom. Similar to commercial games Pipe Mania and Pipe Dream. Has joystick/joypad support. | Vodovod 1.05 | new | Vodovod |
| 7478 | 4 | 2007-06-05 09:16:28 | <a href="/images/irrlamb0.jpg"><img src="/images/thumbs/irrlamb0.jpg" align="right" alt="" width="200" height="148"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> 3D Physics Game <p> <em>Changelog:</em> <ul> <li>Added video and control options <li>Added level selection menu <li>Added one new level <li>Physics should now be deterministic <li>Added zone triggers <li>Added more scripting functions <li>Misc. bug fixes</ul> | irrlamb 0.0.2 | updated | irrlamb |
| 7479 | 4 | 2007-06-05 21:46:40 | <a href="/images/tkgames.JPG"><img src="/images/thumbs/tkgames.JPG" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Hearts, Spider, Hangman, Yahtzee, Solitaire written in Tcl/Tk <p> <em>Changelog:</em> <ul> <li>Tksol has new cardbacks. <li>Hearts and spider have small widget changes for selecting cardbacks. <li>Hearts has some proper AI implemented. <li>Polypuzzle has two new puzzles.</ul> | tkgames 1.0.5 | updated | tkgames |
| 7480 | 4 | 2007-06-06 09:16:22 | <a href="/images/shadows_2.sized.jpg"><img src="/images/thumbs/shadows_2.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> OGRE is a scene-oriented, flexible 3D engine written in C++ <p> <em>Changelog:</em> <ul> <li>Linux support for GLX 1.2 and earlier re-established. <li>Allow Linux configure to choose to use DevIL again if wished, to avoid conflicts of FreeImage's modified image libraries & system libs. <li>Fix autotool detection of FreeImage <li>Fix assert in debug mode with custom projections caused by constructing an invalid AABB <li>MemoryManager::dllocMem should early-out for null pointers to conform to standards <li>Fix theoretical problem with Ray/AABB intersection <li>Don't set logical / physical param maps for GLSL, as GLSL isn't supposed to access parameters by logical index <li>Global namespace uniforms supported in Cg <li>Fix cracks in TerrainSceneManager vertex morph program in GL/ATI. <li>Registration and deregistration of high level gpu program factories tightened up <li>Resolved some ALT-key issues in default window loop <li>Fixed directional lights inverted when using focused & LiSPSM shadows <li>Fixed opening GLX window on displays > 0 <li>Fix use of ACT_TEXTURE_VIEWPROJ_MATRIX with custom projectors (not texture shadows) <li>Fix problems with compositor removing a viewport listener in the middle of the viewport listener callbacks - only shows up if there is more than one listener. <li>Allow arbitrary D3D window size in auto created window (in windowed mode) <li>More gracefully handle trying to build edge lists on meshes which have line / point geometry in them. <li>Fix to make StringConverter::parseXxxx correctly return zero when given garbage <li>GCC visibility fixes (python-ogre compatibility) <li>Compositors are now correctly created in the resource group their script was parsed from <li>MeshSerializerImpl::writeSubMeshExtremes bugfix <li>Improvement to FileName splitting functions <li>AxisAlignedBox::getCorner method const correctness <li>Documented the 'emitted emitters' feature <li>Remove manual setting of light state in TerrainSceneManager <li>Updated GLX config dialog backdrop </ul> | OGRE 1.4.1 | updated | OGRE |
| 7481 | 4 | 2007-06-07 07:47:12 | <a href="/images/warp-rogue.png"><img src="/images/thumbs/warp-rogue.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> A gothic science fantasy roguelike game. <p> <em>Changelog:</em> <ul> <li>Recruiting was broken. Fixed. <li>New floor symbol.</ul> | Warp Rogue 0.7.7b | updated | Warp Rogue |
| 7482 | 4 | 2007-06-07 22:46:43 | <a href="/images/heroes3-3.png"><img src="/images/thumbs/heroes3-3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Localization Project for many Linux games <p> <em>Changelog:</em> <ul> <li><ul>The following major enhancements were added to babelize: <li>switched to final language pack configuration file format <li>added support for different source and target files to every copy and patch function. <li>added support for changing permissions after every copy and patch function. <li>added support for multiple versions of a patched file, to make language pack independent from future game updates. </ul> <li><ul>And the following new language packs were added: <li>Italian version of 'Heroes of Might and Magic III' <li>Italian version of 'Rune' <li>German version of 'Rune' <li>Spanish version of 'Rune' </ul></ul> | Babelize Localization Project 1.1.0 | updated | Babelize Localization Project |
| 7483 | 4 | 2007-06-08 10:24:40 | <a href="/images/brikx-new.jpg"><img src="/images/thumbs/brikx-new.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.97"><img src="/images/star.gif" alt="3.97" border="0"></a><a href="#" title="3.97"><img src="/images/star.gif" alt="3.97" border="0"></a><a href="#" title="3.97"><img src="/images/star.gif" alt="3.97" border="0"></a><a href="#" title="3.97"><img src="/images/star.gif" alt="3.97" border="0"></a></font> <p> <em>Description:</em> Puzzle game <p> <em>Changelog:</em> <ul> <li>typo corrected <li>music <li>a minor memory leak was fixed <li>unsuccesful text render now doesn't cause segfault <li>Level 16 push function removed <li>minor changes in graphic (text alignment, etc) <li>shine effect <li>2 new levels, Brikx now contains 20 levels <li>Save and Restart cost is Level number*100 <li>Undo cost is Level number*50 <li>Save/continue bugfix (level text is displayed correctly) <li>Bugfix: now you cannot move a tile into a falling one <li>Some levels are hardened (less usable function - they are still completable!) <li>Levity bug fixed <li>Tiles are moving when swapping them <li>Levity/leftclick bug fixed <li>Tile movement code rewritten <li>Level 13 special functions amount reduced to 0 (you don't need them to complete the level!)</ul> | Brikx 0.4.0b | updated | Brikx |
| 7484 | 4 | 2007-06-09 08:45:11 | <a href="/images/vertris-screenshot.png"><img src="/images/thumbs/vertris-screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> A simple cross-platform Tetris clone. <p> <em>Changelog:</em> <ul> <li>Fixed freezing bug</ul> | Vertris 0.3.2 | updated | Vertris |
| 7485 | 4 | 2007-06-10 12:41:47 | <a href="/images/pipewalkerscreenshot.jpg"><img src="/images/thumbs/pipewalkerscreenshot.jpg" align="right" alt="" width="174" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Connect all hosts to network! <p>You need to merge all workstations on map to one network and connect server. Game is clone of NetWalk. | PipeWalker 0.1.1 | new | PipeWalker |
| 7486 | 4 | 2007-06-11 09:39:10 | <a href="/images/oi_screen_2037.png"><img src="/images/thumbs/oi_screen_2037.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A GPL clone of a certain famous shoot-em-up <p> <em>Changelog:</em> <ul> <li>Completely restructured code <li>Fixed bug where characters would "jump" after a fade (lose a life or end level) <li>Game now terminates anywhere with CTRL+C (although perhaps unclean) <li>Game can now be ended from title screen with CTRL+Q (definitely cleanly) <li>Fixed screengrab function so that screen can be grabbed anywhere (with correct palette) <li>Added basic high-score functionality (including saving) <li>Added "designed for Linux" logo ;-) <li>Added level 3 background (more to come!) <li>Fixed bug which allowed only left CTRL key to be used for combinations </ul> | Open Invaders 0.08 | updated | Open Invaders |