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newsid userid timestamp news headline newstype gameid
7447 4 2007-05-28 07:13:22 <a href="/images/zxhoh.png"><img src="/images/thumbs/zxhoh.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Sinclair ZX Spectrum Emulator, designed to work both in framebuffer and X <p> <em>Changelog:</em> <ul> <li>Fixed a bug when loading .Z80 snapshots <li>Added support for .SNA snapshots <li>Added support for Joysticks <li>Now creates an entry in the GNOME/KDE menus <li>Can load snapshots or tapes from the command line <li>Allows to asociate to it the file extensions .SNA, .Z80, .TAP and TZX so you can load games just clicking over the file.</ul> FBZX 1.8 updated FBZX
7448 4 2007-05-28 11:10:52 <a href="/images/oi_screen_2037.png"><img src="/images/thumbs/oi_screen_2037.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> A GPL clone of a certain famous shoot-em-up <p>This is a GPL'd clone of Taito's seminal Space Invaders, written in C++ using the Allegro library, naturally with all new graphics. As the project stands, it is in an alpha stage and there are many bugs to be ironed out and features to be yet included. Open Invaders 0.07 new Open Invaders
7449 4 2007-05-29 12:23:33 <a href="/images/kotodama03-tn.jpg"><img src="/images/thumbs/kotodama03-tn.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Free 3D Engine <p> <em>Changelog:</em> <ul> <li>Fixed sound system that would not initialize properly under Linux. <li>Panda DLL names now all start with "libp3" or "libpanda". <li>Fixed normals reversed in heightfield tesselator.</ul> Panda3D 1.3.2 updated Panda3D
7450 4 2007-05-29 12:42:37 <a href="/images/HolotzCastle.png"><img src="/images/thumbs/HolotzCastle.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Awesome platform game <p> <em>Changelog:</em> <ul> <li>Portuguese translation <li>True English translation </ul> Holotz's Castle 1.3.9 updated Holotz's Castle
7451 4 2007-05-29 13:17:08 <a href="/images/mchess-0.1.jpg"><img src="/images/thumbs/mchess-0.1.jpg" align="right" alt="" width="177" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Simple email / correspondence chess program <p> <em>Changelog:</em> <ul> <li>Major bug fixed (castling moves were not correctly loaded from savegames) <li>Some minor issues solved <li>Code clean up</ul> mChess 0.11 updated mChess
7452 4 2007-05-29 22:29:26 <a href="/images/cytadela.jpg"><img src="/images/thumbs/cytadela.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> a conversion of an Amiga Doom clone "Cytadela" <p>Cytadela is a conversion of an Amiga game also called Cytadela, created by Virtual Design team. The conversion contains an implementation of several algorithms taken from the original. Major part of graphics, all music, sounds and levels are taken from the original, but in some cases they are processed and/or modified in order to make them easier to use with the conversion and to correct some bugs. <p>All the algorithms and artwork were taken from the original with permission from their authors. Distribution of the artwork (as a part of the conversion) is allowed under terms of the GNU GPL. Cytadela 0.6.3 new Cytadela
7453 4 2007-05-30 00:33:39 <a href="/images/freesynd.png"><img src="/images/thumbs/freesynd.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> FreeSynd is an engine reimplementation for the classic Bullfrog game, Syndicate <p> <em>Changelog:</em> <ul> <li>Most sounds are working now. <li>Music has been included as MPEG layer 3 files recorded from DOSBox. <li>Some bugfixes.</ul> FreeSynd 0.2 updated FreeSynd
7454 4 2007-05-30 01:26:59 <a href="/images/snowballz-0.9.1.png"><img src="/images/thumbs/snowballz-0.9.1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> RTS game made with python. Lots of penguins. <p> <em>Changelog:</em> <ul> <li>Two new maps. <li>Two new plugins (scenario plugins for victory conditions). <li>New unit control. You can now control workers as well! <li>Several other small things.</ul> Snowballz 0.9.2 updated Snowballz
7455 4 2007-05-30 05:48:34 <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>Static Cutscenes were added to some levels <li>Some misc. bug fixes </ul> Blob Wars : Blob and Conquer 0.91 updated Blob Wars : Blob and Conquer
7456 4 2007-05-30 07:39:30 <a href="/images/berusky.gif"><img src="/images/thumbs/berusky.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Berusky is a free logic game based on Sokoban <p>Berusky is a free logic game, published under GNU Public License and it's based on an ancient puzzle named Sokoban. <p>An old idea of moving boxes in a maze has been expanded with new logic items such as explosives, stones, special gates and so on. In addition, up to five bugs can cooperate and be controlled by the player. <p>In order to leave each level (there's about 120 levels in the game) it is necessary to own five keys and also to have a free way to the exit. <p>Hardware and software requiements aren't so high, Berusky runs on any computer with SVGA graphics card. The game occupies 640x480 pixels from your desktop for main game and 1024x768 for level editor. <p>Berusky was primarily aimed to MS-DOS 5.x but the new version was reworked and runs on Linux and Windows now. It uses SDL library for graphics backend. Berusky 1.1 new Berusky