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newsid userid timestamp news headline newstype gameid
7347 4 2007-04-21 10:24:41 <a href="/images/faangband.jpg"><img src="/images/thumbs/faangband.jpg" align="right" alt="" width="200" height="124"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> First age Tolkien-based variant of Angband <p> <em>Changelog:</em> <ul> <li>large reduction in wilderness monsters <li>better handling of savefile paths <li>increase in wilderness vaults <li>some extra dungeon vaults <li>several bugfixes</ul> FAangband 0.2.3 updated FAangband
7348 4 2007-04-22 04:21:09 <a href="/images/Briquolo-0.3-briquolo05.jpg"><img src="/images/thumbs/Briquolo-0.3-briquolo05.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.02"><img src="/images/star.gif" alt="4.02" border="0"></a><a href="#" title="4.02"><img src="/images/star.gif" alt="4.02" border="0"></a><a href="#" title="4.02"><img src="/images/star.gif" alt="4.02" border="0"></a><a href="#" title="4.02"><img src="/images/star.gif" alt="4.02" border="0"></a></font> <p> <em>Description:</em> Briquolo is a 3D OpenGL Breakout clone <p> <em>Changelog:</em> <ul> <li>new translation <li>window can now be freely resized <li>fixed some bugs</ul> Briquolo 0.5.6 updated Briquolo
7349 4 2007-04-22 13:13:24 <a href="/images/mkq.png"><img src="/images/thumbs/mkq.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Jagged Alliance 2 port using SDL <p> <em>Changelog:</em> <ul> <li>Support for Windows (Win32)</li> <li>Improved keyboard handling with proper key to char mappinh</li> <li>ScrollLock toggles confining the mouse to the game window and exclusive keyboard grabbing, which aids when playing in windowed mode</li> <li>Added the -nosound command line parameter to deactivate sound and music</li> <li>Fixed an existing bug which corrupted in-game emails when sorting them</li> <li>Usual code cleanup, which results in smaller binary</li> </ul> Jagged Alliance 2 - Stracciatella 0.3 updated Jagged Alliance 2 - Stracciatella
7350 4 2007-04-22 21:17:32 <a href="/images/jungle.png"><img src="/images/thumbs/jungle.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Help barbie the seahorse float on bubbles to the moon. <p>Help barbie the seahorse float on bubbles to the moon. This is a retro-side scroller game. It won the teams category in pyweek 4. Includes original soundtrack, graphics, and 15 levels! Barbie Seahorse Adventures Deluxe new Barbie Seahorse Adventures
7351 4 2007-04-23 08:33:27 <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>Various bugs introduced with the memory manager of the previous release were fixed. <li>The delay command was updated to take an optional name argument which allows removing pending delays with the undelay command.</ul> TinTin++ 1.97.0 updated TinTin++
7352 4 2007-04-23 21:01:50 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Flexible game development library for ruby <p> <em>Changelog:</em> <ul> <li>support for audio mixing and playback <li>revamped event management system <li>UTF8 and Unicode text rendering <li>new experimental classes to make life easier <li>other nice things!</ul> rubygame 2.0.0 updated rubygame
7353 4 2007-04-24 07:27:57 <a href="/images/ott.jpg"><img src="/images/thumbs/ott.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.61"><img src="/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="/images/star.gif" alt="4.61" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em> <ul> <li>Added ability to control news display of Industry openings and closings. <li>Unicode fixes. <li>Fixes in NewGRF support. <li>Improper "Train is lost" messages fixed. </ul> Open Transport Tycoon 0.5.1 updated OpenTTD
7354 4 2007-04-24 20:34:50 <a href="/images/screenshot-678-d.png"><img src="/images/thumbs/screenshot-678-d.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Destroy (networked) enemy tanks and bases with tanks, mines, lasers and bombs <p>Game Of Bases is a remake of a classic game Flash Attack.</p> <p>You have a base and four tanks, which you control with the goal of either attacking the enemy or defending your own base. Your tanks may place mines, attack an enemy unit or base, or you may choose to use them for searching the enemy base, in order to fire it with the base laser or launch off a bomb attack.</p> Goba 828 new Goba
7355 4 2007-04-25 08:28:16 <a href="/images/heroes3-3.png"><img src="/images/thumbs/heroes3-3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Localization Project for many Linux games <p> <em>Changelog:</em> <ul> <li>babelize switched from the loki installer to autoconf and automake <li>language packs were ported from the loki installer to autoconf and automake <li>a french Alpha Centauri - Alien Crossfire localization was added <li>full command line support was added <li>babelize uses md5sums to check the file integrity before patching <li>every localization can be applied over other applied localizations</ul> Babelize Localization Project 1.0.0 updated Babelize Localization Project
7356 4 2007-04-26 20:21:59 <a href="/images/2006.1.003.jpg"><img src="/images/thumbs/2006.1.003.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Flexible Isometric Fallout(-like) Engine <p> <em>Changelog:</em> <ul> <li>Stable custom XML map format for FIFE including our demo map to show the new features and syntax of it :-) <li>FPS limiter (can be set in fife.config) to save important CPU time for future tasks (AI, pathfinding, etc.) <li>Tile and object coordinates can be displayed (press "c") <li>Color key overriding for Fallout transparency effects (see content/gfx/fallout_overrides.xml) <li>Fixed DAT1 decoding code (bug was introduced with the DAT1 rewrite) <li>Major map model classes have been exported to Lua and are now accessable via the console <li>Map size dependant, configurable geometries <li>Colorkeying for the SDL renderer <li>Add custom VFS sources via vfs.addSource (see content/etc/vfs_sources.txt) <li>Increased startup speed with FO2 DAT files <li>Enhanced camera with support for multiple viewports (see content/scripts/demos/map_control.lua)</ul> FIFE 2007.1 updated FIFE