| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7137 | 4 | 2007-01-14 12:21:41 | <a href="/images/smc.png"><img src="/images/thumbs/smc.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.14"><img src="/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="/images/star.gif" alt="4.14" border="0"></a></font> <p> <em>Description:</em> A jump-and-run game in the style of Super Mario World <p> <em>Changelog:</em> <ul> <li>New Savegame XML format with Overworld Progress and Level Object Data <li>Walking between Overworlds saves the progress made <li>New Enemy: Turtle Boss <li>Added Falling Platform <li>New Overworld 3 Levels and Updates <li>Leveleditor Help Screen available with F1 <li>New Sprites: Snow Hills Background, BonusBox, SpinBox, Yellow Box, Power Box <li>Leveleditor displays the Massivestate now as Color on the Item Menu and Selection Rect <li>BonusBox can now be Invisible and Empty <li>Added BonusBox Poison Mushroom</ul> | Super Mario Clone FX 0.99.4 | updated | Secret Maryo Chronicles |
| 7138 | 4 | 2007-01-14 13:02:44 | <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>The major feature of this release is the inclusion of Boss battles.</ul> | Blob Wars : Blob and Conquer 0.8-2 | updated | Blob Wars : Blob and Conquer |
| 7139 | 4 | 2007-01-14 13:09:51 | <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Changed: Shadow proof model management <li>New: Added shadow proof models of Smelter and Sidearm to d2x-xl.hog <li>Fixed: Shadowing was broken ... <li>Fixed: Self-shadowing did not work <li>New: Added option to toggle player ship shadowing <li>New: Added shadow proof models of Thief bot to d2x-xl.hog <li>Fixed: Crash when destroying a robot with a the replacement models <li>New: Added shadow proof models of Guidebot, IT Droid, P.E.S.T. and P.I.G. to d2x-xl.hog <li>New: Switches to enable shadowing for missiles and reactors</ul> | D2X-XL 1.9.8 | updated | D2X-XL |
| 7140 | 4 | 2007-01-14 13:12:16 | <a href="/images/babaliba.png"><img src="/images/thumbs/babaliba.png" align="right" alt="Babaliba Screenshot" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Video-adventure with fast movements and frenetic action. <p>Babaliba is a Sinclair ZX Spectrum computer game programmed by Víctor Ruiz, founder of Dinamic, one of the great software companies of Spanish software "golden age", in 1985. It is part of the trilogy started with Saimazoom, followed by Babaliba and ended with the amazing Abu Simbel Profanation, starring Johnnie Jones. | Babaliba | new | Babaliba |
| 7141 | 4 | 2007-01-15 08:56:16 | <a href="/images/wesnoth-1.1.9.jpg"><img src="/images/thumbs/wesnoth-1.1.9.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Some optimisations to improve general gamespeed <li>Fixed many spelling mistakes <li>Allow some more sound settings in the options to fix problems with crackling sound <li>Some graphics updates <li>Various smaller bugfixes</ul> | Battle for Wesnoth 1.2.1 | updated | Battle for Wesnoth |
| 7142 | 4 | 2007-01-15 09:31:11 | <a href="/images/am3.jpg"><img src="/images/thumbs/am3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a></font> <p> <em>Description:</em> 3D scrolling space shooter with great graphics <p> <em>Changelog:</em> <ul> <li>Fixed player Deflector system gfx. <li>Added connection bombs and torpedoes blast damage with distance. <li>Changed bombs and torpedoes blast radius (80 and 150 units now). <li>Decreased bombs damage. <li>Fixed bug. Shock wave created by bombs and torpedoes detonation didn't count on ships shields. <li>Added small deviation for Player ship. <li>Improved torpedoes and bombs explosion (shock wave). <li>Improved resolution detection. <li>Fixed bug in the keyboard control selection (CapsLock, NumLock and ScrollLock buttons were disabled). <li>Added new launch option: --noAA - disable AA antialiasing test at the game start (could help in the DRI+xorg7 issue). <li>Added new launch option: --mode=N - set game windows mode and resolution (forced). <li>Added 640x480 resolution support. <li>Minor German language text correction. <li>Added libs for 32 and 64 linux versions. <li>Added unified bash script-launcher. <li>Added mission 14. </ul> | AstroMenace 046b | updated | AstroMenace |
