| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7177 | 4 | 2007-01-22 10:34:05 | <a href="/images/tiffanys.png"><img src="/images/thumbs/tiffanys.png" align="right" alt="" width="200" height="191"></a> <em>Category: </em>board<br> <em>Description:</em> Tiffanys is a Java chess engine, including a Swing gui and Win/XBoard support <p>Tiffanys is a Java Chess engine including a Swing gui. It supports the PGN / FEN format. Tiffanys also contains a XBoard / Winboard interface. | Tiffanys 0.3 | new | Tiffanys |
| 7178 | 4 | 2007-01-23 12:41:57 | <a href="/images/bjs-0.0.4.jpg"><img src="/images/thumbs/bjs-0.0.4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Mutiplayer tank battle <p> <em>Changelog:</em> <ul> <li>better lights <li>improved AI <li>2 new tanks <li>2 new maps <li>Italian translation <li>less library dependencies <li>ode works even in float version <li>bugfixes</ul> | BJS (Battle Just Started) 0.1.2 | updated | BJS (Battle Just Started) |
| 7179 | 4 | 2007-01-23 12:54:48 | <a href="/images/aa2007_1.jpg"><img src="/images/thumbs/aa2007_1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.19"><img src="/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="/images/star.gif" alt="4.19" border="0"></a></font> <p> <em>Description:</em> Fast paced freeware deathmatch game! <p> <em>Changelog:</em> <ul> <li>widescreen and custom resolution support added <li>new maps <li>new characters <li>optimisations and bug fixes</ul> | Alien Arena 2007 6.03 | updated | Alien Arena 2007 |
| 7180 | 4 | 2007-01-23 12:58:55 | <a href="/images/CrimsonFields.png"><img src="/images/thumbs/CrimsonFields.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a><a href="#" title="4.58"><img src="/images/star.gif" alt="4.58" border="0"></a></font> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> <ul> <li>adds two more maps</li> <li>adds partial Italian and Serbian translations</li> <li>improves handling of network errors</li> <li>fixes several glitches in campaign mode</li> </ul> | Crimson Fields 0.5.1 | updated | Crimson Fields |
| 7181 | 4 | 2007-01-23 13:02:36 | <a href="/images/kimboot_screenshot.png"><img src="/images/thumbs/kimboot_screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> A sick and addictive arcade game. <p>You control a hand holding some very heavy ball on a rope (physics simulation included), and there are a lot of enemies trying to eat your hand. You won't let them! Crush'em all with the ball! | Kimboot 0.74 | new | Kimboot |
| 7182 | 4 | 2007-01-24 08:59:37 | <a href="/images/ultimatestunts-0522.jpg"><img src="/images/thumbs/ultimatestunts-0522.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.95"><img src="/images/star.gif" alt="3.95" border="0"></a><a href="#" title="3.95"><img src="/images/star.gif" alt="3.95" border="0"></a><a href="#" title="3.95"><img src="/images/star.gif" alt="3.95" border="0"></a><a href="#" title="3.95"><img src="/images/star.gif" alt="3.95" border="0"></a></font> <p> <em>Description:</em> 3D car stunt game. <p> <em>Changelog:</em> <ul> <li>Simple editing functions in the track editor <li>An option-editor inside the game <li>Upgrade to most recent OpenAL version <li>Position-dependent lighting (e.g. different inside tunnel) <li>Animated tiles <li>A new car (Ferrari F40) and other new data</ul> | Ultimate Stunts 0.7.0 | updated | Ultimate Stunts |
| 7183 | 4 | 2007-01-24 12:14:32 | <a href="/images/megazeux-2.81c.png"><img src="/images/thumbs/megazeux-2.81c.png" align="right" alt="" width="200" height="116"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Game creation system based on the classic ASCII text-based game ZZT <p> <em>Changelog:</em> <ul> <li>Added hardware scaling option. You can now supply a window resolution besides 640x350 and allow for window resizing if hardware scaling is on; this will also scale fullscreen output to fill the entire screen. This can slow down rendering somewhat. <li>F6, F7, F8, and F11 debug/cheat keys only work in editing mode now. You can still save/load in the editor so if you want all of these things you can play the game from the start there. <li>Added 'debian' subdirectory for building Debian and Ubuntu upstream packages. <li>Repaired the 'linux-static' target so that it no longer includes a system C++ library, which caused unpredictable results on distros without a static version. <li>Fixed a locking bug with the audio code that caused hangs at startup on OS X. <li>Provided a mutex implementation using GNU pthreads as a temporary workaround for an SDL bug on the Linux platform. <li>Various other tweaks / bugfixes.</ul> | Megazeux 2.81e | updated | Megazeux |
| 7184 | 4 | 2007-01-24 12:35:30 | <a href="/images/level1.jpg"><img src="/images/thumbs/level1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.14"><img src="/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="/images/star.gif" alt="4.14" border="0"></a></font> <p> <em>Description:</em> A fun and fast pacman / fastfood type game in SDL. <p> <em>Changelog:</em> <ul> <li>There is now a make install option <li>Bugfixes </ul> | Help Hannah's Horse 0.2b | updated | Help Hannah's Horse |
| 7185 | 4 | 2007-01-24 12:41:31 | <a href="/images/CF-Adventurers-Map-Mini.png"><img src="/images/thumbs/CF-Adventurers-Map-Mini.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>rpg<br> <em>Description:</em> Extended media for the Free/OpenSource MMUD/RPG crossfire. <p>Crossfire-Extended is a successor project/media-fork to the RPG crossfire. It contains all the maps, features and objects of crossfire but adds 50% to the world and aims at a higher rate of media creation. Another aim (which has been achieved) is the differentiation of different regions; different architecture, different monsters, different foods, and different weapons available. | Crossfire-Extended 1.0.0.0.0A-2007-Jan | new | Crossfire-Extended |
| 7186 | 4 | 2007-01-25 15:16:15 | <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Smoke didn't appear if shadows were enabled <li>Fixed: Lit areas showed 'jaggies', i.e. adjacent triangles with completely different brightness / color values <li>Improved: Increased shadow rendering speed <li>Fixed: Lasers weren't transparent anymore <li>New: Added fantastic new models for Concussion, Homing and Mega Missiles built by Razor from the German descentforum.de <li>Fixed: When playing any other level or savegame after having played the first game after program start with OpenGL style lighting enabled, the levels were very dark <li>Fixed: Bug in coordinate transformation code potentially causing all kinds of problems; most noticeably wildly spinning around debris <li>Fixed: Error message 'Unknown Option 5' when trying to invoke the multiplayer menu <li>Fixed: Colored lights did not work in D2X-XL levels anymore <li>New: Added shadow proof models for all Descent 1 levels up to and including level 7 to d2x-xl.hog <li>Fixed: Another crash bug when using both real time shadows and OpenGL style lighting <li>Fixed: Flashing lights didn't work with OpenGL style lighting enabled <li>Fixed: Door frames disappeared during door animations with '-gl_alttexmerge 1' set</ul> | D2X-XL 1.9.23 | updated | D2X-XL |