| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7277 | 4 | 2007-03-07 00:38:55 | <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: 3D powerups occasionally zipping around like crazy, never slowing down <li>Fixed: Turning off 3D powerups didn't display the 2D powerup sprites anymore for powerups already in the mine <li>Fixed: 3D powerup spin rate reset when turning off 3D powerups <li>Fixed: Blending of colored ambient and weapon light still flawed <li>New: Added option to enable old format for demo recordings <li>Fixed: Icon dimming value wasn't preserved across program starts <li>Improved: Guidebot shouldn't hit the player with flares anymore <li>Fixed: Gun fire didn't light its environment if colored ambient light was turned off <li>Fixed: Gun fire was always white if colored ambient light was turned on <li>Fixed: Colored lighting didn't work in D2X-XL levels (no shadows of OpenGL style lighting off, no/pale colors if on) <li>Fixed: Crash when opening cockpit options menu <li>New: Split gauge options menu from cockpit options menu <li>New: Non-colored D2X-XL levels will now be colorized by OpenGL style lighting if colored lighting is turned on <li>New: Difficulty level setting now gets saved in the player profile</ul> | D2X-XL 1.9.58 | updated | D2X-XL |
| 7278 | 4 | 2007-03-07 00:41:52 | <a href="/images/gauss.jpg"><img src="/images/thumbs/gauss.jpg" align="right" alt="" width="200" height="100"></a> <em>Category: </em>simulation<br> <em>Description:</em> A computer game visualizing quantum mechanics <p>Quantum minigolf is nearly the same as the game minigolf - except that the ball moves according to the laws of quantum mechanics. Such a ball can be at several places at once. It can diffract around obstacles and interfere with itself. Apart from that, the rules are the same: You can play on various tracks involving various obstacles. You hit the ball with a club and try to kick it into a hole on the other side of the track. | Quantum Minigolf 1.0.0 | new | Quantum Minigolf |
| 7279 | 4 | 2007-03-07 03:31:48 | <a href="/images/reminiscence-2.png"><img src="/images/thumbs/reminiscence-2.png" align="right" alt="" width="200" height="192"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="/images/star.gif" alt="4.24" border="0"></a></font> <p> <em>Description:</em> A rewritten engine for Flashback <p> <em>Changelog:</em> <ul> <li>fixed minor glitches in cutscenes <li>fixed several Conrad moves <li>fixed fast mode <li>made game version autodetection defaulting to English</ul> | REminiscence 0.1.9 | updated | REminiscence |
| 7280 | 4 | 2007-03-07 06:48:27 | <a href="/images/secondlife.jpg"><img src="/images/thumbs/secondlife.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a><a href="#" title="3.77"><img src="/images/star.gif" alt="3.77" border="0"></a></font> <p> <em>Description:</em> Second Life is a 3-D virtual world <p> <em>Changelog:</em> <ul> <li>bugfixes</ul> | Second Life 1.13.3.2 Alpha | updated | Second Life |
| 7281 | 4 | 2007-03-07 21:44:42 | <a href="/images/pytraffic-2.5.3.png"><img src="/images/thumbs/pytraffic-2.5.3.png" align="right" alt="" width="200" height="162"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> A Python version of the well known puzzle game "Rush Hour". <p> <em>Changelog:</em> <ul> <li>Removed pygame dependency on Linux.</ul> | PyTraffic 2.5.4 | updated | PyTraffic |
| 7282 | 4 | 2007-03-07 21:56:31 | <a href="/images/mkq.png"><img src="/images/thumbs/mkq.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> Jagged Alliance 2 port using SDL <p>Arulco had been a nice, prospering country until... well, until Deidranna took over. After framing her husband and prince Enrico Chivaldori for killing the monarch she ruled the country with an iron fist. Genocide, poverty and ruthless murder is common these days. Enrico Chivaldori gives his last dollars to a shadowy figure to gather a team of mercenaries to free his country. He gives his last dollars to you. So you are in charge now - hire some mercs, go to Arulco and liberate it - and after you're finished you could clean up all the mess you made. Jagged Alliance 2 is a turn based strategy game in which you hire mercs to free the country of Arulco. Over 150 different characters, a nonlinear gameplay, deep strategic battles and more-than-average detailed equipment do their best, to keep you playing on and on. So come to Arulco - and remember: You fight for Freedom. You kill for cash! | Jagged Alliance 2 - Stracciatella 0.1 | new | Jagged Alliance 2 - Stracciatella |
| 7283 | 4 | 2007-03-08 05:55:04 | <a href="/images/rbvba-0.3.0.jpg"><img src="/images/thumbs/rbvba-0.3.0.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A REALbasic Gameboy ROM Interface for use with VisualBoyAdvance. <p> <em>Changelog:</em> <ul> <li>Now showing full path to current ROM above games list to aid identification. <li>Added a 'not equal' comparison option to the unknown value Trainer search method. </ul> | RbVBA 0.3.1 | updated | RbVBA |
| 7284 | 4 | 2007-03-08 23:32:45 | <a href="/images/CF-Adventurers-Map-Mini.png"><img src="/images/thumbs/CF-Adventurers-Map-Mini.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Extended media for the Free/OpenSource MMUD/RPG crossfire. <p> <em>Changelog:</em> <ul> <li>Archtypes: a multitude of new gemstones, colored glass, cut glass, counterfeit coins, old counterfeit coins, copper coins. <li>New monsters: cockatrice and baby cockatrice (they can turn you to stone). <li>New maps: more maps added to the road to mlabhell, makes the quest much more difficult. New pawn shop in scorn. Various other things here and there. </ul> | Crossfire-Extended 1.0.0.0.0C | updated | Crossfire-Extended |
| 7285 | 4 | 2007-03-08 23:34:42 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Added support for Quadro FX 4600 and Quadro FX 5600 <li>Added initial support for NVIDIA SLI with GeForce 8800, Quadro FX 4600, and Quadro FX 5600 </ul> | NVIDIA Linux Display Driver 1.0-9755 | updated | NVIDIA Linux Display Driver |
| 7286 | 4 | 2007-03-09 08:25:15 | <a href="/images/Namenlos.png"><img src="/images/thumbs/Namenlos.png" align="right" alt="" width="200" height="141"></a> <em>Category: </em>board<br> <em>Description:</em> pyXXO is a Tic Tac Toe clone for 2 players <p>pyXXO is a Tic Tac Toe (or Noughts and Crosses) game for 2 players. <p>You can choose color of the players and choose language and playernames. <p>pyXXO is written in python ;-) | pyXXO 1.0 | new | pyXXO |