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newsid userid timestamp news headline newstype gameid
7197 4 2007-01-27 10:22:41 <a href="/images/lierox38.png"><img src="/images/thumbs/lierox38.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> A real-time, excessive Worms-clone <p>A game like the famous Liero. Indeed, it is based on the source of LieroX. <p>Your character is a worm (or similars) and you have to shoot other worms around you. You have an huge arsenal of weapons to do this. You have also a ninja-rope to get fast from one point to another. <p>The game has an active internet-comunity and an ingame-serverlist, so can easily join other net-games. On the other hand, there are bots available, so you can also play alone. OpenLieroX 0.56 new OpenLieroX
7198 4 2007-01-28 09:45:24 <a href="/images/vendetta335.jpg"><img src="/images/thumbs/vendetta335.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>ships can be repaired when docked to capships <li>ammo can be purchased in capships <li>fixed background component rendering order <li>fixed rare crash on mac</ul> Vendetta 1.7.15 updated Vendetta
7199 4 2007-01-28 10:02:41 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Replacement models for Vertigo robots weren't loaded from d2x-xl.hxm <li>New: Added shadow proof models of both Vertigo bosses to d2x-xl.hog <li>Fixed: Wrong sound played when picking up a hoard orb or entropy virus <li>Fixed: If room texture replacement on capture was enabled for entropy games, faces w/o an overlay texture erroneously received a flash, wrench or bio hazard overlay if the room changed ownership <li>Fixed: On some systems, if shadows were enabled the entire mine was darkened, and no shadows were rendered <li>Fixed: Mouse cursor not visible in menus <li>New: Added shadow proof models of all Descent 1 robots to d2x-xl.hog <li>Improved: Multiplayer score syncronization between the different players <li>Changed: Removed joystick calibration info from quick help window, added chase cam info instead <li>Changed: Relaxed test for excess powerups for non UDP/IP multiplayer games to keep spew from destroyed ships from disappearing <li>Fixed: Hang up on Linux and OS X caused by memory detection code <li>Improved: Object rendering code <li>Fixed: Crash when playing LOR and then loading a LOR savegame <li>Fixed: Crash when playing entropy games with hires textures enabled <li>Fixed: Crash when picking up a hoard orb or entropy virus</ul> D2X-XL 1.9.30 updated D2X-XL
7200 4 2007-01-28 10:17:46 <a href="/images/Childsplay.jpg"><img src="/images/thumbs/Childsplay.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> A suite of educational games for young children <p> <em>Changelog:</em> <ul> <li>A bug was fixed in the pacman game which caused multiple letters to be placed on top of each other. <li>All the images in the lfcpackage were updated.</ul> Childsplay 0.85.2 updated Childsplay
7201 4 2007-01-28 12:48:35 <a href="/images/brikx-0.1beta1-screenshot.png"><img src="/images/thumbs/brikx-0.1beta1-screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Puzzle game <p>A small puzzle game in which your goal is to remove all tiles. You are held up by other tiles, gravity, walls, and other things, and you can even redesign the level while playing! Brikx 0.1beta1 new Brikx
7202 4 2007-01-29 08:46:26 <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>New compiler 4.02 <li>Greetings screen redesigned. <li>We can only upload our score if we have been in level 4 or up <li>New error handling (windows). They get saved into a file named "error.txt". <li>Bugs fixed: Weak arm and Disfigured have been switched, Small graphical quirks</ul> Lost Labyrinth 2.8.1 updated Lost Labyrinth
7203 4 2007-01-29 08:50:19 <a href="/images/ingame009.jpg"><img src="/images/thumbs/ingame009.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> A 3D UFO-inspired tactical game. <p> <em>Changelog:</em> <ul> <li>A revamped music score <li>Reaction-fire finally works <li>Confirm-movement feature <li>One-handed weapons can now be used while holding certain two-handed weapons <li>Some new missions <li>Heavy-laser model is now textured <li>Improved grenade targeting options and modes <li>Isometric mode option <li>and much more, see <a href="http://ufo.myexp.de/wiki/index.php/Changelog#Version_2.0-RC6_.282006-11-15.29">Changelog</a> for details</ul> UFO: Alien Invasion 2.0-RC6 updated UFO: Alien Invasion
7204 4 2007-01-30 08:49:43 <a href="/images/nazghul032.jpg"><img src="/images/thumbs/nazghul032.jpg" align="right" alt="" width="200" height="131"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Ultima5 game engine clone with enhanced features <p> <em>Changelog:</em> <ul> <li>bugfixes</ul> Nazghul 0.5.6 updated Nazghul
7205 4 2007-01-31 12:43:53 <a href="/images/spookoban.png"><img src="/images/thumbs/spookoban.png" align="right" alt="" width="200" height="163"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Simple puzzle game. Mix between Sokoban and Pixelus on PalmOS <p>My first game with python and pygame.Its puzzle game with moving blobs. Yes its another logical block game similar to Sokoban and Pixelus on PalmOS.<br> Sry most things are not implemented yet and still is full of bugs.Because game is targetted to GP2X running in window 320x240. no fullscreen yet for desktops. Spokoban new Spokoban
7206 4 2007-01-31 12:45:06 <a href="/images/brutal-chess.png"><img src="/images/thumbs/brutal-chess.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> Eye candy 3D chess program <p> <em>Changelog:</em> <ul> <li>Bugfix: You can no longer move white pawns backwards.</ul> Brutal Chess 0.5.2 updated Brutal Chess