| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7297 | 4 | 2007-03-18 10:03:17 | <a href="/images/crossfire_gtkclient.png"><img src="/images/thumbs/crossfire_gtkclient.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a></font> <p> <em>Description:</em> A multiplayer network rogue-like game. <p> <em>Changelog:</em> <ul> <li>Fixes in draw logic for images of add image sizes. <li>Experience progressbar added to gtk2 client. <li>SVN handling updates, to include revision number in client. <li>Fixed protections info in GTK2 not getting updated properly.</ul> | CrossFire 1.10.0 | updated | CrossFire |
| 7298 | 4 | 2007-03-18 22:22:19 | <a href="/images/mkq.png"><img src="/images/thumbs/mkq.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Jagged Alliance 2 port using SDL <p> <em>Changelog:</em> <ul> <li>Sound support</li> <li>Implemented more blitters, so now there are less graphics problems</li> <li>Fixed blitters</li> <li>Fixed scrolling in tactical view</li> <li>Fixed some crashes and memory leaks</li> <li>General code cleaning</li> </ul> | Jagged Alliance 2 - Stracciatella 0.2 | updated | Jagged Alliance 2 - Stracciatella |
| 7299 | 4 | 2007-03-19 09:35:11 | <em>Category: </em>util<br> <em>Description:</em> Keymapping utiltity <p>RejoysTick is a program that will map keyboard key events to your gamepad, thus giving you "gamepad support" for games that doesn't even have gamepad support. It's licensed under the GPL. | RejoysTick | new | RejoysTick |
| 7300 | 4 | 2007-03-19 12:39:35 | <a href="/images/wesnoth-1.1.9.jpg"><img src="/images/thumbs/wesnoth-1.1.9.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Problems with savegames and replays fixed. <li>The Elvish Lord and Elvish High Lord have halo's again in Heir to the Throne campaign. <li>Items with a halo have their halo hidden when under a shroud. <li>Updates the invisible icon of an unit when moving or moving the mouse over the unit, then selecting the location to move to. <li>Fixed some cases where fog was updated without being redrawn. <li>Made some tooltips visible again. <li>Revised maps: Castle Hopping Isle. <li>Wesbowl: the respawned units are fully healed again. <li>Updated translations: Czech, Danish, Dutch, Esperanto, French, German, Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak. <li>New translations: Indonesian. <li>Fixed era events not working on non hosts.</ul> | Battle for Wesnoth 1.2.3 | updated | Battle for Wesnoth |
| 7301 | 4 | 2007-03-20 10:02:04 | <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> A networked Boulderdash clone. <p> <em>Changelog:</em> <ul> <li>New levels. <li>Bugfixes.</ul> | Boulderdash (BD4) 7.10 | updated | Boulderdash (BD4) |
| 7302 | 4 | 2007-03-20 11:00:43 | <a href="/images/cribbage.png"><img src="/images/thumbs/cribbage.png" align="right" alt="" width="200" height="167"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A card game suite. <p> <em>Changelog:</em> <ul> <li>Bug fix: In Cribbage, the computer player's hand would continue to be shown if the computer was the dealer and won the stake in his hand count. <li>Added Old Maid. <li>Bug fixes in the libraries. <li>New back images for the cards. <li>Bug fixes in the make file. <li>Now can sort your hand by random. <li>Made the skill ratings more consistant.</ul> | KardsGT 0.5.1 | updated | KardsGT |
| 7303 | 4 | 2007-03-21 08:54:25 | PyWeek #4 is has been scheduled the first week of April. The exact dates are 00:00UTC Sunday 1st April to 00:00UTC Sunday 8th April. Visit the <a href="http://www.pyweek.org/">PyWeek website</a> to sign up or <a href="http://media.pyweek.org/static/rules.html">read the rules</a>. The PyWeek challenge: <ul> <li>Invites entrants to write a game in one week from scratch in Python either as an individual or in a team, <li>Is intended to be challenging and fun, <li>Will hopefully increase the public body of python game tools, code and expertise, <li>Will let a lot of people actually finish a game, and <li>May inspire new projects (<a href="http://www.pyweek.org/e/bouncy/">see</a> <a href="http://www.pyweek.org/e/greg_pw3/">some</a> <a href="http://www.emhsoft.com/singularity/index.html">games</a> <a href="http://www.imitationpickles.org/pyweek2/wiki/index">from</a> <a href="http://funnyboat.sourceforge.net/">previous</a> <a href="http://www.partiallydisassembled.net/nelly">challenges</a>) </ul> | PyWeek game programming challenge #4 in April | default | |
| 7304 | 4 | 2007-03-21 22:00:23 | <a href="/images/battalion2004.jpg"><img src="/images/thumbs/battalion2004.jpg" align="right" alt="" width="200" height="105"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> A new version of classic Andy Johnson's battalion game <p> <em>Changelog:</em> <ul> <li>Two new characters: Pingutron and Billy.</ul> | Battalion 2004 2004c | updated | Battalion 2004 |
| 7305 | 4 | 2007-03-21 22:01:57 | <a href="/images/dosbox.jpg"><img src="/images/thumbs/dosbox.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> A DOS emulator that has exceeded dosemu. <p> <em>Changelog:</em> <ul> <li>Speed up the dynamic cpu core (certain games get much faster). <li>Added a dynamic fpu on x86 hosts. <li>Improved the cycle guessing code (and make it default). <li>Better and more configurable joystick support. <li>Improved the image and fat drives. <li>Added nullmodem emulation. <li>Various win 3.x enhanchments (video/audio/ems/win32s). <li>Improved CDROM detection and support. <li>Speed up the screen drawing code. <li>Added support for different keyboard layouts. <li>Various fixes to the (C/E/V)GA emulation. <li>Extended and improved all types of emulated memory. (umb/ems/xms) <li>Dynamic core should work on Intel Macs. <li>Various timer related fixes. <li>Added a few more graphic scalers.</ul> | DOSbox 0.70 | updated | DOSbox |
| 7306 | 4 | 2007-03-22 10:24:35 | <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <ul> <li>add ghost while replaying <li>correct the second layer of static blocks <li>particle sources are no longer clipped out of the screen <li>man page fixed <li>and more bugs fixed...</ul> | X-Moto 0.2.7 | updated | X-Moto |