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newsid userid timestamp news headline newstype gameid
7297 4 2007-03-18 10:03:17 <a href="/images/crossfire_gtkclient.png"><img src="/images/thumbs/crossfire_gtkclient.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a></font> <p> <em>Description:</em> A multiplayer network rogue-like game. <p> <em>Changelog:</em> <ul> <li>Fixes in draw logic for images of add image sizes. <li>Experience progressbar added to gtk2 client. <li>SVN handling updates, to include revision number in client. <li>Fixed protections info in GTK2 not getting updated properly.</ul> CrossFire 1.10.0 updated CrossFire
7298 4 2007-03-18 22:22:19 <a href="/images/mkq.png"><img src="/images/thumbs/mkq.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Jagged Alliance 2 port using SDL <p> <em>Changelog:</em> <ul> <li>Sound support</li> <li>Implemented more blitters, so now there are less graphics problems</li> <li>Fixed blitters</li> <li>Fixed scrolling in tactical view</li> <li>Fixed some crashes and memory leaks</li> <li>General code cleaning</li> </ul> Jagged Alliance 2 - Stracciatella 0.2 updated Jagged Alliance 2 - Stracciatella
7299 4 2007-03-19 09:35:11 <em>Category: </em>util<br> <em>Description:</em> Keymapping utiltity <p>RejoysTick is a program that will map keyboard key events to your gamepad, thus giving you "gamepad support" for games that doesn't even have gamepad support. It's licensed under the GPL. RejoysTick new RejoysTick
7300 4 2007-03-19 12:39:35 <a href="/images/wesnoth-1.1.9.jpg"><img src="/images/thumbs/wesnoth-1.1.9.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Problems with savegames and replays fixed. <li>The Elvish Lord and Elvish High Lord have halo's again in Heir to the Throne campaign. <li>Items with a halo have their halo hidden when under a shroud. <li>Updates the invisible icon of an unit when moving or moving the mouse over the unit, then selecting the location to move to. <li>Fixed some cases where fog was updated without being redrawn. <li>Made some tooltips visible again. <li>Revised maps: Castle Hopping Isle. <li>Wesbowl: the respawned units are fully healed again. <li>Updated translations: Czech, Danish, Dutch, Esperanto, French, German, Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak. <li>New translations: Indonesian. <li>Fixed era events not working on non hosts.</ul> Battle for Wesnoth 1.2.3 updated Battle for Wesnoth
7301 4 2007-03-20 10:02:04 <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> A networked Boulderdash clone. <p> <em>Changelog:</em> <ul> <li>New levels. <li>Bugfixes.</ul> Boulderdash (BD4) 7.10 updated Boulderdash (BD4)
7302 4 2007-03-20 11:00:43 <a href="/images/cribbage.png"><img src="/images/thumbs/cribbage.png" align="right" alt="" width="200" height="167"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A card game suite. <p> <em>Changelog:</em> <ul> <li>Bug fix: In Cribbage, the computer player's hand would continue to be shown if the computer was the dealer and won the stake in his hand count. <li>Added Old Maid. <li>Bug fixes in the libraries. <li>New back images for the cards. <li>Bug fixes in the make file. <li>Now can sort your hand by random. <li>Made the skill ratings more consistant.</ul> KardsGT 0.5.1 updated KardsGT
7303 4 2007-03-21 08:54:25 PyWeek #4 is has been scheduled the first week of April. The exact dates are 00:00UTC Sunday 1st April to 00:00UTC Sunday 8th April. Visit the <a href="http://www.pyweek.org/">PyWeek website</a> to sign up or <a href="http://media.pyweek.org/static/rules.html">read the rules</a>. The PyWeek challenge: <ul> <li>Invites entrants to write a game in one week from scratch in Python either as an individual or in a team, <li>Is intended to be challenging and fun, <li>Will hopefully increase the public body of python game tools, code and expertise, <li>Will let a lot of people actually finish a game, and <li>May inspire new projects (<a href="http://www.pyweek.org/e/bouncy/">see</a> <a href="http://www.pyweek.org/e/greg_pw3/">some</a> <a href="http://www.emhsoft.com/singularity/index.html">games</a> <a href="http://www.imitationpickles.org/pyweek2/wiki/index">from</a> <a href="http://funnyboat.sourceforge.net/">previous</a> <a href="http://www.partiallydisassembled.net/nelly">challenges</a>) </ul> PyWeek game programming challenge #4 in April default
7304 4 2007-03-21 22:00:23 <a href="/images/battalion2004.jpg"><img src="/images/thumbs/battalion2004.jpg" align="right" alt="" width="200" height="105"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> A new version of classic Andy Johnson's battalion game <p> <em>Changelog:</em> <ul> <li>Two new characters: Pingutron and Billy.</ul> Battalion 2004 2004c updated Battalion 2004
7305 4 2007-03-21 22:01:57 <a href="/images/dosbox.jpg"><img src="/images/thumbs/dosbox.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> A DOS emulator that has exceeded dosemu. <p> <em>Changelog:</em> <ul> <li>Speed up the dynamic cpu core (certain games get much faster). <li>Added a dynamic fpu on x86 hosts. <li>Improved the cycle guessing code (and make it default). <li>Better and more configurable joystick support. <li>Improved the image and fat drives. <li>Added nullmodem emulation. <li>Various win 3.x enhanchments (video/audio/ems/win32s). <li>Improved CDROM detection and support. <li>Speed up the screen drawing code. <li>Added support for different keyboard layouts. <li>Various fixes to the (C/E/V)GA emulation. <li>Extended and improved all types of emulated memory. (umb/ems/xms) <li>Dynamic core should work on Intel Macs. <li>Various timer related fixes. <li>Added a few more graphic scalers.</ul> DOSbox 0.70 updated DOSbox
7306 4 2007-03-22 10:24:35 <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <ul> <li>add ghost while replaying <li>correct the second layer of static blocks <li>particle sources are no longer clipped out of the screen <li>man page fixed <li>and more bugs fixed...</ul> X-Moto 0.2.7 updated X-Moto