| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7307 | 4 | 2007-03-22 22:09:29 | <a href="/images/dosbox-pykde-screenshot.png"><img src="/images/thumbs/dosbox-pykde-screenshot.png" align="right" alt="" width="167" height="200"></a> <em>Category: </em>util<br> <em>Description:</em> Dosbox frontend written in PyKDE <p>Dosbox-pykde is a frontend for dosbox for the KDE desktop. It is similar to other frontends for dosbox. The major difference with this one, is that it is centered around file management. This frontend is designed to separate the freshly installed files from the changed file, configuration files, and saved games. Every game entry in the frontend is split between two different archives. The first archive is a zipfile created upon entry to the frontend. This is meant to save a fresh install. The secondary, or extras archive, is a tarball whose contents are generated from an rdiff-backup of the leftover or changed files relative to the install archive. | dosbox-pykde 0.1.0 | new | dosbox-pykde |
| 7308 | 4 | 2007-03-23 09:05:01 | <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>The history next and prev macros now put the cursor at the end of the line. <li>Gags and subs were separated, and #sub {line} {.} will no longer gag text. <li>The accuracy of #read's unmatched braces error report was improved. <li>All path commands were merged into one generic #path command. Those using paths will have to update their scripts.</ul> | TinTin++ 1.96.7 | updated | TinTin++ |
| 7309 | 4 | 2007-03-23 22:56:40 | <a href="/images/bargame.jpg"><img src="/images/thumbs/bargame.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A complete educational application suite with more than 100 activities <p> <em>Changelog:</em> <ul> <li>New word processor activity . <li>Shapes type activities have been reworked. <li>Added a 2 player mode in connect4. <li>Imported sounds from Tuxpaint. <li>New activity which replaces the scale activity by a dedicated one (instead of being shape game based). <li>Created a new activity, a mini local chat based on multicast. It does not require a server. It does not work on Internet. <li>Submarine: reworked this activity to include a goal (a gate on the right and a treasure to catch to open the gate). <li>Added a minimal module in the admin to display the log. The module allow to filter by user, sort all columns and reset the log.</ul> | GCompris 8.3BETA1 | updated | GCompris |
| 7310 | 7378 | 2007-03-24 06:52:40 | <a href="/images/hra.png"><img src="/images/thumbs/hra.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>action<br> <em>Description:</em> Each player controls a tux on a screen-sized playing arena shown from above, with obstacles, and tries to shoot the other player. Similar to czech game Bulanci | Tuxanci 0.06 | new | Tuxanci |
| 7311 | 4 | 2007-03-24 09:52:29 | <a href="/images/tt08.jpg"><img src="/images/thumbs/tt08.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Tribal Trouble is a new fast-paced 3D realtime strategy game <p> <em>Changelog:</em> <ul> <li>3D engine optimized: The rendering is now faster than ever, with our new changes to the engine that optimizes triangle rendering for GPU cache. <li>General optimization: The game logics has undergone spring cleaning for even better performance and a more suitable structure for future updates. <li>FBOs: The game now supports Frame Buffer Objects as an alternative to pbuffers, that are sometimes implemented less than stable in graphics card drivers. <li>Bug fix: Pathfinding deadlock solver had a crash bug. <li>Bug fix: The camera could get stuck in map mode</ul> | Tribal trouble 1.8 | updated | Tribal trouble |
| 7312 | 4 | 2007-03-25 13:24:23 | <a href="/images/screenshot-pyscrabble.jpg"><img src="/images/thumbs/screenshot-pyscrabble.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> PyScrabble is an online, multiplayer Scrabble game. <p> <em>Changelog:</em> <ul> <li>Fixes to the server to properly delete games <li>Fixes for a variable namespace issue on the server <li>Fixes for an issue on the server that permitted users to login more than once <li>It includes some minor bugfixes as well as some performance enhancements.</ul> | Pyscrabble 1.6.2 | updated | Pyscrabble |
| 7313 | 4 | 2007-03-25 21:09:48 | <a href="/images/qgears1.jpg"><img src="/images/thumbs/qgears1.jpg" align="right" alt="" width="199" height="142"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Q-Gears is a clone of Squaresoft's Final Fantasy 7 game engine. <p> <em>Changelog:</em> <ul> <li>Implemented movie and realted opcodes <li>Now possable to switch to normal resolution <li>Implemented field models <li>Map related direction key handling <li>Fixed background layer bugs <li>Fixed walkmesh size <li>Beginning sound support</ul> | Q-Gears 0.12 | updated | Q-Gears |
| 7314 | 4 | 2007-03-26 09:29:57 | <a href="/images/penumbra.jpg"><img src="/images/thumbs/penumbra.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> First Person Horror Adventure Game <p>Penumbra: Overture is a first person adventure game which focuses on story, immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide Philip on his quest to unravel the past. <p>Played from a first person viewpoint, Penumbra is very different from other adventure games. Not only is it powered by a 3D engine utilising cutting edge technology, it also has an advanced physics system which allow for a never before seen environment interaction. The player can open drawers, pull levers, pick up objects and more using natural mouse movements creating a highly interactive and immersive game world. <p>The weapon system differs from your average game; swinging a melee weapon is done using the mouse which increases the realistic feel of combat. Fighting enemies is not something best done with brute force though, in most situations fighting is a last resort and the player is often better of using his/her wits. The AI of the enemies will also do its best to hunt and scare the player. The creatures encountered can break down doors, use group co-ordination, interact with the physics and more. <p>Penumbra: Overture will keep players on the edge as they have to explore scary and immersive environments never knowing what is behind the next corner. The world is detailed, graphical as well as a story wise making the player feel part of the world as secrets are uncovered. | Penumbra: Overture Episode 1 1.0 beta | new | Penumbra: Overture Episode 1 |
| 7315 | 4 | 2007-03-26 20:54:48 | <a href="/images/screenshot-2.5.0-01.jpg"><img src="/images/thumbs/screenshot-2.5.0-01.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Multiplayer Strategy: Take the reigns of a budding empire for control of Europe. <p> <em>Changelog:</em> <ul> <li>The free version includes a single-player demo and turn-based multiplayer mode with 24h/per turn. <li> <li>Full members now enjoy a "real-time" type mode with a variable turn time from 1 minute to 15 minutes per turn. So, if you are not interested to wait 24h per turn for the free version, an upgrade allows you to join real-time games.</ul> | Aevum Obscurum 2.6.1 | updated | Aevum Obscurum |
| 7316 | 4 | 2007-03-28 10:18:25 | <a href="/images/dpnewpic8.jpg"><img src="/images/thumbs/dpnewpic8.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> A Quake engine port/mod with several enhancements. <p> <em>Changelog:</em> <ul> <li>Lots of bugfixes and new features. <li><a href="http://icculus.org/twilight/darkplaces/index.html">Full Changelog</a> </ul> | Dark Places 20070314 | updated | Dark Places |