| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7237 | 4 | 2007-02-22 09:20:21 | <a href="/images/Screenshot-five_chess.png"><img src="/images/thumbs/Screenshot-five_chess.png" align="right" alt="" width="200" height="166"></a> <em>Category: </em>board<br> <em>Description:</em> A connect-five board game <p>It was initially developed from a qt Tic-Tac-Toe example. <p>4 ways to play -- Human vs Human, AI vs Human, Human vs AI, AI vs AI <br>6 board sizes available -- 9X9 to 19X19 <br>Save Played games <br>View played games <br>Not so smart AI | Five Chess 1.05 | new | Five Chess |
| 7238 | 4 | 2007-02-22 09:37:20 | <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>New: Added launch game option to new game menu <li>Fixed: Headlight didn't work <li>Fixed: With colored lighting enabled, shooting out lights didn't darken the area around them <li>Fixed: Trigger states weren't correctly processed in UDP/IP multiplayer games <li>Fixed: Light from invisible objects affecting areas visible to the player wasn't processed <li>Fixed: Colored ambient light wasn't correctly mixed with gun light for non D2X-XL levels resulting in areas lit with some color turning white if powerups or weapon light was nearby <li>Fixed: Markers weren't rendered <li>Fixed: Level music not looping if SDL_mixer enabled <li>Fixed: Weapon light was too dim <li>Fixed: Players were always offered to select any level from a mission set regardless how far they had actually proceeded through that mission <li>Fixed: If restoring a savegame taken during the death roll of a boss robot, the boss robot was gone, the mine destruction countdown didn't start and the exit door wasn't opened <li>Fixed: Objects were too bright with OpenGL style lighting <li>Fixed: Program crash when playing sounds and either sdl_mixer disabled or no mp3 playback requested <li>Fixed: Dynamic lighting code considered segment faces to emit light that didn't <li>Fixed: Another flaw in shadow clipping</ul> | D2X-XL 1.9.51 | updated | D2X-XL |
| 7239 | 4 | 2007-02-22 09:37:55 | <a href="/images/mednafen2.png"><img src="/images/thumbs/mednafen2.png" align="right" alt="" width="200" height="179"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Multi-game-system emulator using OpenGL. <p> <em>Changelog:</em> <ul> <li>WonderSwan emulation <li>a memory editor (accessible from the debugger) <li>settings to enable configurable motion blur </ul> | Mednafen 0.7.2 | updated | Mednafen |
| 7240 | 4 | 2007-02-22 09:38:57 | <a href="/images/wesnoth-1.1.9.jpg"><img src="/images/thumbs/wesnoth-1.1.9.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>improved performance in the lobby <li>improved performance ingame while scrolling <li>improved performance at many other places <li>new and updated graphics <li>translation updates and spelling fixes <li>replays working nicely again <li>"no sides available"-bug fixed <li>many other bugs fixed <li>new and updated mp maps </ul> | Battle for Wesnoth 1.2.2 | updated | Battle for Wesnoth |
| 7241 | 4 | 2007-02-22 20:49:54 | <a href="/images/tactical_rogue7.png"><img src="/images/thumbs/tactical_rogue7.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> Tactical Roguelike. <p>Tactical Rogue aims to take the best of two very interesting concepts and merge them together, namely, the variety and endlessness of rogue and the strategic elements of Tactics Ogre/Final Fantasy Tactics. Basically this means we'll be autogenerating vast amounts of items, weapons and armors, autogenerating dungeon labyrinths and autogenerating monsters based on set profiles. Then, we will use these autogenerated worlds and enforce a strategical/tactical engine based upon many simply attributes such as speed, movement, agility, strength, dexterity, wisdom, intelligence, hp, mp, level, class and experience. The game will run semi-realtime, in the sense that time progresses until someones wait-time reaches zero allowing them to move/act which will then reset their wait-time to it's maximum value based upon the characters traits and attributes. <p>The game will be developed under linux using sdl and c++, using .png for graphical storage of sprites and aminations and .ogg (vorbis) for storage of sound effects and music. All files, be it code, music or sprites will be licenced in a license compatible with the GPL, most likely under the GPL. | Tactical Rogue 0.1 | new | Tactical Rogue |
| 7242 | 4 | 2007-02-25 10:44:02 | <a href="/images/warp-rogue.png"><img src="/images/thumbs/warp-rogue.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> A gothic science fantasy roguelike game. <p> <em>Changelog:</em> <ul> <li>Recruitable NPCs are now more individual (randomized names, perks, stat advances, and psychic powers). <li> <li>The amount of EP a character can gain throughout his life is now limited. <li> <li>The FTB version was improved. <li> <li>Multiple bugs were fixed.</ul> | Warp Rogue 0.7.4 | updated | Warp Rogue |
| 7243 | 7378 | 2007-02-25 10:57:29 | <a href="/images/yetanotherfreedroidshotforjohannes.jpg"><img src="/images/thumbs/yetanotherfreedroidshotforjohannes.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> A graphical single player sci-fi RPG featuring Tux and evil MS bots <p> <em>Changelog:</em> <ul> <li>Dozens of bugs fixed <li>Performance improvements, especially on load/save operations. <li>A few tweaks to dialogs <li>Started implementing magical items <li>An alpha-stage translation support for dialogs has been written. German version included. <li>Gameplay slightly adjusted - items don't wear out as fast as before <li>Complete <a href="http://sourceforge.net/project/shownotes.php?release_id=489040&group_id=54521">changelog</a></ul> | Freedroid RPG 0.10.1 | updated | Freedroid RPG |
| 7244 | 4 | 2007-02-26 10:03:14 | <a href="/images/TuxWordSmith.png"><img src="/images/thumbs/TuxWordSmith.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Multi-language word scrabble <p> <em>Changelog:</em> <ul> <li>Performance improvements when loading resources.</ul> | TuxWordSmith 0.3c | updated | TuxWordSmith |
| 7245 | 4 | 2007-02-26 11:22:19 | <a href="/images/lambdarogue-recent.png"><img src="/images/thumbs/lambdarogue-recent.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> LR is a roguelike RPG, set in the underground country NeoTerr. <p>LambdaRogue is a rather short roguelike. It features 5 character classes (religions), with an unique storyline for each class. <p>Men and the species of Drekh'nar once lived peaceful together on Earth, both not far away from reaching the stars with spaceships. Sadly, a misunderstanding led to war before these dreams could be realized. However, after a long and bloody battle, a peace treaty was created. This treaty forced mankind to go underground, while the Drekh'nar could stay on the surface of Earth. <p>Since then, a century has passed and both species haven't seen each other. Mankind has still a rather prosperous civilization based on technology and computers, and even the big corporations have survived. People call their country "NeoTerr", and for years, men were supported by the great subterranean river Styx. <p>But suddenly, the river brings terror and pain over the country... | LambdaRogue 0.1.100 (Beta 4) | new | LambdaRogue |
| 7246 | 4 | 2007-02-27 13:48:56 | <a href="/images/2005-01-29-154005-dem_village.jpg"><img src="/images/thumbs/2005-01-29-154005-dem_village.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Reality-oriented Team-Based Online Tactical FPS <p> <em>Changelog:</em> <ul> <li>added 16:9, 16:10 and 4:3 support with fixed horizontal FOV of 90 deg <li>added 4 additional common screen resolutions to UI (including 1680x1050) <li>added kills, deaths, suicides and team kills to scoreboard <li>balancing fixes <li>graphical fixes <li>fixed bugs </ul> | True Combat: ELITE 0.49b | updated | True Combat: ELITE |