| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7267 | 4 | 2007-03-04 21:39:45 | <a href="/images/defcon1.jpg"><img src="/images/thumbs/defcon1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a></font> <p> <em>Description:</em> The World's first Genocide 'em up <p> <em>Changelog:</em> <ul> <li>changes, so that it works on systems without glibc 2.4</ul> | Defcon 1.4 beta 2b | updated | Defcon |
| 7268 | 4 | 2007-03-05 09:48:26 | <a href="/images/Simutrans084.jpg"><img src="/images/thumbs/Simutrans084.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> Simutrans is a transport and economic simulation game. <p> <em>Changelog:</em> <ul> <li>FIX: maintainace for bridges works again <li>FIX: values in finance history init to zero at the start of new year <li>ADD: fences at slopes</ul> | Simutrans 0.88.10.5 | updated | Simutrans |
| 7269 | 4 | 2007-03-05 11:14:48 | <a href="/images/bygfoot.jpg"><img src="/images/thumbs/bygfoot.jpg" align="right" alt="" width="200" height="152"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A simple GTK2-based football (soccer) manager. <p> <em>Changelog:</em> <ul> <li>added new feature training camp <li>added "luck"-feature to make long-lasting success even harder <li>added new definitions for USA, Germany, Argentina, Mexico, Japan and Turkey <li>made some changes in gui to make bygfoot more usable for blind users <li>Added a couple of new tags to the XML definition system. Related to weeks with two match days of the same competition. </ul> | Bygfoot Football Manager 2.1.1 | updated | Bygfoot Football Manager |
| 7270 | 4 | 2007-03-05 11:35:11 | <a href="/images/Siroi_danmakukun.JPG"><img src="/images/thumbs/Siroi_danmakukun.JPG" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Survive bullet hell as long as you can. <p>Siroi Danmakukun is a distillation of what excites (or frightens, or terrorizes) many modern shmup players: insane patterns of bullets. The goal of the game is simply to survive as long as is humanly possible. Minimalistic graphics (you are a ball, as are the bullets), no sound, Japanese menus. You and the bullets. | Siroi Danmakukun 1.5.8 | new | Siroi Danmakukun |
| 7271 | 4 | 2007-03-05 22:23:12 | <a href="/images/buzzooka.jpg"><img src="/images/thumbs/buzzooka.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Save the world from the forces of E.V.I.L.! <p> <em>Changelog:</em> <ul> <li>Fixed to write log file into ~/.dirkdashing instead of installation directory <li>Replaced custom image loading code with FreeImage library for better portability <li>Removed boost filesystem library (now uses mkdir and standard system calls) <li>Organized installation directory by storing game assets in subdirectories </ul> | Dirk Dashing: Secret Agent! 1.03 | updated | Dirk Dashing: Secret Agent! |
| 7272 | 4 | 2007-03-06 07:32:44 | <a href="/images/screen20.png"><img src="/images/thumbs/screen20.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Futuristic real-time strategy game <p> <em>Changelog:</em> <ul> <li>The project changed its name into Bos Wars.</li> <li>The engine got merged into Bos Wars in order to ease and speed up the development.</li> <li>Support Lua 5.1</li> </ul> <p>Development will now concentrate on new gameplay mechanics. After that, new maps and campaigns can be created.</p> | Invasion Battle of Survival 2.3 | updated | Bos Wars |
| 7273 | 4 | 2007-03-06 12:18:56 | <a href="/images/screen1.png"><img src="/images/thumbs/screen1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Multiplayer AI script based strategy game. <p> <em>Changelog:</em> <ul> <li>battles are now properly deterministic, so whenever you restart a battle the same random seed will always give the same result <li>frigates and capital ships work out weapon ranges between the nearest points of themselves and their target, rather than from their weapon points or from their centre <li>small laser range reduced from 600 to 400 <li>removed -D__linux__ from makefile as now WIN32 is now tested for instead </ul> | GalaxyHack 1.7 | updated | GalaxyHack |
| 7274 | 4 | 2007-03-06 12:22:48 | <a href="/images/chouxiang_screenshot.jpg"><img src="/images/thumbs/chouxiang_screenshot.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>arcade<br> <em>Description:</em> Abstract shooter <p>ChouXiang is a free abstract shooting game. | ChouXiang 1.23 | new | ChouXiang |
| 7275 | 4 | 2007-03-06 22:18:45 | <a href="/images/tmw_halloween.png"><img src="/images/thumbs/tmw_halloween.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> An innovative free and open source 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>fix the annoying bug of player sometimes starting to walk when clicked on the GUI <li>switched to the new released Guichan 0.6.0</ul> | The Mana World 0.0.22.1 | updated | The Mana World |
| 7276 | 4 | 2007-03-06 23:31:50 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.68"><img src="/images/star.gif" alt="3.68" border="0"></a><a href="#" title="3.68"><img src="/images/star.gif" alt="3.68" border="0"></a><a href="#" title="3.68"><img src="/images/star.gif" alt="3.68" border="0"></a><a href="#" title="3.68"><img src="/images/star.gif" alt="3.68" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>Introduces support for the ATI Xpress™ 1250 IGP for AMD based motherboards. <li>A system hang no longer occurs when attempting to resume from hibernation mode. <li>Loading the XVideo Extension on 64-bit Xorg 6.9+ systems no longer results in the X Server segfaulting when launching. This issue was known to occur with Radeon X1K products. <li>Running aticonfig--dtop=(horizontal|vertical) no longer results in clone mode being activated when attempting to enable big desktop mode <li>Running through the un-install of the Linux graphics driver no longer results in the fglx and ati folders failing to be removed </ul> | ATI Radeon Linux Display Drivers 8.34.8 | updated | ATI Radeon Linux Display Drivers |