| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7337 | 4 | 2007-04-15 21:16:48 | <a href="/images/screenshot_322474.jpg"><img src="/images/thumbs/screenshot_322474.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> 3D game engine and FPS/RPG <p> <em>Changelog:</em> <ul> <li>changed movement to give speedups while jumping/going forwards <li>bases now produce ammo in capture game mode <li>dynamic shadows <li>lightmaps now supported alpha-mask shadows <li>(fake-ish) animated caustics <li>experimental grass system <li>support for GLSL shaders <li>reflective glass/water now works without shaders <li>ambient sound entities <li>new music/gameplay sounds <li><a href="http://sauerbraten.org/docs/history.html">full changelog</a> </ul> | sauerbraten 2007_04_13 | updated | sauerbraten |
| 7338 | 4 | 2007-04-16 12:08:58 | <a href="/images/gaClient.jpg"><img src="/images/thumbs/gaClient.jpg" align="right" alt="" width="200" height="181"></a> <em>Category: </em>action<br> <em>Description:</em> A text-based action game! <p>The Global Assassin game is a multiplayer, shoot-em-up game set in the first person, and yet it's text-based. <p>The year is 2035, and robots have taken over the Earth. Most humans died during the invasion or were forced to flee the planet. You are part of a small resistance that has managed to survive underground and is now prepared to strike back. <p>As a trained assassin, your objective is to return to the Earth's surface, stealthily move through the world's major cities, and systematically rid the planet of its invaders. | Global Assassin 2.0 | new | Global Assassin |
| 7339 | 4 | 2007-04-16 20:29:35 | <a href="/images/freecol06.jpg"><img src="/images/thumbs/freecol06.jpg" align="right" alt="" width="200" height="137"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> An Open Source implementation of Colonization. <p> <em>Changelog:</em> <ul> <li>The user interface has been improved. <li>Reports have been added. <li>Dialogs can now be resized and moved. <li>Tons of other <a href="http://sourceforge.net/tracker/index.php?func=browse&group_id=43225&atid=435581&_group=710513&sort=DESC&order=artifact_id&_category=100&_status=100&_assigned_to=0&set=custom">new features</a> and <a href="http://sourceforge.net/tracker/index.php?func=browse&group_id=43225&atid=435578&_group=710514&sort=DESC&order=artifact_id&_category=100&_status=100&_assigned_to=0&set=custom">bug fixes</a>.</ul> | FreeCol 0.6.0 | updated | FreeCol |
| 7340 | 4 | 2007-04-17 08:15:05 | <a href="/images/shoot27.jpg"><img src="/images/thumbs/shoot27.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> clone of Total Annihilation <p> <em>Changelog:</em> <ul> <li>thread support <li>tick based time system <li>on mini map fog of war <li>new graphical effects <li>scripted games <li>detail textures <li>Evolva high detail models <li>tons of bug fixes <li>new GUI functionnalities <li>some changes in menus</ul> | TA3D 0.3.1 | updated | TA3D |
| 7341 | 4 | 2007-04-17 20:28:08 | <a href="/images/screenshot_248.jpg"><img src="/images/thumbs/screenshot_248.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A truck simulator based on soft body physics <p> <em>Changelog:</em> <ul> <li>Boats, with a small wahoo, a Class 1 speedboat contributed by cdquicksilver, and a very large high sea tug, the Smit Rotterdam, that has a rollable platform. <li>A new terrain, called "island", that is still under construction but that will soon replace the two classic RoR terrains, because they are not realistic islands. <li>Infinite sea with waves. Take the Smit and sail far from the island: you will encounter high swells offshore. You can even configure the wave fields (see the data\wavefield.cfg file). <li>A separate configurator program. Now you must start the RoRconfig program first, to choose your configuration options, save them, then start RoR. <li>Serious bugfixing: camera shaking has been dramatically reduced, and the "crash on plane crash" problem is mostly eliminated. <li>Addition of the Challenger car contributed by hemicuda. </ul> | Rigs of Rods 0.31a-linu | updated | Rigs of Rods |
