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newsid userid timestamp news headline newstype gameid
7167 4 2007-01-20 13:30:46 <a href="/images/stella-frogger.gif"><img src="/images/thumbs/stella-frogger.gif" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="/images/star.gif" alt="4.41" border="0"></a></font> <p> <em>Description:</em> An Atari 2600 emulator <p> <em>Changelog:</em> <ul> <li>Greatly improved cartridge bankswitch type auto-detection. <li>Added auto-detection of display type (NTSC or PAL). <li>Improved emulation timing when exiting one ROM and starting another. <li>Added toggle for PAL color-loss emulation. <li>Added rudimentary support for configuring the UI palette and ability to change the size of the launcher window (will be expanded on in future releases). <li>Reworked options menu so it's now accessible from the ROM launcher as well as while playing a ROM. <li>Improved emulation for games using Keypad controllers. <li>See Changelog for more information</ul> Stella 2.3.5 updated Stella
7168 4 2007-01-20 13:37:15 <a href="/images/x2_the_threat_lgp.jpg"><img src="/images/thumbs/x2_the_threat_lgp.jpg" align="right" alt="" width="141" height="199"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> Egosoft's acclaimed space simulator ported to Linux by Linux Game Publishing <p> <em>Changelog:</em> <ul> <li>Fixed broken data directory locating <li>Updated version of SDL - should remove on-exit lockup <li>Improved OpenGL library detection <li>Added joystick axis mapping and inverting</ul> X2: The Threat 1.4.03 updated X2: The Threat
7169 4 2007-01-20 13:38:09 <a href="/images/duckmaze.png"><img src="/images/thumbs/duckmaze.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>puzzle<br> <em>Description:</em> duckmaze is a game about a duck that is in a maze. <p>duckmaze is a game about a duck that is in a maze. The duck can move walls, but only if there are no walls in the way (it makes sense when you try it). <p>It's a simple puzzle game which starts with easy levels but progresses to some quite tricky ones. <p>NOTE: At the moment, duckmaze only has 8 levels, and most of them are quite easy. More levels are being written, and the game includes a full level editor, so feel free to help out! <p>NOTE: At the moment, duckmaze has no sound effects or music. This will be fixed soon! duckmaze 0.1 new duckmaze
7170 4 2007-01-21 04:09:25 <a href="/images/pengupop_full.jpg"><img src="/images/thumbs/pengupop_full.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.19"><img src="/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="/images/star.gif" alt="4.19" border="0"></a></font> <p> <em>Description:</em> Online multiplayer clone of Bust a Move <p> <em>Changelog:</em> <ul> <li>201 single player levels have been added</li> <li>an infinite single player mode have been added</li> <li>users of the new client will never receive more than 4 hostile balls at a time</li> </ul> Pengupop 2.2.1 updated Pengupop
7171 4 2007-01-21 04:59:28 <a href="/images/ningpo.jpg"><img src="/images/thumbs/ningpo.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> The classic tile-matching solitaire game <p> <em>Changelog:</em> <ul> <li>Rebuilt using futureproof libraries</ul> NingPo Mah Jong 1.06 updated NingPo Mah Jong
7172 4 2007-01-21 05:19:59 <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Displays the status of Internet Game servers. <p> <em>Changelog:</em> <ul> <li><ul>new protocols: <li> Warsow [-warsows, -warsowm] <li> Prey [-preys, -preym] <li> TrackMania [-tm] <li> Tremulous [-tremulous, -tremulousm]</ul> <li>add -nx and -nnx options that enable resp. disable name transformation <li>calculate player score for AMS servers <li>fix segfault when a "tribes2 master" returns garbage</ul> QStat 2.11 updated QStat
7173 4 2007-01-21 14:47:10 <a href="/images/quadropolis1.jpg"><img src="/images/thumbs/quadropolis1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Free FPS where players can compete online for real money <p>Blood Toll Beta is an innovative new first person shooter that allows players to compete online for real money. The game works by having each player buy in to enter a level, then for each player that you eliminate you get their buy in fee. The game uses the innovative open source Cube engine allowing for a download size below 15MB. It is completely free to download and users can either play for “play money” or make a deposit with their credit card and play for “real money” Visit http://www.bloodtoll.com to download the game Blood Toll Beta Beta new Blood Toll Beta
7174 4 2007-01-22 05:42:49 <a href="/images/CC_v2_screen001.jpg"><img src="/images/thumbs/CC_v2_screen001.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Manic Miner style retro game <p> <em>Changelog:</em> <ul> <li>Joypad support <li>Stairs <li>Extra baddies <li>Extra and amended levels</ul> Chaos Caverns 1.200 updated Chaos Caverns
7175 4 2007-01-22 09:41:56 <a href="/images/naughts-0.8.png"><img src="/images/thumbs/naughts-0.8.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.27"><img src="/images/star.gif" alt="3.27" border="0"></a><a href="#" title="3.27"><img src="/images/star.gif" alt="3.27" border="0"></a><a href="#" title="3.27"><img src="/images/star.gif" alt="3.27" border="0"></a></font> <p> <em>Description:</em> A simple tic-tac-toe game - with a twist. <p> <em>Changelog:</em> <ul> <li>Added possibility of adding switches on command line to force fullscreen or windowed display. <li>Added new graphics engine, nicer graphics. <li>Resolution upgraded to 800x600. <li>A few bug fixes regarding AI and interface. <li>New title screen. <li>20 difficulty levels instead of 10. <li>Game now exits properly, only exits when requested. <li>Fixed several AI bugs. <li>Made it impossible to replace stone in the same square that player (or AI) removed from. <li>Difficulty level system changed to make more sense - lower number now mean easier levels. <li>Added "Designed for Linux" screen <li>Added silly "Jamyskis" squeak on logo appearance. <li>Added scrolling background to title screen and main game, which will eventually be replaced by proper bitmap tiles. <li>Added reaction based "arcade mode" where points are awarded based on technique and speed. <li>AI rewritten completely.</ul> Naughts and Crosses 0.82 updated Naughts and Crosses
7176 4 2007-01-22 10:26:56 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Vertex array and point sprite functionality for smoke effects didn't work <li>New: Added shadow proof models of all Descent 2 bots to d2x-xl.hog <li>Fixed: Player ship invisible during Descent 1 exit sequence <li>New: Shadow proof models of all bots except the Green Spider and the final boss added to d2x-xl.hog <li>Fixed: Crash when enabling shadow proof models <li>New: Shadow proof models of TRN Racer, Bulk Destroyer, Ice Spider, Omega, Spawn, and Fire and Ice Boss added to d2x-xl.hog (all bots up to and including Descent 2 Level 12 are covered now) <li>Fixed: Crash when using shadowing and OpenGL style lighting simultaneously <li>Fixed: Automap could not be controlled any more <li>Fixed: Shadow clipping was reset when leaving the shadow render options menu <li>Changed: With new menu style enabled, single player games will continue to run in the background while the automap is up (pause/unpause game with Ctrl+P) <li>Improved: Shadows will now only penetrate walls in rather rare cases - yay! <li>New: Added shadow clipping option to shadow options menu</ul> D2X-XL 1.9.17 updated D2X-XL