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7047 4 2006-12-12 10:52:24 <a href="/images/space_renegades.png"><img src="/images/thumbs/space_renegades.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Vertical Space shooter that gives you gameplay from Space Invaders to Aero Wings <p>United Minds Games and Packom Interactive are thrilled to announce that the release of Space Renegades: The Series has been ported to Linux! <p>Space Renegades: The Series combines ‘Space Renegades 1’ and ‘Space Renegades 2: Ulitmatum’. By packaging these games together United Minds Games offers players hours of gameplay at an amazing low cost! But don’t expect this game to be easy, it offers players 4 levels of difficulty along with tons upgradable weapons, shields, and much more! <p>In Space Renegades 1, you play as a Space Ranger named Adam. The Space Ranger firm that he worked for recently lost it's credibility and went out of business. He decided to be a self-employed Space Ranger, but at the same time a mob boss named Lord Art puts out a bounty on him dead or alive. Instead of protecting the galaxy he’s protecting himself from wave after wave of bounty hunters. <p>In Space Renegades 2: Ultimatum, you continue your quest as Adam. Impressed by Adam’s fighter skills, Lord Art wants Adam to join his gang. After refusing to join, Art kidnaps Adam's family with an ultimatum for Adam to either join him or watch his family die. Help save Adam’s family by searching throughout the known galaxy. Space Renegades: The Series 1 new Space Renegades: The Series
7048 4 2006-12-14 07:52:36 <a href="/images/asc.jpg"><img src="/images/thumbs/asc.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>Reactionfire is now correctly recorded in Replay <li>fixed a replay crash <li>Fixed crash when administrating maps <li>Fixed crash in AmmoDialog with many weapons <li>Units with wait-for-attack can do immediate RF now <li>increased general robustness and error handling <li>wreckag objects have a much lower movemalus than before <li>Added maptransformation for buildings in map editor <li>mount can now collect files from different directories</ul> Advanced Strategic Command 1.16.4 updated Advanced Strategic Command
7049 4 2006-12-14 10:10:46 <a href="/images/polysnapshot.png"><img src="/images/thumbs/polysnapshot.png" align="right" alt="" width="200" height="169"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Arrange unusually shaped pieces into trays. <p> <em>Changelog:</em> <ul> <li>Added two new puzzle trays, with more sophisticated colour schemes. <li>Minor changes to error handling. <li>A small bugfix. </ul> Polygon Puzzle 1.7 updated Polygon Puzzle
7050 4 2006-12-15 12:20:23 <a href="/images/pywx-client-knio.png"><img src="/images/thumbs/pywx-client-knio.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Space empire building game. <p> <em>Changelog:</em> <ul> <li>Request Pipelineing: Faster downloads on fast connections and on connections with high ping times. <li>Automatic Media Downloading: The client will now download the required media from the web. <li>Animated Planet Graphics: There are now cool animated planet graphics and other graphics displayed in the information screen. <li>Account Creation Support: You can now create an account on servers straight from the client. <li>Design Support: You can now create ships, torpedoes or any other object that the server supports. Properties and requirements of designs are calculated locally using a Scheme based language called tpcl. <li>Message Reference Support: Servers can now say that messages refer to certain objects and the GOTO button will take you to them. <li>Better Caching: Better support for universe caching and only downloading what has changed. </ul> Thousand Parsec 0.2.0 updated Thousand Parsec
7051 4 2006-12-16 00:08:33 <a href="/images/galcon.jpg"><img src="/images/thumbs/galcon.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> hectic arcade real-time planet conquest <p>In this commercial coffe-break game, you must click on planets to launch armadas of little spaceships against your opponent(s) planets. The armadas can be re-directed in mid-flight, and planets will produce new spaceships over time. Expect to see planets switching sides more than once! <p>The game is written in pygame and works well on windows, mac and linux systems (tested with ubuntu 6.10). Galcon 1 new Galcon
7052 4 2006-12-16 01:50:58 <a href="/images/bjs-0.0.4.jpg"><img src="/images/thumbs/bjs-0.0.4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Mutiplayer tank battle <p> <em>Changelog:</em> <ul> <li>server may be run from main menu <li>new stats window <li>enhanced ingame gui <li>should compile on x64 <li>many bugfixes <li>new tank models </ul> BJS (Battle Just Started) 0.0.5 updated BJS (Battle Just Started)
7053 4 2006-12-16 02:48:18 <a href="/images/Screenshot-1.jpg"><img src="/images/thumbs/Screenshot-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Gtk dice game <p> <em>Changelog:</em> <ul> <li>fixed one sneaky math bug <li>added language option (english and croatian are complete,german is on the way ) <li>added "Yamb rules" window <li>cleaned up window destroy function <li>menu items are integrated in translation </ul> PYamb 0.4 updated PYamb
7054 4 2006-12-16 07:47:50 <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>This release adds the #map command, which adds automapping support. An introduction to its usage is available in the online manual.</ul> TinTin++ 1.96.4 updated TinTin++
7055 4 2006-12-18 12:23:56 <a href="/images/shot13.jpg"><img src="/images/thumbs/shot13.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Nuts & Scrap combines action, platform and a hint of adventure in one game <p>Nuts & Scrap combines action, platform and a hint of adventure in one game that runs on Windows, Linux and Zeta OS computers. The main characters of the game are two fearless robots whose mission is to save the human race from the claws of an evil doctor trying to conquer the world. The game includes amusing pre-rendered 3D graphics and a spectacular sound track for the player to enjoy throughout the numerous locations of the story. <p>We are in 2169, the whole world is computerized and most jobs are filled by computer machines. Birthrate has fallen worryingly due to accumulate pollution in the earth. There are hardly safe places for humans. Little by little, people have left their cities and have gone off to New Jam York to live, a big city cut off pollution, a fortress for the few thousands of humans who remain in the world. City was built by the professor Setag, a great scientist who, at the end of the 20th century, was already an expert in the computer market. Setag had a secret plan, to create a world entirely dominate by machines. Years went by and the professor Setag added mechanical implant to his body to turn into a no-feelings robot. Setag no longer mind humans who he protected before in his city, and now, he has decided that is time his machines left being slaves to humans to these became slaves to machines. During years, the professor put a virus into all electronic artefacts which he made. Few weeks ago, the virus started working for machines to capture all humans who lived in the city and the few outsiders, too. The only hope for the world is Nuts and Scrap, robots of kitchen created in a small independent factory and that has not been infected by the virus. Robots simply will have their abilities and the aid of the main computer of the factory to be able to defeat to Setag and this way to release to the humans. Nuts & Scrap 1.0 new Nuts & Scrap
7056 4 2006-12-20 22:49:33 <a href="/images/aa2007_1.jpg"><img src="/images/thumbs/aa2007_1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a></font> <p> <em>Description:</em> Fast paced freeware deathmatch game! <p> <em>Changelog:</em> <ul> <li>Real time lighting on models(both world and dynamic). <li>Huge client side optimizations that increase framerates. <li>UT style reward system(killing sprees, etc). <li>Tons of server enhancements, such as warmup periods, improved anti-camp, frag countdowns and much more. <li>Joust mode option (similar to Q3 excessive jousting). <li>Splash damage on plasma weapons, allowing for insane trick jumping, and faster rockets! <li>Security/anti-cheating improvements. <li>Much improved team joining mode, as well as an autoteam feature. </ul> Alien Arena 2007 6.02 updated Alien Arena 2007