| 7342 | 4 | 2007-04-19 07:33:10 | <a href="/images/sudokutoon01.jpg"><img src="/images/thumbs/sudokutoon01.jpg" align="right" alt="" width="200" height="188"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A fun Sudoku game with unique features for your desktop <p>Sudoku Toon is a free version of the popular game "Sudoku" thinking for you to be able to play it directly from your desktop while you are in the office or in your break time. <p>The game consist in fill the grid of 9x9 with number from 1 to 9 in such way that in each line, column or subgrid of 3x3, the numbers are not repeated <p>Besides of have to fill the grids with numbers of 1 to 9, you will be able to change and choose to play with colors or geometric figures. The game counts with 3 original music that you will be able to turn on or off whenever you wish. <p>Sudoku Toon has funny graphics and hundreds of "sudokus" to solve at your disposition, and if your head is tired, you will be able to continue later because the game will save the state of a sudoku automatically... and finally, if you want more sudokus... you will be able to download more packs of sudokus to get more challenges!! | SuDoKuToon 1.0 | new | SuDoKuToon |
| 7343 | 4 | 2007-04-19 21:17:52 | <a href="/images/defcon1.jpg"><img src="/images/thumbs/defcon1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> The World's first Genocide 'em up <p> <em>Changelog:</em> <ul> <li>PC/Mac/Linux versions are now network compatible with each other <li>Fix to determine the host's IP address for LAN and self-play <li>City Populations game option added <li>Very rarely a plane could crash over a ground target and effectively nuke it, causing population death or building destruction <li>Mods no longer disappear from list when deactivated <li>"Can't place here" circles now show when territory display is on <li>Can no longer set blank or overlong player name <li>Word wrapping algorithm improved (most obvious in the chat window) <li>The game start countdown will now abort if a player leaves <li>Attempting to set a very long username no longer crashes DEFCON <li>Removed unused "Level 8" button in Tutorial interface <li>Users can no longer join incompatible games, even if they really try </ul> | Defcon 1.4 beta 3 | updated | Defcon |
| 7344 | 4 | 2007-04-20 13:03:39 | <a href="/images/penumbra.jpg"><img src="/images/thumbs/penumbra.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> First Person Horror Adventure Game <p> <em>Changelog:</em> <ul> <li>Rebuild in new build environment (CLEAN glibc 2.3 compatability) <li>Fix sound clipping issue <li>Fix language game option (will not show comfiguration files now) <li>Updated installers that work on x86_64 systems (the game STILL requires 32bit libraries!!!) <li>Rebuild using a clean build environment (fixes Ubuntu loading issue) <li>Packaged libsdl.org stock SDL libraries (should improve compatibility) <li>Updated launch script to give detailed information on how to track down issues <li>Exits gracefully if $DISPLAY isn't set.</ul> | Penumbra: Overture Episode 1 1.0 beta3 | updated | Penumbra: Overture Episode 1 |
| 7345 | 4 | 2007-04-20 22:08:47 | <a href="/images/globulation089.jpg"><img src="/images/thumbs/globulation089.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> Globulation 2 is a Real Time Strategy (RTS) game. <p> <em>Changelog:</em> <ul> <li>GUI frames and lists are now coherent in look and feel between game and menus. <li>Prestige can be adjusted for single player games <li>Several major bugs fixed.</ul> | Globulation 2 0.8.23 | updated | Globulation 2 |
| 7346 | 4 | 2007-04-21 06:48:58 | <a href="/images/bsg-demo.jpg"><img src="/images/thumbs/bsg-demo.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> BSG total conversion of FS2 <p>What is Beyond the Red Line <br> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s. <p>Will I need Freespace 2 to play it? <br> No, Beyond the Red Line is a stand-alone conversion and will not require Freespace 2. All you need for playing will be included in the download. <p> Is it free? <br> Absolutely. The game is made by fans for the fans, no profit is being made from any part of the project. Although we could use some pizzas and coke to keep our mortal bodies running. <p> That about covers it... a BSG total conversion of FS2 that has just released a demo version. it plays really well and looks amazing. a must for any BSG fan. <p>p.s. the linux version can currently be downloaded only via a torrent <p>p.p.s. this demo contains spoilers for the second season of BSG, so if you haven't seen that season yet you should pass on this game for now. | Beyond The Red Line Demo demo | new | Beyond The Red Line Demo |