| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 7777 | 3211 | news | -1 | forgive the ignorance | Why is the game industry so dependant on Bink and Miles anyways? I see them used all over the place, but I've never seen anything outlining how they're better tools then anything publicly available. illuminate me anyone? | 2002-12-15 09:13:31 | 0 |
| 7778 | 3211 | news | -1 | Research | A little research can prevent a lot of nonsense. Oh well. :) | 2002-12-15 09:17:54 | 0 |
| 7779 | Emilia Pinball | games | 6928 | This game is great!!! | Played this game with a high end P4 with fast ATI graphics card and it is fantastic. Has the same potential as Foobillard. Keep up the great work! | 2002-12-15 09:26:03 | 0 |
| 7780 | Marbles | games | -1 | can't complete | hi. anyone else having trouble completing levels 3 and 4 first level?..i'd like to verify before going on and finding I can't solve others and just think its my IQ.ROFL!! lee -==== | 2002-12-15 10:20:37 | 0 |
| 7781 | Transfusion | games | -1 | Re: what about ALSA | You need to instruct ALSA to allow 'direct' access to your OSS dsp. ie, <br><br> echo "winex 0 0 direct" > /proc/asound/card0/pcm0p/oss<br><br> and replace "winex" with whatever program you are running.<br> Note that it has to be the ACTUAL program. for instance, <br> if you use "wolfspdemo" for the wolfenstein single player demo, it won't work..<br> You have to look through the wolfspdemo SCRIPT and find "wolfsp.x86" or whatever it is.<br> so your actual command would be <br><br> echo "wolfsp.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss<br><br> After correctly determining the name to use, your program will now be able to mmap /dev/dsp and run. | 2002-12-15 10:30:39 | 7747 |
| 7782 | PoopMUp | games | -1 | Waaayyy too fast | When I start the game, everything moves so quickly that I can't even tell what I'm doing. Then I die. :-( It's too bad, because this looks like it could be a really fun game. I hope this speed problem can be overcome. | 2002-12-15 12:12:42 | 0 |
| 7783 | LAB3D/SDL | games | -1 | Re: Save Sparky! | Hehe, if you live there, keep in mind that dogs are not what they make you think... *** they are watching you ! *** a great scenario :) | 2002-12-15 12:42:29 | 7489 |
| 7784 | PoopMUp | games | -1 | promising | A nice idea for a game, keep on working. In the current state however it is not playable. The code is also really messy. | 2002-12-15 13:41:09 | 0 |
| 7785 | MegaMek | games | -1 | Sweet! | A tidy little client/server Java version of the classic board game, with all the optional rules I can remember <i>as options</i> (like switchable), a bucketload of mechs (almost too many) and vehicles, a bunch of maps, and even an ai. What's more, it's open source, so it makes a good starting point for all kinds of turn-based Java game development.<p> The ai runs a little slow on my machine, but that's about my only complaint. If I had a happypenguin login, it'd get five stars. | 2002-12-15 13:57:01 | 0 |
| 7786 | PoopMUp | games | -1 | Re: promising | Thx. for the constructive chritisism. We are in the process of moving headers around to folders. But the code, I find is really well organized, and well segmented into classes. If you have questions, you can subscribe to the mailling list, http://lists.sourceforge.net/lists/listinfo/poopmup-public | 2002-12-15 21:11:07 | 7784 |