| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7117 | 4 | 2007-01-10 08:14:15 | <a href="/images/2006.1.003.jpg"><img src="/images/thumbs/2006.1.003.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Flexible Isometric Fallout(-like) Engine <p> <em>Changelog:</em> <ul> <li>Manipulate mapview by removing objects and critters (they get restored at elevation change) <li>New stylish console <li>Load maps & make screenshots via console <li>New guichan widgets <li>Scriptable LUA gui (see guitest and content/scrips) <li>Better code documentation <li>Taking screenshots <li>New renderbackend approach <li>A LOT of fixes </ul> | FIFE 2007.0 | updated | FIFE |
| 7118 | 4 | 2007-01-10 08:15:38 | <a href="/images/screenshot_0.2_0003.jpg"><img src="/images/thumbs/screenshot_0.2_0003.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a><a href="#" title="3.25"><img src="/images/star.gif" alt="3.25" border="0"></a></font> <p> <em>Description:</em> A Zelda related Jump'n'Run Game in 2D <p> <em>Changelog:</em> <ul> <li>An overworld was implemented. <li>A x/y-moving camera was added. <li>New tile sets and a player sprite set were included. <li>The level editor was improved. <li>New collision detection was implemented. <li>New directory structure of files. <li>Fixed many of 0.2.1-bugs</ul> | Zelda2D 0.2.3 | updated | Zelda2D |
| 7119 | 4 | 2007-01-10 08:16:20 | <a href="/images/tt08.jpg"><img src="/images/thumbs/tt08.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.10"><img src="/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="/images/star.gif" alt="4.10" border="0"></a></font> <p> <em>Description:</em> Tribal Trouble is a new fast-paced 3D realtime strategy game <p> <em>Changelog:</em> <ul> <li>Tribal Trouble is now available in the Italian language. <li>The camera has been improved so the movements are more smooth and pleasant to look at. <li>In-game chat messages are now shown in a small box making them easier to read. <li>The update also includes a few bugfixes.</ul> | Tribal trouble 1.5 | updated | Tribal trouble |
| 7120 | 4 | 2007-01-10 08:21:10 | <a href="/images/screenshot07.jpg"><img src="/images/thumbs/screenshot07.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Remake of Pong with 3D design and oldstyle 2D gameplay <p>PonGL is a small game based on mythical Pong. It has however a lot of graphical and gameplay improvements. <p>The aim is to throw the ball behind the adverse paddle to get the advantage. Once you get it, the level rotates and your paddle moves to the front of the camera to make life harder for the other player. <p>The original style is preserved: black & white, 2 dimensions gameplay, simplistic design. However, the concept is improved a little thanks to the use of 3D. (see the screenshots for a more precise idea). <p>There are actually three modes: single player against a wall, single player against 5 AI difficulties, 2 players on the same keyboard. <p>This game is available in English and in French (select your language by clicking on the small flag in the main menu), works on both Linux and Windows and is under GNU/GPL license. | PonGL 1.20 | new | PonGL |
| 7121 | 4 | 2007-01-10 14:22:07 | <a href="/images/megazeux-2.81c.png"><img src="/images/thumbs/megazeux-2.81c.png" align="right" alt="" width="200" height="116"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Game creation system based on the classic ASCII text-based game ZZT <p> <em>Changelog:</em> <ul> <li>Fixed a compilation failure on Linux, due to SDL no longer depending on libX11. Now we manually link X11 into MZX if necessary. <li>Various build system improvements, fixing bugs in the prefixing of dependencies. <li>New libmodplug 0.8 imported, fixing many endian problems on big-endian machines, integrating all of our local patches to 0.7. <li>Fixed bug causing MZX to freeze when starting up on Win9x machines. <li>Fix a warning generated by GCC 4.1. <li>Update the GPL boilerplates project-wide to the newest FSF address. <li>Fix a string range check causing an obscure crash in certain games. <li>Update the build.txt documentation. <li>Address documentation bugs found in the internal MZX help system. <li>Fixed a recently introduced bug breaking the open command. </ul> | Megazeux 2.81d | updated | Megazeux |
| 7122 | 4 | 2007-01-10 14:23:00 | <a href="/images/warp-rogue.png"><img src="/images/thumbs/warp-rogue.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> A gothic science fantasy roguelike game. <p> <em>Changelog:</em> <ul> <li>AI: A critical bug which caused the game to hang was fixed. <li>AI: bumping into unnoticed enemies was not handled correctly. Fixed. </ul> | Warp Rogue 0.7.2b | updated | Warp Rogue |
| 7123 | 4 | 2007-01-10 14:24:25 | <a href="/images/screenshot4.png"><img src="/images/thumbs/screenshot4.png" align="right" alt="" width="200" height="151"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> TripleA :: Strategy Engine Framework <p> <em>Changelog:</em> <ul> <li>a lobby to find players on board <li>map scaling <li>an odds calculator <li>new maps and rulesets</ul> | TripleA 0.9.0.1 | updated | TripleA |
| 7124 | 4 | 2007-01-10 14:33:50 | <a href="/images/GranPrix1.png"><img src="/images/thumbs/GranPrix1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> A simple 2D car race game <p>Gran Prix is a simple car race game writen in Python, for 2 to 4 players, with three different tracks.<br> You can run on these tracks with four different formula 1 style cars, you can customize the max speed of the cars and the number of laps to win the race.<br> The game isn't very cool, but a list of new features are planed. | Gran Prix 1.0 | new | Gran Prix |
| 7125 | 4 | 2007-01-11 11:48:50 | <a href="/images/GraaLOnlineTutorial.jpg"><img src="/images/thumbs/GraaLOnlineTutorial.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Retro MMORPG with an emphasis on modification <p> <em>Changelog:</em> <ul> <li>major improvements for making GUI-based games <li>new Graal3D mode, the 3D server will soon be opened <li>several bugs and memory leaks fixed <li>HTML GUI control improved </ul> | Graal Online 4.206 | updated | Graal Online |
| 7126 | 4 | 2007-01-11 11:51:09 | <a href="/images/rrgbis_screen2.jpg"><img src="/images/thumbs/rrgbis_screen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Real time strategy game with fleets of spaceships. <p> <em>Changelog:</em> <ul> <li>Mission 2 no longer crashes when the defectors ship is killed. <li>There are a few changes to make missions 1 and 2 a bit shorter and a bit easier. </ul> | Really Rather Good Battles In Space 1.03 | updated | Really Rather Good Battles In Space |