| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7397 | 4 | 2007-05-11 21:19:18 | <a href="/images/gameeditor.png"><img src="/images/thumbs/gameeditor.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a></font> <p> <em>Description:</em> Interactive tool for game development <p> <em>Changelog:</em> <ul> <li>New Activation Region behavior: "An Actor will be destroyed by the Activation Region when it and your ascendants are outside of the view" <li>New draw_from function allow draw the current actor frame into a canvas actor <li>Allow multiple Game Editor instances <li>640 x 480 resolution in the GP2X <li>Removed limitation of pensize in the setpen function <li>Bugfixes </ul> | Game Editor 1.3.7 | updated | Game Editor |
| 7398 | 4 | 2007-05-13 02:12:13 | <a href="/images/mazerunner-screen.png"><img src="/images/thumbs/mazerunner-screen.png" align="right" alt="" width="180" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> An extensible puzzle game. <p>MazeRunner is a puzzle game made to be highly extensible but still playable and fun. It includes everything from music to a scripting system to cheats, and it is also open source and actively supported. The current objective is to simply get through all of the levels, but later on in development there will be everything from mini games to bonus levels. | MazeRunner 0.55 | new | MazeRunner |
| 7399 | 4 | 2007-05-13 12:12:51 | <a href="/images/tactical_rogue_v0.1.png"><img src="/images/thumbs/tactical_rogue_v0.1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Tactical Roguelike. <p> <em>Changelog:</em> <ul> <li>new website <li>added Classes <li>added some artwork (lakes, new character) <li>moved a lot of hardcoded values into xml files. <li>added terrains </ul> | Tactical Rogue 0.1.1 | updated | Tactical Rogue |
| 7400 | 4 | 2007-05-13 21:31:11 | <a href="/images/desmume.png"><img src="/images/thumbs/desmume.png" align="right" alt="" width="103" height="200"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Nintendo DS emulator running homebrew demos and commercial games <p> <em>Changelog:</em> <ul> <li>Added support for *.duc files, sprite rotation/scaling and the 3D core. <li>Improved the desmume-gtk flavour.</ul> | DeSmuME 0.7.0 | updated | DeSmuME |
| 7401 | 4 | 2007-05-14 08:44:06 | <a href="/images/submarine.jpg"><img src="/images/thumbs/submarine.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Sidescrolling action strategy game with lots of different gametypes <p> <em>Changelog:</em> <ul> <li>Clonk Rage now officially supports Linux, and the port is much more complete. No config file editing should be needed for normal use. <li> <li>Online playing got easier thanks to a server listing all open games. <li> <li>New scenarios. <li> <li>Lots of small improvements and bugfixes.</ul> | Clonk 4.96.1 Beta | updated | Clonk |
| 7402 | 4 | 2007-05-15 12:17:47 | <a href="/images/vertris-screenshot.png"><img src="/images/thumbs/vertris-screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A simple cross-platform Tetris clone. <p>Vertris is a simple cross-platform Tetris clone written in C that uses the Allegro library for graphics. It is covered under the GNU General Public License (GPL). | Vertris 0.3 | new | Vertris |
| 7403 | 4 | 2007-05-15 21:39:55 | <a href="/images/hatari.png"><img src="/images/thumbs/hatari.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Atari ST emulator <p> <em>Changelog:</em> <ul> <li>Basic Atari TT and Falcon emulation, which is still highly experimental, though. <li>Screen/Shifter emulation timings have slightly been changed. <li>Added Hatari icon. <li>"movec" bug in 68020 CPU mode has been fixed. <li>Keyboard shortcuts for loading & saving memory snapshots (AltGr+k & AltGr+l). <li>The built-in debugger has been slightly improved to be more user-friendly. <li>Added "hmsa" tool - a little program for converting .MSA files to .ST and vice versa. </ul> | Hatari 0.95 | updated | Hatari |
| 7404 | 4 | 2007-05-15 21:45:48 | <a href="/images/sf3.png"><img src="/images/thumbs/sf3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a></font> <p> <em>Description:</em> A console-style role-playing game that teaches Japanese <p> <em>Changelog:</em> <ul> <li>Replacement of the training code with a far more adjustable system <li>Screen transition effects <li>Dungeon battle redesign <li>Inclusion of an instruction manual</ul> | Project LRNJ: Slime Forest Build 63 | updated | Project LRNJ: Slime Forest |
| 7405 | 4 | 2007-05-15 22:21:32 | <a href="/images/warzone_2100.jpg"><img src="/images/thumbs/warzone_2100.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.54"><img src="/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="/images/star.gif" alt="4.54" border="0"></a></font> <p> <em>Description:</em> 3D realtime strategy on a future Earth. <p> <em>Changelog:</em> <ul> <li>Fix: Saving of config should work correctly for all settings again <li>Fix: Missing transport in Campaign 2 Mission 1 and Campaign 3 Mission 1 arrives again <li>Fix: Various crashes <li>New: Skybox <li>New: Translucent selection-box from version 1.x restored <li>Fix: Better fog <li>Fix: Wrongly displayed tileset in Campaign 2 Mission 1 and Campaign 3 Mission 1 properly fixed <li>Fix: Camera now properly displayed on radar <li>Fix: Gamma control support improved <li>Fix: No more invalid OpenAL errors <li>Fix: Properly startup without sound <li>Fix: --resolution works as expected now</ul> | Warzone 2100 2.0.6 | updated | Warzone 2100 |
| 7406 | 4 | 2007-05-20 05:08:37 | <a href="/images/dangeroussnowboarding.jpg"><img src="/images/thumbs/dangeroussnowboarding.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Run humans and bears with your snowboard down. <p>This game was made for a programmers-contest (got the 3rd place). <p>Control the snowboarder with your arrow keys. Jumping on objects in row will give you a combination-bonus. <ul>Objects you'll see: <li>Human - You can run it down however you want to. <li>Bear - Jump on it. <li>Tree - Absolute deadly. </ul> | Dangerous Snowboarding 2.0 | new | Dangerous Snowboarding |