| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 7831 | 0verkill | games | -1 | Re: Servers for 0verkill 0.16 | ummm, yea i am | 2002-12-18 19:10:28 | 7826 |
| 7832 | pydance | games | -1 | Re: Pad | Grab a playstation -> usb adaptor from somewhere (like lik-sang.com) and you can use any of the many "made-for-playstation" mats quickly without fiddling around with a DB25 shell and a soldering iron. They show up in linux (using hid and joydev) and work excellently with pyddr. - WzDD | 2002-12-18 20:48:07 | 5576 |
| 7833 | 3211 | news | -1 | Re: RAD Game Tools | Wow, you're right, OpenAL, OpenGL and SDL are such fabulous video codecs. Do you know what a video codec is? | 2002-12-19 03:42:53 | 7822 |
| 7834 | Vendetta | games | -1 | Re: very cool game | What a nitwit. This is a beta... not a game! We just happen to have TONS of fun playing it. | 2002-12-19 03:50:59 | 7451 |
| 7835 | 3225 | news | -1 | Strange | If my memory serves me correctly, the original statement implied that Rad had "linux versions available" of its tools. Now it seems that Rad are assisting in "audio and video solutions" and Bioware have now carefully removed the "sometime soon" undertones from the statement. :/ It's times like this when you think that a linux client was an afterthought or a publicity stunt, as the client is taking ages to emerge. :( | 2002-12-19 13:42:36 | 0 |
| 7836 | Chromium B.S.U. | games | -1 | Chromium BSU | Hoher Anspruch an die Hardware für schnelles mausgesteuertes Spielchen, das man - trotz Ballererfahrung - kaum lange überleben wird... | 2002-12-19 15:24:36 | 0 |
| 7837 | Liquid War | games | -1 | Quite good | Wow, I was finally able to play it after 4-5 attempts and I must say I didn't lose my time trying to make it runs. It's worth its 5 stars ! But there's something strange about the AI I've noticed : I'm playing red (first player) against 5 AI opponents (I was needing some challenge) and I've noticed that all five are always only attacking me, not the other AIs. I find this a little unfair (not funny to have all five cursors on the little leftover of your army) and should only put as an "extra-hard" option. Also, is the developper been thinking about modifying the rules ? (Just a question, because adding something like making soldiers closer to curser stronger could be fun and allow circled troops to free themselves.) | 2002-12-19 17:47:13 | 0 |
| 7840 | PoopMUp | games | -1 | Re: Waaayyy too fast | If in doubt, at leat toss in a usleep(16000) - it's not a great fix but it should bring all machines into the realms of 'playable'. | 2002-12-19 19:40:35 | 7799 |
| 7842 | 3225 | news | -1 | Re: Strange | yes, but your subject title is inappropriate | 2002-12-19 20:16:28 | 7835 |
| 7843 | Possible Worlds | games | -1 | want to play usa | nice game but i'd rather play the united states and blow up the brits. ;) | 2002-12-19 21:41:15 | 0 |