Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
7157 4 2007-01-18 08:30:34 <a href="/images/memonix.jpg"><img src="/images/thumbs/memonix.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Description:</em> Brain teasers, puzzle and memory games for kid's in one pack <p>"This game pack a wonderful collection of four brain twisters, including Mosaic, Builder, Pair and Jigsaw. While being amazingly addictive and fun to play, these games can be used to improve your child's memory, brainpower, thinking and reaction. Five difficulty levels from normal to obscene plus the timer mean that the challenge will never run away. Joyful music and brightly-colored visuals maximize the excitement from the gameplay." [Viewizard] Memonix 1.6 new Memonix
7158 4 2007-01-19 09:36:52 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Lasers were casting shadows <li>Fixed: Shadow proof pyro model had a flaw <li>Fixed: Screenshot path was invalid <li>New: Added shadow reach option to shadow options menu <li>Fixed: Crash bug in shadow rendering code <li>Fixed: Objects behind the player weren't always casting shadows even if the player would see these <li>Fixed: No low res models used for hires missile shadow rendering if '-lores_shadows 1' specified <li>Fixed: In multiplayer games proximity and smart mines were respawned as soon as a player dropped one mine, allowing players to multiply the mine supply <li>Fixed: Crash when enabling both OpenGL style lighting and shadows <li>Changed: Screenshot message not printed while automatic screenshots are enabled <li>Changed: Revamped the render options menus <li>Improved: Shadow rendering code <li>Fixed: Cloaked objects were casting shadows <li>Fixed: Smoke was affected by shadows even if in front of them (no shadows at all on smoke now for technical reasons) <li>Fixed: Player ship invisible for owner during death animation <li>Fixed: Made sure reactors get only turned into shield orbs if a boss robot is present in the mine <li>New: Added shadow proof models of Diamond Claw, Sidearm Modula and the Descent 2 level boss (that means that the Descent 2 levels 1 - 4 are now covered)</ul> D2X-XL 1.9.11 updated D2X-XL
7159 4 2007-01-19 09:38:18 <a href="/images/tt08.jpg"><img src="/images/thumbs/tt08.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> Tribal Trouble is a new fast-paced 3D realtime strategy game <p> <em>Changelog:</em> <ul> <li>Aggressive warriors: Warriors that are being deployed when the building is under attack will now attack without hesitation. When walking towards a rally point they will attack any enemies they meet. <li>Checkerboard deployment: Units being deployed will now stand in the same checkerboard formation as they do when moved around the island. This way they will not block entrance to the armory and stand in each others way at the rally point. <li>Resource delivery: Peons delivering resources to an armory that have already been filled, will now enter it instead of idling next to it. <li>Bug fix: Network games between players behind NAT / Firewall do no longer time out on startup. <li>Bug fix: Save games for campaign work as intended again. <li>Bug fix: Crash bug on exit from multiplayer games fixed. </ul> Tribal trouble 1.6 updated Tribal trouble
7160 4 2007-01-19 09:39:19 <a href="/images/candycruncher.jpg"><img src="/images/thumbs/candycruncher.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a><a href="#" title="4.13"><img src="/images/star.gif" alt="4.13" border="0"></a></font> <p> <em>Description:</em> Remove identical candies by moving the space around the board. <p> <em>Changelog:</em> <ul> <li>Rebuilt using futureproof libraries</ul> Candy Cruncher 1.52 updated Candy Cruncher
7161 4 2007-01-19 09:56:25 <a href="/images/phanto.png"><img src="/images/thumbs/phanto.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> The most famous burglar is back <p>Our task is to hunt out a millionarie's mansion and plunder to his heart's content.<br> There are 36 levers, each one must be triggered in order to open the safe. Phantomas PC 0.8 new Phantomas PC
7162 4 2007-01-20 00:17:18 <a href="/images/goblinraid.jpg"><img src="/images/thumbs/goblinraid.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>A new subsystem has been implemented to handle clothing and equipment attached visibly to avatars and NPCs. <li>Crowding of unused characters round the spawn location has been solved. <li>The code has been superficially ported so it can now run on Windows. <li>Each build now has a unique identifier, making it easier to track what a server is running. <li>A number of dangerous race conditions have been removed. <li>Python 2.5 is now supported. <li>Test coverage has been massively improved. <li>Inline code documentation coverage has been improved. <li>Lots of bugs and memory leaks have been fixed. </ul> Worldforge::Cyphesis 0.5.11 updated Worldforge::Cyphesis
7163 4 2007-01-20 00:24:58 <a href="/images/Altenburg.png"><img src="/images/thumbs/Altenburg.png" align="right" alt="" width="200" height="174"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> A Doppelkopf card game for Linux and Windows <p> <em>Changelog:</em> <ul> <li><ul>new (nonfree) cardsets: <li>Altenburg/german (german cardset) <li>Elite (english cardset with big letters) <li>InnoCard (english cardset)</ul> <li>rule 'points limited' <li>themes <li>improvements of the network play <li><ul>ai improvements: <li>hands of the other players are estimated <li>new heuristics <li>announcements overworked, especially for early announce limits</ul> </ul> FreeDoko 0.7.4 updated FreeDoko
7164 4 2007-01-20 00:25:50 <a href="/images/postal2demo.jpg"><img src="/images/thumbs/postal2demo.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> Multiplayer FPS with "some rather explicit content" <p> <em>Changelog:</em> <ul> <li>Several random crashes fixed <li>libstdc++ issues resolved <li>Rendering fixes to reflective surfaces <li>Capabilities increased to run with Apocalypse Weekend expansion pack</ul> Postal 2: Share The Pain 1409.2 updated Postal 2: Share The Pain
7165 4 2007-01-20 00:47:29 <a href="/images/brutal-chess.png"><img src="/images/thumbs/brutal-chess.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>board<br> <em>Description:</em> Eye candy 3D chess program <p>Brutal Chess features full 3D graphics, an advanced particle engine, and several different levels of intelligent AI, inspired by the once popular "Battle Chess" released by Interplay circa 1988. Brutal Chess 0.5.1 new Brutal Chess
7166 4 2007-01-20 13:27:49 <a href="/images/ac_shot_04.jpg"><img src="/images/thumbs/ac_shot_04.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.35"><img src="/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="/images/star.gif" alt="4.35" border="0"></a></font> <p> <em>Description:</em> Team-oriented multiplayer total conversion of Wouter van Oortmerssen's FPS, Cube <p> <em>Changelog:</em> <ul> <li>bot one shot, one kill game mode <li>autoteam <li>mastermode for moderating games/cheaters <li>sniper rifle headshots <li>tweaked weapon balance <li>quick grenades throw with alt attack <li>many other bug fixes and tweaks</ul> ActionCube 0.92 updated AssaultCube