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newsid userid timestamp news headline newstype gameid
7257 4 2007-03-01 21:58:38 <a href="/images/defcon1.jpg"><img src="/images/thumbs/defcon1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> The World's first Genocide 'em up <p>It's Global Thermonuclear War, and nobody wins.<br> But maybe - just maybe - you can lose the least. Defcon 1.4 beta 2 new Defcon
7258 4 2007-03-02 15:14:47 <a href="/images/lambdarogue-recent.png"><img src="/images/thumbs/lambdarogue-recent.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> LR is a roguelike RPG, set in the underground country NeoTerr. <p> <em>Changelog:</em> <ul> <li>the current tile is auto-identified and shown at the bottom of the screen and the "identify tile" command now identifies tiles next to the player <li>the quick inventory/songbook can now also be scrolled left <li>if you move towards a non-empty tile with a non-hostile creature (monster or NPC), you can choose to [a]ttack or just to [m]ove to this tile <li>big, strong and mighty enemies now count in hunting quests, appear less often and can be switched off totally in config file <li>there's no infinite loop at game start any longer <li>there was a very hidden, very nasty error leading to strange behaviour of data</ul> LambdaRogue 0.1.100 (Beta 4) updated LambdaRogue
7259 4 2007-03-03 01:31:46 <a href="/images/aa2007_10.jpg"><img src="/images/thumbs/aa2007_10.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Fast paced freeware deathmatch game! <p> <em>Changelog:</em> <ul> <li>11 new maps <li>revamped Deathball and Team Core Assault modes <li>various new menu options including ability to combine mutators and change fonts <li>a number of minor bugfixes.</ul> Alien Arena 2007 6.04 updated Alien Arena 2007
7260 4 2007-03-03 02:03:53 <a href="/images/RCFlame.jpg"><img src="/images/thumbs/RCFlame.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a></font> <p> <em>Description:</em> Co-op mod for UT2004 where you play a team of marines fighting agains the swarm. <p> <em>Changelog:</em> <ul> <li>fix some outstanding issues <li>add support for more custom maps in the voting menus <li>Escape from Rhea campaign added</ul> Alien Swarm 1.32 updated Alien Swarm
7261 4 2007-03-03 04:00:33 <a href="/images/stp-screen.png"><img src="/images/thumbs/stp-screen.png" align="right" alt="" width="199" height="156"></a> <em>Category: </em>arcade<br> <em>Description:</em> Crazy space shooter with penguins and flying saucers <p>This is inspired by "Save The Gweeks" for the Archimedes, in which you saved the gweeks from the snerds. I haven't had access to the original, so how close it is I couldn't say. <p>You control this sphere/circle/whatever with the mouse. Left click to acellerate towards the cursor. Right click to fire lasers. Middle click to pause. Esc to Quit. <p>The idea is to kill the space ships before they either kill you or all the penguins. <p>The art for the penguins came from Pingus, the tileset was ripped from supertux.<br> If anyone would like to contribute levels/art/sound that would be cool. ;) Save The Penguins 0.01 new Save The Penguins
7262 4 2007-03-04 10:01:23 <a href="/images/DropTeam-0.9.40.jpg"><img src="/images/thumbs/DropTeam-0.9.40.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> Mechanized combat in the far future <p> <em>Changelog:</em> <ul> <li>Sweeping network optimizations - should reduce lag for most players <li>New scenario "Desert Mesa" <li>Fixed brakes on wheeled vehicles <li>Fixed server crash related to tactical diagrams <li>Fixed automated turrets not firing when they should <li>Mouse handling cleanups on the tac display <li>Fixed bots failing to use beam weapons and ATGM's properly <li>Fixed server crash related to votes <li>Now all chassis types are allowed to carry passengers instead of only wheeled chassis (useful for modders) <li>OBJ model lighting fixes (useful for modders)</ul> DropTeam 1.2.2 updated DropTeam
7263 4 2007-03-04 10:26:38 <a href="/images/vendetta335.jpg"><img src="/images/thumbs/vendetta335.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>New "Kourier" erlang-based back end to handle high level AI, increases reliability and scalability of complex multiplayer missions (Border Skirmish, Escort, Piracy, etc). <li>Particle system and effects redux, swarm missiles now feature long trails. <li>Storm Radar Extender addon now allows special "wireframe" view of objects in radar range that are obscured visually due to fog. <li>New "Behemoth XC" ship variant offers 200 cargo capacity. <li>"Mineral Marauder" variant now offers two Large ports, one Small, and increased turbo thrust for enhanced mining and prospecting. <li>Completely new hand-designed sectors in Dau L10, L11, and Itan J11. <li>Many other changes and bugfixes.</ul> Vendetta 1.7.19 updated Vendetta
7264 7378 2007-03-04 11:35:46 <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <ul> <li>Performance improved (better framerate) <li>SDL-GFX rendering in option (instead of OpenGL, beta code, 16 bpp only) <li>A randomize button to puzzle any package list <li>You can associate a rpl to xmoto (ie xmoto replay.rpl play the rpl file) <li>Filter on lists <li>Problem with 64bits architecture should be fixed + many other important bug fixes <li>Texture of the level border can be changed <li>More options to draw the sky <li>You can associate a music to a level <li>Votes from the website as packs (pack easiest levels, hardest levels, nicest levels) <li>Sprites of flowers, strawberries and wreckers can be changed specially for a level <li>Sounds are themable <li>Add support for multi-layer (parallax scrolling) rendering</ul> X-Moto 0.2.6 updated X-Moto
7265 4 2007-03-04 11:35:58 <a href="/images/screen1.jpg"><img src="/images/thumbs/screen1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.35"><img src="/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="/images/star.gif" alt="4.35" border="0"></a></font> <p> <em>Description:</em> Stratagus is a free cross-platform real-time strategy gaming engine <p> <em>Changelog:</em> <ul> <li>Fixed enemy check in GetNumOpponents <li>Added support for Lua 5.1 <li>Added delete save game functionality <li>Fixed selection rectangle while scrolling the map with the keyboard </ul> Stratagus 2.2.3 updated Stratagus
7266 4 2007-03-04 11:39:59 <a href="/images/faangband.jpg"><img src="/images/thumbs/faangband.jpg" align="right" alt="" width="200" height="124"></a> <em>Category: </em>rpg<br> <em>Description:</em> First age Tolkien-based variant of Angband <p>A roguelike game set in the wilderness and dungeons of Middle Earth in the first age. Fight your way through plains, mountains, forests, swamps, deserts and dungeons to face Morgoth, Lord of Darkness. Not a short game. FAangband 0.2.2 new FAangband