| 7143 | 4 | 2007-01-15 09:49:47 | <a href="/images/scourge-1.png"><img src="/images/thumbs/scourge-1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.91"><img src="/images/star.gif" alt="3.91" border="0"></a><a href="#" title="3.91"><img src="/images/star.gif" alt="3.91" border="0"></a><a href="#" title="3.91"><img src="/images/star.gif" alt="3.91" border="0"></a><a href="#" title="3.91"><img src="/images/star.gif" alt="3.91" border="0"></a></font> <p> <em>Description:</em> 3D roguelike game <p> <em>Changelog:</em> <ul> <li>full savegame system with screenshots, saved maps, etc. <li>high score saved to web after everyone in the party dies (http://scourge.sf.net/highscore/score.php) <li>new graphics and models <li>new sounds <li>new spells, professions and capabilities <li>map can be moved with right-click and drag <li>chapter 10 of the story <li>many bugfixes, including the 'party mass starvation' fix</ul> | S.C.O.U.R.G.E.: Heroes of lesser renown 0.17 | updated | S.C.O.U.R.G.E.: Heroes of lesser renown |
| 7144 | 4 | 2007-01-15 10:42:57 | <a href="/images/to_crossfire.jpg"><img src="/images/thumbs/to_crossfire.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Tactical shooter based on Unreal Tournament 2004 <p>Tactical Operations: Crossfire is a fast paced first person online shooter in which two teams, terrorists and special forces, duke it out in a wide variety of environments with various objectives to accomplish. From rescuing hostages kept in a small desert town in Saudi-Arabia to preventing the bombing of an oil refinery on the Caspian sea shore. There are no less than fourteen official maps to choose from! <p>Each map is played for a certain amount of time and the team having won the most rounds when the time runs out is declared the winner. A round can be won either by completing the objective set for that team, such as rescueing the hostages, or by simply eliminating all players on the opposite team. <p>A large number of weapons is avaialable for both teams, which can be purchased by each player at the start of the round. Out of the thirty weapons currently available, there's bound to be a weapon to suit your style of playing, be it either up close and personal with the Benelli Nova tactical shotgun or sneaky sniper work with the Dragunov SVD. <p>Tactical Operations: Crossfire continues where the popular Tactical Ops: Assault on Terror left off, with many classic weapons returning and remakes of some of the original maps. To play TO:C, you will need Unreal Tournament 2004 installed and patched to the latest version (3369). Tactical Ops: Crossfire can be played on Windows, Linux and Mac systems. | Tactical Operations: Crossfire 1.5 | new | Tactical Operations: Crossfire |
| 7145 | 4 | 2007-01-16 07:43:15 | <a href="/images/glchess-0.9.9.jpg"><img src="/images/thumbs/glchess-0.9.9.jpg" align="right" alt="" width="183" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> 2D/3D Desktop Chess Application <p> <em>Changelog:</em> <ul> <li>Fix castling error <li>Rephrased AI information dialog <li>Added GConf schemas <li>Use domain specified in defaults.py when loading Glade files <li>Remember load and save game directories <li>Removed load game properties <li>Remember new game dialog properties <li>Tell window manager to mark the window when a human player is able to move <li>Added hitch to gtkui.py to import PyGTK before GTK <li>Set main window title to 'Chess - game name' <li>Added difficulty levels for AIs <li>Don't try and redraw view widgets that have not been realized. <li>Fix bug which didn't redraw the whole area in 2D mode. <li>Catch RuntimeError exception that is generated in X systems with no OpenGL support. <li>Added configuration module that uses GConf when available. <li>Save window size to configuration. <li>Bring up dialog about 3D mode if do not have libraries installed. <li>Updated translations from Rosetta (new Azerbaijani 100%, Catalan ~50%).</ul> | glChess 1.0.1 | updated | glChess |
| 7146 | 4 | 2007-01-16 09:04:59 | <a href="/images/xqf0914.png"><img src="/images/thumbs/xqf0914.png" align="right" alt="" width="200" height="169"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> A gtk+ based game server browser frontend for QStat <p> <em>Changelog:</em> <ul> <li>new games: Warsow, Tremulous <li>fix Quake 4 RCON <li>add "Show only configured games" button again <li>fix SOF2 query <li>add new America's Army master server <li>support copying server info values to clipboard <li>fix build with newer GTK2 versions <li>don't pass -steam option to hl2 anymore <li>fix cursor navigation in server list <li>allow to also delete servers that are not in the Favorites list <li>split Half-Life support into old and new version <li> new Polish translation </ul> | XQF 1.0.5 | updated | XQF |