| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 7844 | Microracers | games | -1 | looks promising | i didn´t downloaded it yet, but i like this kind of games. | 2002-12-20 00:56:45 | 0 |
| 7845 | Microracers | games | -1 | vrrrroooooooommm. | And linux dont have sportsgames?! HAH! ;) | 2002-12-20 02:02:23 | 0 |
| 7846 | Adonthell | games | -1 | Adonthell | Very good game, I compiled it from sourcecode (took awhile to get the needed programs/libraries installed) and I enjoyed it very much, good work! | 2002-12-20 05:31:58 | 0 |
| 7847 | Liquid War | games | 3477 | Re: Quite good | <i>> But there's something strange about the AI I've noticed [...] should only put as an "extra-hard" option.</i> <br> This idea has already been suggested on the mailing list, the option/feature you describe should be included in next release 8-) <br> <i>> Also, is the developper been thinking about modifying the rules ? (Just a question, because adding something like making soldiers closer to curser stronger could be fun and allow circled troops to free themselves.)</i> <br> It should already be possible to fiddle with the rules -> advanced -> Attack/Defense/Base health parameters, and also try to change the "Winner help". You can set it up so that when a team is very small it gets stronger. This would allow "circled troops to free themselves", even if it's not yet exactly what you describe. I keep your idea in mind anyway. | 2002-12-20 06:25:33 | 7837 |
| 7848 | Microracers | games | -1 | Trophy vs. Microracers | What is the difference between Trophy and Microracers? | 2002-12-20 08:43:06 | 0 |
| 7849 | Cbzone | games | -1 | Fix for the coredump. | Step one, in the file Imakefile, replace the spaces at the beginning of lines 100 and 101 with tabs. Step 2, in the file c_gpr.c REMOVE line 303, the one which looks like: XFreeColors(d, cmap, pixels, dallocated, 0); Step 3, run "xmkmf -a" Step 4, type "make" Step 5, go superuser and type "make install" Step 6, copy the file "/usr/local/games/cbzone" to /usr/local/bin. Step 7, Add the line "PATH=$PATH:/usr/local/games" to /usr/local/bin/cbzone Step 8, play cbzone Step 9, do the thing I left out. | 2002-12-20 09:16:04 | 0 |
| 7850 | Microracers | games | -1 | Re: Trophy vs. Microracers | First of all, Microracers is in an early development stage, so in no way you compare it with Trophy!<br><br> In the developer point of view, Microracers uses SDL, while Trophy uses ClanLib and Hermes.<br><br> In the user point of view, Trophy is a car racing game, full of weapons, where cars have health. I'm not sure about microracer's future, but I plan to make it simple and fun. Microracers is inspired on the old Micromachines game: I want to have different gameplay modes and funny tracks, with object like bridges, animated objects, and funny cars.<br><br> Any type of feedback is welcome.<br> If you want to contribute somehow, please mail me.<br><br> Hope you like it,<br> Ricardo Cruz<br> rick2@aeiou.pt | 2002-12-20 10:51:00 | 7848 |
| 7852 | unreal tournament 2003 | games | -1 | Re: Can't get it to run *snort drool* | First off, XIG has nothing to do with drivers! you assume your windows drivers have XIG support. . . which is insane because how can windows drivers support an X Server? If anyone has the answer to that, tell me the meaning of life as well, and please dont let it include linux. Second off, your TNT card doesnt run UT2003.....it limps UT2003, it must, because my GF4 holds on for dear life when i run it. -=JinkSyS=- Not Trolling... | 2002-12-20 16:11:06 | 7177 |
| 7855 | State of Mind | games | 5577 | Re: State of Mind | <p>hah... I tried the demos you suggested, none of them ran, or even compiled.. </p> <p> I didn't have any troubles on running and watching State of Mind.. cool demo, working.. a bit different from the rest... reminded me a bit from the old times when Koma was doing stuff. </p> <p> more cool demos, checkout DOSE, from mfx..<br> <a href="http://www.pouet.net/prod.php?which=3289">http://www.pouet.net/prod.php?which=3289</a> </p> | 2002-12-21 01:20:13 | 4111 |
| 7856 | State of Mind | games | -1 | Re: qmg demos | I tried those, managed to get the running too. I'm a (former demo) coder and musician and I must say that no code nor music were impressing, same easy effects repeated. I'm not a graphician but in my opinion the graphics and animations ranged from dull to horrible.. But don't stop trying, watch more State of Minds and make more demos, one day you may get there.. | 2002-12-21 03:08:12 | 4111 |