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newsid userid timestamp news headline newstype gameid
7227 4 2007-02-14 22:18:02 <a href="/images/tt08.jpg"><img src="/images/thumbs/tt08.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> Tribal Trouble is a new fast-paced 3D realtime strategy game <p> <em>Changelog:</em> <ul> <li>Optimized landscape rendering: The landscape is now rendered faster than ever so the slow cards can play the game and the faster cards can set even higher detail!</li> <li>Improved movement: Sending a big army through a narrow passage has often made the units wait for each other causing the army to get scattered. The units are now more intelligent and move a lot faster by each other.</li> <li>Distance fog: Object seen far away are now slightly covered by fog to give a more realistic view of the islands.</li> <li>Bug fix: The free quit time is now once again shorter for faster games.</li> </ul> Tribal trouble 1.7 updated Tribal trouble
7228 4 2007-02-16 14:49:23 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Mines were completely dark - no light whatever got rendered <li>Fixed: Shadow clipping was flawed <li>New: Split off target indicator and weapon icon menus from the cockpit menu <li>Fixed: Descent 1 secret levels terminated on player death <li>Fixed: Crash when entering a level after having viewed a level briefing if user music is enabled <li>New: Added more shadow clipping options (only for fast computers) <li>New: Added '-creditssong' and '-briefingsong' switches to d2x.ini for specifying user supplied credits and briefing music <li>Fixed: When turning on shadows, smoke turned into white puffs, the screen could be largely black and framerates dropped to a crawl <li>Fixed: Game crashed if player died in last or only level of a mission after destroying the reactor/boss robot(s) <li>Fixed: If powerups were rendered as 3D models, homing missile powerups dropped by destroyed robots attacked the player if he got in their field of view <li>New: Added shadow proof models of all remaining Vertigo robots to d2x-xl.hog <li>New: Added support for hires missiles</ul> D2X-XL 1.9.45 updated D2X-XL
7229 4 2007-02-16 14:55:29 <a href="/images/shotxo.jpg"><img src="/images/thumbs/shotxo.jpg" align="right" alt="" width="176" height="200"></a> <em>Category: </em>board<br> <em>Description:</em> Play Tic-tac-toe versus computer on 10x10 board <p>Game similar to tic-tac-toe. You play against computer on 10x10 board. Both you and opponent place signs (yours is X, and computer's is O) on the board - one at a time. The goal is to make a line of 5 signs before your opponent. Lines can be horizontal, vertical or diagonal. XO World 1.0 new XO World
7230 4 2007-02-16 23:55:16 <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>Support for events was added. <li>Several minor improvements were made to the automapper.</ul> TinTin++ 1.96.6 updated TinTin++
7231 4 2007-02-17 09:25:16 <a href="/images/freeciv-2.0.jpg"><img src="/images/thumbs/freeciv-2.0.jpg" align="right" alt="" width="200" height="184"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> Freeciv is a multiplayer strategy game. <p> <em>Changelog:</em> <ul> <li>Fix memory leaks in AI code. <li>Client worklist fix. <li>Several compilation fixes. <li>Fix for status of bribed units. <li>Fix client crashes. <li>Fix server crashes. <li>Extra checks against starting position on poles. <li>Fix security problem in attributes code. <li>Helicopters no longer lose hitpoints when on a carrier. <li>Fix bug causing some pregame messages to be lost. <li>New localizations: Arabic (ar) and Persian (fa).</ul> Freeciv 2.0.9 updated Freeciv
7232 4 2007-02-18 09:47:39 <a href="/images/brikx-0.1beta1-screenshot.png"><img src="/images/thumbs/brikx-0.1beta1-screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.04"><img src="/images/star.gif" alt="4.04" border="0"></a><a href="#" title="4.04"><img src="/images/star.gif" alt="4.04" border="0"></a><a href="#" title="4.04"><img src="/images/star.gif" alt="4.04" border="0"></a><a href="#" title="4.04"><img src="/images/star.gif" alt="4.04" border="0"></a></font> <p> <em>Description:</em> Puzzle game <p> <em>Changelog:</em> <ul> <li>More help pages <li>More levels <li>More wall types <li>New functions: Save, Undo <li>Command line options: fullscreen, gravity, tileset <li>New timer (sandglass)</ul> Brikx 0.2.2 updated Brikx
7233 4 2007-02-19 21:48:22 <a href="/images/gandha06.jpg"><img src="/images/thumbs/gandha06.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Description:</em> A free Outcast successor <p>The aim of the open Outcast project is to create a free successor to the commercial action-adventure "Outcast" released in 1999 and developed by Appeal. Since the official sequel was canceled we decided to create our own using free technology like Crystalspace / CEL since portability and a free license were important to us. We also make sure, that all artist tasks can be done via free programs as well (like 3d art 3dsmax OR Blender, 2d art Photoshop OR Gimp). open Outcast: The Hidden Gate 0.1 new open Outcast: The Hidden Gate
7234 4 2007-02-21 08:45:53 <a href="/images/lincity-ng.png"><img src="/images/thumbs/lincity-ng.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> lincity-ng is a graphical makeover of lincity <p> <em>Changelog:</em> <ul> <li>Display correct values for unemployment rate. <li>Port connects on all land parts. <li>Change background music in menu. <li>Show range of markets in traffic view <li>French online help <li>German online help</ul> lincity-ng 1.1.0 updated lincity-ng
7235 4 2007-02-21 09:48:12 <a href="/images/vor-screen0.png"><img src="/images/thumbs/vor-screen0.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.91"><img src="/images/star.gif" alt="3.91" border="0"></a><a href="#" title="3.91"><img src="/images/star.gif" alt="3.91" border="0"></a><a href="#" title="3.91"><img src="/images/star.gif" alt="3.91" border="0"></a><a href="#" title="3.91"><img src="/images/star.gif" alt="3.91" border="0"></a></font> <p> <em>Description:</em> Dodge the rocks until you die <p> <em>Changelog:</em> <ul> <li>Fixed a couple of rounding bugs which caused crashes on x86. <li> <li>New ray-traced font. <li> <li>Tweaked engine/explosions.</ul> VoR 0.5 updated VoR
7236 4 2007-02-21 21:04:42 <a href="/images/cavezofphear.png"><img src="/images/thumbs/cavezofphear.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> CAVEZ of PHEAR is a boulder dash / digger like game for console using ncurses. <p> <em>Changelog:</em> <ul> <li>Added bombs, monsters and new levels.</ul> CAVEZ of PHEAR 0.5-pre1 updated CAVEZ of PHEAR