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newsid userid timestamp news headline newstype gameid
745 2 1999-10-16 14:12:11 <a href="http://www.lokigames.com">Loki Entertainment Software</a> has <a href="http://www.lokigames.com/press/archive.php3?10151999">announced</a> the winners of their <a href="http://www.lokigames.com/hack/">Loki Hack 1999</a> contest. You can read all about each contestant and their hacks on the <a href="http://www.lokigames.com/hack/profiles.html">profiles page</a>. Loki Hack winners default
746 2 1999-10-16 14:13:31 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Space oriented network game system.<p> <em>Changelog:</em> <ul> <li>Joystick driver precision and calculations are now from raw values, producing more precise control and eliminates need for driver caliberation. <li>Upgraded support for Y Sound systems design 2, this improves transfer qualify and reliability between client and sound server. Make sure that you upgrade your Y sound server when you upgrade XSW to 1.19 for you Linux users. Y2 is not compatable with Y1, you can obtain yiff2.00.tgz from the same place where you obtain XSW. <li>Cloak sound bug fixed, regeneration sounds no longer played on non-cloak capable vessels. <li>Com channel click increment bug fixed. <li>Made --sync_xshm mandatory, no more need to specify at command line when running xsw. </ul> XShipWars 1.19 updated
747 810 1999-10-16 14:15:46 <em>Category:</em> Toy<br> <em>Description:</em> A collection of simple games and other none-to-serious programs. Most of these are text-only. <p> Keep your expectations low and you won't be disappointed. <p> Steve's Toys currently contains: A Word-Search puzzle generator, a clone of the classic "Guess Animals" game, Flamer - a random flame generator, 3D TicTacToe. Steve's Toys 1.0 new
748 -1 1999-10-16 20:15:53 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A funny action game written with SDL<p> <em>Changelog:</em> <ul> <li>new racer <li>new background <li>new obstacle <li>7 new levels <li>a lot of small bugfixes and improvements </ul> BumpRace 0.80 updated
749 -1 1999-10-18 00:06:41 <em>Category:</em> Action<br> <em>Description:</em> LinPyro is a multiplayer game where you run around a 2d building with other people and try to kill them with strategic firestarting. Features include multiplayer client-server model with no (known) limit on the number of players, a realistic physics engine that carefully simulates real fire, user creatable maps, a fair scoring system, and textmode graphics using all of the colors available to differentiate the different materials in the building. LinPyro 0.22 new
750 2471 1999-10-18 00:07:39 <em>Category:</em> Under development - not yet playable<br> <em>Description:</em> Ranalis is a space strategy game in the vein of MOO2 (Masters of Orion 2). Ranalis is a turn based strategy game trying to improve on the model and high standards of MOO2. Ranalis 0.1 new
751 2 1999-10-18 10:38:37 According to <a href="http://www.lokigames.com">Loki's news page</a>, RT2 starts shipping today! <p> <em>Category:</em> Simulation<br> <em>Description:</em> This real-time strategy simulation game places gamers in a world of big business, expansionism and engineering in which all aspects of the railroad industry can be controlled. Railroad Tycoon II focuses on industries such as coal, steel and textiles. Railroad Tycoon II has over 34 types of cargo and 50 train engines, and also features sophisticated economic system and simulated stock market. Railroad Tycoon II: The Second Century focuses on the post-industrial years of the 1930s through 2030. In The Second Century, gamers encounter world catastrophes such as World War II, the Cold war and global warming, and must solve modern problems such as the increasing demand for mass transportation in major cities. Railroad Tycoon II new
752 -1 1999-10-18 10:50:38 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> action-strategy networked game<p> <em>Changelog:</em> <ul> <li>autoconf! Now you just type: ./configure;make; make install (as root if you use the default installation directories). Btw. in the moment you must do a make install. <li>All sprites are now kept in spr_src (use make clean to remove them - not rm *.spr because this will remove some sprites which are not created out of ppm files) </ul> TUD (The Urgent Decision) 0.9.2 updated
753 -1 1999-10-18 13:17:46 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A Linux port of Boom, which is an enhanced version of Doom from id's source.<p> <em>Changelog:</em> <ul> <li>License changed to the GNU General Public License <li>autoconf based setup makes compiling LxDoom simple on most systems; <li>Rendering improvements <li>Improvements to the sound code <li>New algorithm in P_GroupLines, saves seconds when loading big levels. <li>Fixed problems with the networking code, where multihomed machines could get the wrong IP registered with the server. <li>Screen code improvements <li>Added warning messages whenever LxDoom auto-corrects errors in buggy PWADs. Also made -devparm cause LxDoom to initialise all textures at startup, so all texture errors are found at once. <li> Store config files and save games in ~/.lxdoom/ instead of the current directory, removed the -cdrom parameter. <li>Fixed Doom bug where the "got a medikit you REALLY needed" message was never used. <li>Made the numeric keypad keys be treated differently from their normal equivalents, so you can bind them to different actions. <li>Fixed bad importing of mobj pointer reference code from MBF <li>The level completed screen is now shown after ExM8 levels in Doom 1/ Ultimate Doom. <li>Minor coop improvements <li>Removed the frame rate dots, instead I added a cheat code "IDRATE" to show various rendering stats, including the frame rate. <li>Fixed the intermission screen code to store its data right (bad code from original Doom). </ul> lxDoom 1.4.0 updated
754 2 1999-10-18 13:24:36 <a href="mailto:jmccann@wolfenet.com">James McCann</a> writes: <blockquote> Currently there is no quake 2 editor for Linux. I would like to rectify this lack. Id has released the code for their level editor, and this could be used as a base for the project. I would like to use the Motif toolkit. It may be possible to modify the existing Quake editor ICE (<a href="http://styx.phy.vanderbilt.edu/~ice/">http://styx.phy.vanderbilt.edu/~ice/</a>) to read PAK files and use Quake 2 entities etc., however I have many segmentation violations to the point that ICE just doesn't work for me. <p> I also would like to collect information and links about Quake 2 editing (map specs, entity specs, bsp compilers etc.) in Linux and have a one stop reference for Quake 2 editors (people, not programs). There is a lot of info on the net, but you have to poke around alot to find everything, I would like to have a single site with pointers to everything needed to edit and compile levels in Linux (Actually since we would use X and probably GL there is no reason to limit it to Linux). <p> If you are interested in this project, please write me at <a href="mailto:jmccann@wolfenet.com">jmccann@wolfenet.com</a>. </blockquote> Quake 2 editing project default