Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
7427 4 2007-05-23 22:13:43 <a href="/images/galcon.png"><img src="/images/thumbs/galcon.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> hectic arcade real-time planet conquest <p> <em>Changelog:</em> <ul> <li> <li>Mods now display their title and an icon / screenshot. Height is 150px. <li>Mods may now be stored in an alternate folder, by default on MacOSX that is now in ~/Library/Application Support/Galcon/mods <li>Added in Sound and Music APIs <li>Added ex_orbit demo of moving planets! <li>Improved the gui in a number of ways. Should be more stable and slightly better looking now. Arrow key, tab support, event handlers, Document widget, bug fixes. </ul> Galcon 1.2.2 updated Galcon
7428 4 2007-05-24 08:13:31 <a href="/images/tt08.jpg"><img src="/images/thumbs/tt08.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a></font> <p> <em>Description:</em> Tribal Trouble is a new fast-paced 3D realtime strategy game <p> <em>Changelog:</em> <ul> <li>Network optimized: As a result of major optimizations, the lag in multiplayer games has been reduced significantly. <li> <li>Rendering optimized: Optimizations in the 3D rendering will make the game even faster and better able to handle a great number of units on the island. The maximum number of units per player has been increased to 250 now. <li> <li>Game speed: The game speed can now be changed during a multiplayer game. All players just have to set the same speed and it will change. <li> <li>Bug fix: Camera could penetrate the landscape in special cases. <li> <li>Bug fix: Game crashed if the default OS language wasn't available. <li> <li>Workaround: Driver bug in open source Linux ATI driver.</ul> Tribal trouble 1.9 updated Tribal trouble
7429 4 2007-05-24 10:37:30 <a href="/images/tmw_halloween.png"><img src="/images/thumbs/tmw_halloween.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> An innovative free and open source 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>bug fixes</ul> The Mana World 0.0.22.2 updated The Mana World
7430 4 2007-05-24 13:57:18 <a href="/images/ballistics.jpg"><img src="/images/thumbs/ballistics.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>action<br> <em>Description:</em> The fastest racing game ever. <p>The year is 2090, and humankind has become a high tech society. Diseases are gone, and almost everyone lives a comfortable and secure life. The world is simply a stable place. But when times are calm and money is plentiful, people always start to search for entertainment to fill their everyday lives with. Extreme sports have developed and Ballistics is one of the biggest. You are one of the contenders. You are a Ballistics Pilot, ready to throw yourself headlong into the most awesome speed sensation in the world! <p>The Ballistics races evolved from the Formula One races. The Ballistics pilots are trained from their teens and, using electronic enhancers, their reflexes are much faster than any ordinary human. Wearing G-suits like fighter pilots, they set out to race in these insane speed fests in their hunt for fame and fortune. <p>Not only do you race through high tech scenarios, as a pro league pilot you get to travel the world and compete with other daredevils in the most spectacular tracks ever built. Rushing through settings such as the Belize jungle, the Grand Canyon, and the city center of future Houston, you are in for some serious action and challenges. The tracks are built using tunnels that allow a racing surface that is curved and twisted in any direction. <p>The Pilots who race in these tunnels are all using Speeders. Speeders are high tech hover bikes with a magnetic repel unit keeping them floating in the air when inside the track. To be able to keep the Speeders floating, a magnetic field has been generated close to the track walls. This magnetic field, called the MF by some, will keep the Speeder in the air, or if the pilot chooses to, it will keep the Speeder attached just a few millimeters from the wall. <p>Being a Speeder pilot has its pros and cons. The pros include fame and good old hard cash for your performance. The cons being high speed impacts with concrete walls. Each race pays a fortune, and you certainly deserve it for throwing yourself into this furious racing grind. <p>This product is due to be released on May 31, 2007. Ballistics 1.0 new Ballistics
7431 4 2007-05-24 20:33:22 <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>Fixed a bunch of bugs introduced with the new memory manager. <li>Added a #map insert <direction> option to quickly insert a (void) room. </ul> TinTin++ 1.97.1 updated TinTin++
7432 4 2007-05-24 21:01:31 <a href="/images/paintball2.jpg"><img src="/images/thumbs/paintball2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> A standalone paintball game utilizing a modified Quake2 engine. <p> <em>Changelog:</em> <ul> <li>Bugfix: Fixed crash caused by status packet sent while playing a demo. <li>Bugfix: Fixed crash when attempting to load bad wav file (drip_amb.wav) in OpenAL. <li>Bugfix: Fixed macro processing in $$$var scenario. <li>Tweak: Switched over to UDP for communicating with the login server. (major rewrite) <li>Tweak: Switched to UDP to download the serverlist. (major rewrite) <li>Tweak: Changed default timeout value to 30 seconds.</ul> Paintball 2 Build 018 updated Paintball 2
7433 4 2007-05-25 08:59:54 <a href="/images/qgears1.jpg"><img src="/images/thumbs/qgears1.jpg" align="right" alt="" width="199" height="142"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Q-Gears is a clone of Squaresoft's Final Fantasy 7 game engine. <p> <em>Changelog:</em> <ul> <li>You can now walk through the first mission. <li>Support for 16 new Fieldscript opcodes. <li>Beginning item support. <li>Better walkmesh handeling. <li>Beginning support for more than one character on the screen. (They are all the same model for now). <li>Beginning save support.</ul> Q-Gears 0.13 updated Q-Gears
7434 4 2007-05-25 11:43:09 <a href="/images/sing_0.1.0.png"><img src="/images/thumbs/sing_0.1.0.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>action<br> <em>Description:</em> The free Linux karaoke game <p>A clone of Sing Star for Linux. Ultra Star NG 0.1.3 new Performous
7435 4 2007-05-26 00:17:33 <a href="/images/screen_6_large.jpg"><img src="/images/thumbs/screen_6_large.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Its turn-based strategy with fantasy theme and rpg-elements <p> <em>Changelog:</em> <ul> <li>network multiplayer support <li>graphic feature: dynamic clouds with lightining <li>builder now can build tower or town <li>performance tweak: framelimiter <li>fixed bug: tower capture <li>some optimization and bugfixes</ul> Legendary Legions 20070411 updated Legendary Legions
7436 4 2007-05-26 00:39:18 <a href="/images/trackballs_pic2.jpg"><img src="/images/thumbs/trackballs_pic2.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Steer the mable through a 3d maze, avoiding obstacles <p> <em>Changelog:</em> <ul> <li>This update includes new user contributed material (new songs and maps) as well as a number of new API functions and cleanups to make it easier and more flexible to design new levels. <li>The built in map editor has some improvements (a few missing features have been added). <li>Event callbacks on arbitrary animated objects and customizable score/time bonuses when killing arbitrary animated objects have been implemented. <li>The documentation for the built-in scripting language has been rewritten.</ul> Trackballs 1.1.4 updated Trackballs