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7087 4 2006-12-27 11:53:32 <a href="/images/freesynd.png"><img src="/images/thumbs/freesynd.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Description:</em> FreeSynd is a reimplementation of the classic Bullfrog game, Syndicate <p>The original Syndicate introduction: <p>As the world's multinational corporations grew, their profits began to rival those of small countries. Soon they owned small countries and corporate influence was felt at the highest level of world government. Smaller corporations were swallowed up like plankton in the wake of three behemoth mega-corporations, one U.S.-based, one Europe-based and one based in the Far East. These became the only effective world government, unelected, undemocratic, but controlling the lives of the people through commerce. <p>Then the European corporation perfected the CHIP. Inserted in the neck, the CHIP stimulated the brain stem to alter your every perception of the outside world. Better than any drug, the CHIP gave hope to millions by numbing their senses to the misery and squalor around them. One CHIP would convince users that the sun shone and the birds sang even as they walked through the constant acid rain drizzle. Another that they were glamorous or handsome - they'd look in the mirror and see a different face - while the rest of the world would see them as they really were. <p>The CHIP was a technological revolution and sold countless units with the slogan &quote;Why change your world when you can change your mind&quote;. It also left the user open to auto-suggestion and gave the corporations the perfect tool for manipulating the populace. <p>Like any new and potent drug, control of the CHIP meant control of the people. Soon the corporations were at war among themselves, desperate to monopolize CHIP manufacture. But the corporations' thirst for power left them open to infiltration. <p>With money earned through pirating CHIP technology, crime Syndicates bribed and murdered their way into corporation boardrooms. It wasn't long before the Syndicates became the controlling force all over the globe, with a finger in the pie of every transaction, criminal or otherwise, worldwide. <p>And in the crime Syndicates of tomorrow those in control don't need uzis for back up. Teams of custom-built cyborg agents hunt down rivals and traitors, and spread the influence of the Syndicates across the globe. <p>The first level of FreeSynd is now playable. FreeSynd 0.1 new FreeSynd
7088 4 2006-12-27 22:02:20 <a href="/images/mednafen2.png"><img src="/images/thumbs/mednafen2.png" align="right" alt="" width="200" height="179"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> Multi-game-system emulator using OpenGL. <p> <em>Changelog:</em> <ul> <li>Began work on an experimental stdio interface, see drivers/remote.cpp if you are a frontend author and can read C code, though it is disabled for now. <li>Switched to trio_snprintf() from snprintf() in the input configuration code, this should fix problems under Windows (and any other OS with a lame snprintf() implementation) with joystick button configurations not saving properly. <li>Fixed parsing of the "sounddevice" setting. <li>PC-FX: More changes.</ul> Mednafen 0.7.1 updated Mednafen
7089 4 2006-12-27 22:45:08 <a href="/images/smwscreen4.png"><img src="/images/thumbs/smwscreen4.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a></font> <p> <em>Description:</em> Super Mario War is a Super Mario Deathmatch game. <p> <em>Changelog:</em> <ul> <li>complete graphics overhaul <li>more maps <li>bug fixes </ul> Super Mario War 1.7 updated Super Mario War
7090 4 2006-12-28 00:04:07 <a href="/images/tuxmathscrabble-3.0.1.gif"><img src="/images/thumbs/tuxmathscrabble-3.0.1.gif" align="right" alt="" width="200" height="155"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> A multi-student Math Scrabble for kids and classrooms <p> <em>Changelog:</em> <ul> <li>A code cleanup and reorganization.</ul> TuxMathScrabble 3.0.4 updated TuxMathScrabble
7091 4 2006-12-28 14:05:55 <a href="/images/raj_horizon.gif"><img src="/images/thumbs/raj_horizon.gif" align="right" alt="" width="200" height="154"></a> <em>Category: </em>action<br> <em>Description:</em> A 3d subspace style goal based team deathmatch. <p>This game is heavily influenced by the game called subspace. It is a 3d spaceship fighter on a 2d platform where you fly around with your team to conquer all the planets. It is entirely multiplayer with a bot team to keep things interesting. Raj Horizon 0.5 new Raj Horizon
7092 4 2006-12-29 01:16:53 <a href="/images/nazghul032.jpg"><img src="/images/thumbs/nazghul032.jpg" align="right" alt="" width="200" height="131"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Ultima5 game engine clone with enhanced features <p> <em>Changelog:</em> <ul> <li>multiple saved games <li>more meaningful use of character stats <li>basic character creation <li>new dungeons, quests, NPC types, and characters</ul> Nazghul 0.5.5 updated Nazghul
7093 4 2006-12-29 01:24:29 <a href="/images/rrgbis_screen2.jpg"><img src="/images/thumbs/rrgbis_screen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Real time strategy game with fleets of spaceships. <p> <em>Changelog:</em> <ul> <li>mission 6 ending cut scene no longer skips past ridiculously quickly <li>some more tutorial messages in mission 1 are unskippable <li>fixed starting view position on mission 2 <li>some tutorial messages which must be followed for the mission to continue cannot be skipped <li>on the menu screen the escape key reloads main menu rather than quitting game if options menu open <li>mission briefing voiceovers no longer use the wrong name for the Artilian empire, and additionally sound a bit more dramatic <li>removed obsolete Argonians.dat/.nut from each mission dir <li>no longer crashes when you complete mission 6</ul> Really Rather Good Battles In Space 1.02 updated Really Rather Good Battles In Space
7094 4 2006-12-29 01:32:15 <a href="/images/bumpshot1.jpg"><img src="/images/thumbs/bumpshot1.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a></font> <p> <em>Description:</em> A funny action game written with SDL <p> <em>Changelog:</em> <ul> <li>new background picture <li>players collide in two player mode <li>minor fixes and cleanups <li>improved backspace handling in text input</ul> BumpRace 1.5.2 updated BumpRace
7095 4 2006-12-29 01:39:43 <a href="/images/Shot1b.jpg"><img src="/images/thumbs/Shot1b.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Description:</em> A winter holiday vertically oriented flying finesse game. <p>Missile of Holiday Cheer is a game that revolves around piloting missiles bearing presents from elves workshops up to Santas low-orbiting mothership.<br> There are five elf groups and a number of powerups, and can be played alone or splitscreen with others. Missile of Holiday Cheer 1.2f new Missile of Holiday Cheer
7096 4 2006-12-29 06:38:58 <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <ul> <li>Much shorter start-up time. <li>Built-in levels are now a level pack. <li>Spanish and catalan translations. <li>xmoto-edit is no longer part of the main xmoto package. <li>Some changes on the user interface. <li>Virtual packages (random levels, etc). <li>"New levels" not cleared when you quit xmoto. <li>Favorite levels tab. <li>Misc. bug fixes and updates. </ul> X-Moto 0.2.4 updated X-Moto